#include "IHyprLayout.hpp" #include "../defines.hpp" #include "../Compositor.hpp" #include "../render/decorations/CHyprGroupBarDecoration.hpp" #include "../config/ConfigValue.hpp" void IHyprLayout::onWindowCreated(CWindow* pWindow, eDirection direction) { if (pWindow->m_bIsFloating) { onWindowCreatedFloating(pWindow); } else { CBox desiredGeometry = {}; g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry); if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) { const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); pWindow->m_vLastFloatingSize = PMONITOR->vecSize / 2.f; } else { pWindow->m_vLastFloatingSize = Vector2D(desiredGeometry.width, desiredGeometry.height); } pWindow->m_vPseudoSize = pWindow->m_vLastFloatingSize; onWindowCreatedTiling(pWindow, direction); } } void IHyprLayout::onWindowRemoved(CWindow* pWindow) { if (pWindow->m_bIsFullscreen) g_pCompositor->setWindowFullscreen(pWindow, false, FULLSCREEN_FULL); if (pWindow->m_sGroupData.pNextWindow) { if (pWindow->m_sGroupData.pNextWindow == pWindow) pWindow->m_sGroupData.pNextWindow = nullptr; else { // find last window and update CWindow* PWINDOWPREV = pWindow->getGroupPrevious(); const auto WINDOWISVISIBLE = pWindow->getGroupCurrent() == pWindow; if (WINDOWISVISIBLE) PWINDOWPREV->setGroupCurrent(pWindow->m_sGroupData.head ? pWindow->m_sGroupData.pNextWindow : PWINDOWPREV); PWINDOWPREV->m_sGroupData.pNextWindow = pWindow->m_sGroupData.pNextWindow; pWindow->m_sGroupData.pNextWindow = nullptr; if (pWindow->m_sGroupData.head) { std::swap(PWINDOWPREV->m_sGroupData.pNextWindow->m_sGroupData.head, pWindow->m_sGroupData.head); std::swap(PWINDOWPREV->m_sGroupData.pNextWindow->m_sGroupData.locked, pWindow->m_sGroupData.locked); } if (pWindow == m_pLastTiledWindow) m_pLastTiledWindow = nullptr; pWindow->setHidden(false); pWindow->updateWindowDecos(); PWINDOWPREV->getGroupCurrent()->updateWindowDecos(); g_pCompositor->updateWindowAnimatedDecorationValues(pWindow); return; } } if (pWindow->m_bIsFloating) { onWindowRemovedFloating(pWindow); } else { onWindowRemovedTiling(pWindow); } if (pWindow == m_pLastTiledWindow) m_pLastTiledWindow = nullptr; } void IHyprLayout::onWindowRemovedFloating(CWindow* pWindow) { return; // no-op } void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) { CBox desiredGeometry = {0}; g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry); const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); if (pWindow->m_bIsX11) { Vector2D xy = {desiredGeometry.x, desiredGeometry.y}; xy = g_pXWaylandManager->xwaylandToWaylandCoords(xy); desiredGeometry.x = xy.x; desiredGeometry.y = xy.y; } static auto PXWLFORCESCALEZERO = CConfigValue("xwayland:force_zero_scaling"); if (!PMONITOR) { Debug::log(ERR, "{:m} has an invalid monitor in onWindowCreatedFloating!!!", pWindow); return; } if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) { const auto PWINDOWSURFACE = pWindow->m_pWLSurface.wlr(); pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height); if ((desiredGeometry.width <= 1 || desiredGeometry.height <= 1) && pWindow->m_bIsX11 && pWindow->m_iX11Type == 2) { // XDG windows should be fine. TODO: check for weird atoms? pWindow->setHidden(true); return; } // reject any windows with size <= 5x5 if (pWindow->m_vRealSize.goal().x <= 5 || pWindow->m_vRealSize.goal().y <= 5) pWindow->m_vRealSize = PMONITOR->vecSize / 2.f; if (pWindow->m_bIsX11 && pWindow->m_uSurface.xwayland->override_redirect) { if (pWindow->m_uSurface.xwayland->x != 0 && pWindow->m_uSurface.xwayland->y != 0) pWindow->m_vRealPosition = g_pXWaylandManager->xwaylandToWaylandCoords({pWindow->m_uSurface.xwayland->x, pWindow->m_uSurface.xwayland->y}); else pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goal().