#include "Renderer.hpp" #include "../Compositor.hpp" void scaleBox(wlr_box* box, float scale) { box->width = std::round((box->x + box->width) * scale) - std::round(box->x * scale); box->height = std::round((box->y + box->height) * scale) - std::round(box->y * scale); box->x = std::round(box->x * scale); box->y = std::round(box->y * scale); } void renderSurface(struct wlr_surface* surface, int x, int y, void* data) { const auto TEXTURE = wlr_surface_get_texture(surface); const auto RDATA = (SRenderData*)data; if (!TEXTURE) return; double outputX = 0, outputY = 0; wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->output, &outputX, &outputY); wlr_box windowBox = {outputX + RDATA->x + x, outputY + RDATA->y + y, surface->current.width, surface->current.height}; scaleBox(&windowBox, RDATA->output->scale); const auto TRANSFORM = wlr_output_transform_invert(surface->current.transform); float matrix[9]; wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix); wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, TEXTURE, matrix, 1); // TODO: fadein/out wlr_surface_send_frame_done(surface, RDATA->when); wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output); } bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) { wlr_box geometry = {pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y}; if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry)) return false; // now check if it has the same workspace if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace) return true; // if not, check if it maybe is active on a different monitor. for (auto& m : g_pCompositor->m_lMonitors) { if (&m == pMonitor) continue; if (m.activeWorkspace == pWindow->m_iWorkspaceID) return true; } return false; } void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) { const auto PMONITOR = g_pCompositor->getMonitorFromID(ID); if (!PMONITOR) return; // Render layer surfaces below windows for monitor for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) { SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y}; wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata); } for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) { SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y}; wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata); } for (auto& w : g_pCompositor->m_lWindows) { if (w.m_bIsX11) continue; if (!shouldRenderWindow(&w, PMONITOR)) continue; // render the bad boy // border drawBorderForWindow(&w, PMONITOR); SRenderData renderdata = {PMONITOR->output, time, w.m_vRealPosition.x, w.m_vRealPosition.y}; wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(&w), renderSurface, &renderdata); wlr_xdg_surface_for_each_popup_surface(w.m_uSurface.xdg, renderSurface, &renderdata); } for (auto& w : g_pCompositor->m_lWindows) { if (!w.m_bIsX11) continue; if (!g_pCompositor->windowValidMapped(&w)) continue; if (!shouldRenderWindow(&w, PMONITOR)) continue; // render the bad boy // border drawBorderForWindow(&w, PMONITOR); SRenderData renderdata = {PMONITOR->output, time, w.m_vRealPosition.x, w.m_vRealPosition.y}; if (w.m_uSurface.xwayland->surface) wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(&w), renderSurface, &renderdata); } // Render surfaces above windows for monitor for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) { SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y}; wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata); } for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) { SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y}; wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata); } } void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) { wlr_output_configuration_head_v1* head; bool noError = true; wl_list_for_each(head, &config->heads, link) { const auto OUTPUT = head->state.output; wlr_output_enable(OUTPUT, head->state.enabled); if (head->state.enabled) { if (head->state.mode) wlr_output_set_mode(OUTPUT, head->state.mode); else wlr_output_set_custom_mode(OUTPUT, head->state.custom_mode.width, head->state.custom_mode.height, head->state.custom_mode.refresh); wlr_output_layout_move(g_pCompositor->m_sWLROutputLayout, OUTPUT, head->state.x, head->state.y); wlr_output_set_transform(OUTPUT, head->state.transform); wlr_output_set_scale(OUTPUT, head->state.scale); } noError = wlr_output_test(OUTPUT); if (!noError) break; } wl_list_for_each(head, &config->heads, link) { if (noError && !test) wlr_output_commit(head->state.output); else wlr_output_rollback(head->state.output); } if (noError) wlr_output_configuration_v1_send_succeeded(config); else wlr_output_configuration_v1_send_failed(config); wlr_output_configuration_v1_destroy(config); Debug::log(LOG, "OutputMgr Applied/Tested."); } void CHyprRenderer::arrangeLayerArray(SMonitor* pMonitor, const std::list& layerSurfaces) { for (auto& ls : layerSurfaces) { const auto STATE = &ls->layerSurface->current; wlr_box layerBox = { .width = STATE->desired_width, .height = STATE->desired_height }; if (STATE->anchor & (ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) layerBox.width = pMonitor->vecSize.x; if (STATE->anchor & (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) layerBox.height = pMonitor->vecSize.y; if (STATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) { pMonitor->vecReservedTopLeft.y = STATE->desired_height; layerBox.x = pMonitor->vecPosition.x + STATE->margin.left; layerBox.y = pMonitor->vecPosition.y + STATE->margin.top; layerBox.width -= STATE->margin.left + STATE->margin.right; layerBox.height -= STATE->margin.top + STATE->margin.bottom; } if (STATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) { pMonitor->vecReservedBottomRight.y = STATE->desired_height; layerBox.x = pMonitor->vecPosition.x + STATE->margin.left; layerBox.y = pMonitor->vecPosition.y + pMonitor->vecSize.y - layerBox.height - STATE->margin.bottom; layerBox.width -= STATE->margin.left + STATE->margin.right; layerBox.height -= STATE->margin.top + STATE->margin.bottom; } if (STATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) { pMonitor->vecReservedTopLeft.x = STATE->desired_width; layerBox.x = pMonitor->vecPosition.x + STATE->margin.left; layerBox.y = pMonitor->vecPosition.y + STATE->margin.top; layerBox.width -= STATE->margin.left + STATE->margin.right; layerBox.height -= STATE->margin.top + STATE->margin.bottom; } if (STATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) { pMonitor->vecReservedBottomRight.x = STATE->desired_width; layerBox.x = pMonitor->vecPosition.x + pMonitor->vecSize.x - layerBox.width - STATE->margin.right; layerBox.y = pMonitor->vecPosition.y + STATE->margin.top; layerBox.width -= STATE->margin.left + STATE->margin.right; layerBox.height -= STATE->margin.top + STATE->margin.bottom; } if (!(STATE->anchor & (ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))) { // no anchors. center layerBox.x = pMonitor->vecPosition.x + (pMonitor->vecSize.x - layerBox.width) / 2.f; layerBox.y = pMonitor->vecPosition.y + (pMonitor->vecSize.y - layerBox.height) / 2.f; // TODO: maybe allow the app to choose for itself its x and y? } ls->geometry = layerBox; wlr_layer_surface_v1_configure(ls->layerSurface, layerBox.width, layerBox.height); Debug::log(LOG, "LayerSurface %x arranged: x: %i y: %i w: %i h: %i", &ls, layerBox.x, layerBox.y, layerBox.width, layerBox.height); } } void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) { const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor); if (!PMONITOR) return; // Reset the reserved PMONITOR->vecReservedBottomRight = Vector2D(); PMONITOR->vecReservedTopLeft = Vector2D(); for (auto& la : PMONITOR->m_aLayerSurfaceLists) arrangeLayerArray(PMONITOR, la); } void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) { const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto BORDERCOL = pWindow == g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus) ? g_pConfigManager->getInt("general:col.active_border") : g_pConfigManager->getInt("general:col.inactive_border"); const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)}; Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition; // top wlr_box border = {correctPos.x - BORDERSIZE, correctPos.y - BORDERSIZE, pWindow->m_vRealSize.x + 2 * BORDERSIZE, BORDERSIZE }; wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix); // bottom border.y = correctPos.y + pWindow->m_vRealSize.y; wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix); // left border.y = correctPos.y; border.width = BORDERSIZE; border.height = pWindow->m_vRealSize.y; wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix); // right border.x = correctPos.x + pWindow->m_vRealSize.x; wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix); } void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) { auto* renderdata = (SRenderData*)data; bool entire = (bool*)renderdata->data; wlr_box box = {.x = renderdata->x, .y = renderdata->y, .width = renderdata->w, .height = renderdata->h}; scaleBox(&box, renderdata->output->scale); pixman_region32_t damageRegion; pixman_region32_init(&damageRegion); wlr_surface_get_effective_damage(renderdata->surface, &damageRegion); wlr_region_scale(&damageRegion, &damageRegion, renderdata->output->scale); if (std::ceil(renderdata->output->scale) > renderdata->surface->current.scale) { wlr_region_expand(&damageRegion, &damageRegion, std::ceil(renderdata->output->scale) - renderdata->surface->current.scale); } const auto PMONITOR = g_pCompositor->getMonitorFromOutput(renderdata->output); pixman_region32_translate(&damageRegion, box.x, box.y); wlr_output_damage_add(PMONITOR->damage, &damageRegion); pixman_region32_fini(&damageRegion); if (entire) wlr_output_damage_add_box(PMONITOR->damage, &box); if (!wl_list_empty(&surface->current.frame_callback_list)) { wlr_output_schedule_frame(renderdata->output); } } void CHyprRenderer::damageSurface(SMonitor* pMonitor, double x, double y, wlr_surface* pSurface, void* data) { if (!pSurface || !pMonitor) return; // wut? SRenderData renderData = { .output = pMonitor->output, .x = x, .y = y, .data = data, .surface = pSurface, .w = pSurface->current.width, .h = pSurface->current.height }; wlr_surface_for_each_surface(pSurface, damageSurfaceIter, &renderData); }