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goal().y) / 2.f); } else { pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goal().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goal().y) / 2.f); } } else { // we respect the size. pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height); // check if it's on the correct monitor! Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f; // check if it's visible on any monitor (only for XDG) bool visible = pWindow->m_bIsX11; if (!visible) { visible = g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x, desiredGeometry.y)) && g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y)) && g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x, desiredGeometry.y + desiredGeometry.height)) && g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y + desiredGeometry.height)); } // TODO: detect a popup in a more consistent way. if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible || !pWindow->m_bIsX11) { // if it's not, fall back to the center placement pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f); } else { // if it is, we respect where it wants to put itself, but apply monitor offset if outside // most of these are popups if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition; else pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y); } } if (*PXWLFORCESCALEZERO && pWindow->m_bIsX11) pWindow->m_vRealSize = pWindow->m_vRealSize.goal() / PMONITOR->scale; if (pWindow->m_bX11DoesntWantBorders || (pWindow->m_bIsX11 && pWindow->m_uSurface.xwayland->override_redirect)) { pWindow->m_vRealPosition.warp(); pWindow->m_vRealSize.warp(); } if (pWindow->m_iX11Type != 2) { g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goal()); g_pCompositor->changeWindowZOrder(pWindow, true); } else { pWindow->m_vPendingReportedSize = pWindow->m_vRealSize.goal(); pWindow->m_vReportedSize = pWindow->m_vPendingReportedSize; } } void IHyprLayout::onBeginDragWindow() { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; m_iMouseMoveEventCount = 1; m_vBeginDragSizeXY = Vector2D(); // Window will be floating. Let's check if it's valid. It should be, but I don't like crashing. if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) { Debug::log(ERR, "Dragging attempted on an invalid window!"); g_pInputManager->currentlyDraggedWindow = nullptr; return; } if (DRAGGINGWINDOW->m_bIsFullscreen) { Debug::log(LOG, "Dragging a fullscreen window"); g_pCompositor->setWindowFullscreen(DRAGGINGWINDOW, false, FULLSCREEN_FULL); } const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(DRAGGINGWINDOW->m_iWorkspaceID); if (PWORKSPACE->m_bHasFullscreenWindow && (!DRAGGINGWINDOW->m_bCreatedOverFullscreen || !DRAGGINGWINDOW->m_bIsFloating)) { Debug::log(LOG, "Rejecting drag on a fullscreen workspace. (window under fullscreen)"); g_pInputManager->currentlyDraggedWindow = nullptr; return; } DRAGGINGWINDOW->m_bDraggingTiled = false; m_vDraggingWindowOriginalFloatSize = DRAGGINGWINDOW->m_vLastFloatingSize; if (!DRAGGINGWINDOW->m_bIsFloating) { if (g_pInputManager->dragMode == MBIND_MOVE) { DRAGGINGWINDOW->m_vLastFloatingSize = (DRAGGINGWINDOW->m_vRealSize.goal() * 0.8489).clamp(Vector2D{5, 5}, Vector2D{}).floor(); changeWindowFloatingMode(DRAGGINGWINDOW); DRAGGINGWINDOW->m_bIsFloating = true; DRAGGINGWINDOW->m_bDraggingTiled = true; DRAGGINGWINDOW->m_vRealPosition = g_pInputManager->getMouseCoordsInternal() - DRAGGINGWINDOW->m_vRealSize.goal() / 2.f; } } m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal(); m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.goal(); m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.goal(); m_vLastDragXY = m_vBeginDragXY; // get the grab corner if (m_vBeginDragXY.x < m_vBeginDragPositionXY.x + m_vBeginDragSizeXY.x / 2.0) { if (m_vBeginDragXY.y < m_vBeginDragPositionXY.y + m_vBeginDragSizeXY.y / 2.0) { m_eGrabbedCorner = CORNER_TOPLEFT; g_pInputManager->setCursorImageUntilUnset("nw-resize"); } else { m_eGrabbedCorner = CORNER_BOTTOMLEFT; g_pInputManager->setCursorImageUntilUnset("sw-resize"); } } else { if (m_vBeginDragXY.y < m_vBeginDragPositionXY.y + m_vBeginDragSizeXY.y / 2.0) { m_eGrabbedCorner = CORNER_TOPRIGHT; g_pInputManager->setCursorImageUntilUnset("ne-resize"); } else { m_eGrabbedCorner = CORNER_BOTTOMRIGHT; g_pInputManager->setCursorImageUntilUnset("se-resize"); } } if (g_pInputManager->dragMode != MBIND_RESIZE && g_pInputManager->dragMode != MBIND_RESIZE_FORCE_RATIO && g_pInputManager->dragMode != MBIND_RESIZE_BLOCK_RATIO) g_pInputManager->setCursorImageUntilUnset("grab"); g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); g_pKeybindManager->shadowKeybinds(); g_pCompositor->focusWindow(DRAGGINGWINDOW); g_pCompositor->changeWindowZOrder(DRAGGINGWINDOW, true); } void IHyprLayout::onEndDragWindow() { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; m_iMouseMoveEventCount = 1; if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) { if (DRAGGINGWINDOW) { g_pInputManager->unsetCursorImage(); g_pInputManager->currentlyDraggedWindow = nullptr; } return; } g_pInputManager->unsetCursorImage(); g_pInputManager->currentlyDraggedWindow = nullptr; g_pInputManager->m_bWasDraggingWindow = true; if (DRAGGINGWINDOW->m_bDraggingTiled) { DRAGGINGWINDOW->m_bIsFloating = false; g_pInputManager->refocus(); changeWindowFloatingMode(DRAGGINGWINDOW); DRAGGINGWINDOW->m_vLastFloatingSize = m_vDraggingWindowOriginalFloatSize; } else if (g_pInputManager->dragMode == MBIND_MOVE) { g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal(); CWindow* pWindow = g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING | FLOATING_ONLY, DRAGGINGWINDOW); if (pWindow) { if (pWindow->checkInputOnDecos(INPUT_TYPE_DRAG_END, MOUSECOORDS, DRAGGINGWINDOW)) return; if (pWindow->m_sGroupData.pNextWindow && DRAGGINGWINDOW->canBeGroupedInto(pWindow)) { static auto USECURRPOS = CConfigValue("group:insert_after_current"); (*USECURRPOS ? pWindow : pWindow->getGroupTail())->insertWindowToGroup(DRAGGINGWINDOW); pWindow->setGroupCurrent(DRAGGINGWINDOW); DRAGGINGWINDOW->updateWindowDecos(); if (!DRAGGINGWINDOW->getDecorationByType(DECORATION_GROUPBAR)) DRAGGINGWINDOW->addWindowDeco(std::make_unique(DRAGGINGWINDOW)); } } } g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); g_pCompositor->focusWindow(DRAGGINGWINDOW); g_pInputManager->m_bWasDraggingWindow = false; } void IHyprLayout::onMouseMove(const Vector2D& mousePos) { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; // Window invalid or drag begin size 0,0 meaning we rejected it. if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) { onEndDragWindow(); g_pInputManager->currentlyDraggedWindow = nullptr; return; } static auto TIMER = std::chrono::high_resolution_clock::now(), MSTIMER = TIMER; const auto SPECIAL = g_pCompositor->isWorkspaceSpecial(DRAGGINGWINDOW->m_iWorkspaceID); const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y); const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y); static auto PANIMATEMOUSE = CConfigValue("misc:animate_mouse_windowdragging"); static auto PANIMATE = CConfigValue("misc:animate_manual_resizes"); const auto TIMERDELTA = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - TIMER).count(); const auto MSDELTA = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - MSTIMER).count(); const auto MSMONITOR = 1000.0 / g_pHyprRenderer->m_pMostHzMonitor->refreshRate; static int totalMs = 0; bool canSkipUpdate = true; MSTIMER = std::chrono::high_resolution_clock::now(); if (m_iMouseMoveEventCount == 1) totalMs = 0; if (MSMONITOR > 16.0) { totalMs += MSDELTA < MSMONITOR ? MSDELTA : std::round(totalMs * 1.0 / m_iMouseMoveEventCount); m_iMouseMoveEventCount += 1; // check if time-window is enough to skip update on 60hz monitor canSkipUpdate = std::clamp(MSMONITOR - TIMERDELTA, 0.0, MSMONITOR) > totalMs * 1.0 / m_iMouseMoveEventCount; } if ((abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f) || (TIMERDELTA < MSMONITOR && canSkipUpdate)) return; TIMER = std::chrono::high_resolution_clock::now(); m_vLastDragXY = mousePos; g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); if (g_pInputManager->dragMode == MBIND_MOVE) { CBox wb = {m_vBeginDragPositionXY + DELTA, DRAGGINGWINDOW->m_vRealSize.goal()}; wb.round(); if (*PANIMATEMOUSE) DRAGGINGWINDOW->m_vRealPosition = wb.pos(); else DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(wb.pos()); g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goal()); } else if (g_pInputManager->dragMode == MBIND_RESIZE || g_pInputManager->dragMode == MBIND_RESIZE_FORCE_RATIO || g_pInputManager->dragMode == MBIND_RESIZE_BLOCK_RATIO) { if (DRAGGINGWINDOW->m_bIsFloating) { Vector2D MINSIZE = g_pXWaylandManager->getMinSizeForWindow(DRAGGINGWINDOW).clamp(DRAGGINGWINDOW->m_sAdditionalConfigData.minSize.toUnderlying()); Vector2D MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(DRAGGINGWINDOW).clamp({}, DRAGGINGWINDOW->m_sAdditionalConfigData.maxSize.toUnderlying()); Vector2D newSize = m_vBeginDragSizeXY; Vector2D newPos = m_vBeginDragPositionXY; if (m_eGrabbedCorner == CORNER_BOTTOMRIGHT) newSize = newSize + DELTA; else if (m_eGrabbedCorner == CORNER_TOPLEFT) newSize = newSize - DELTA; else if (m_eGrabbedCorner == CORNER_TOPRIGHT) newSize = newSize + Vector2D(DELTA.x, -DELTA.y); else if (m_eGrabbedCorner == CORNER_BOTTOMLEFT) newSize = newSize + Vector2D(-DELTA.x, DELTA.y); if ((m_vBeginDragSizeXY.x >= 1 && m_vBeginDragSizeXY.y >= 1) && (g_pInputManager->dragMode == MBIND_RESIZE_FORCE_RATIO || (!(g_pInputManager->dragMode == MBIND_RESIZE_BLOCK_RATIO) && DRAGGINGWINDOW->m_sAdditionalConfigData.keepAspectRatio))) { const float RATIO = m_vBeginDragSizeXY.y / m_vBeginDragSizeXY.x; if (MINSIZE.x * RATIO > MINSIZE.y) MINSIZE = Vector2D(MINSIZE.x, MINSIZE.x * RATIO); else MINSIZE = Vector2D(MINSIZE.y / RATIO, MINSIZE.y); if (MAXSIZE.x * RATIO < MAXSIZE.y) MAXSIZE = Vector2D(MAXSIZE.x, MAXSIZE.x * RATIO); else MAXSIZE = Vector2D(MAXSIZE.y / RATIO, MAXSIZE.y); if (newSize.x * RATIO > newSize.y) newSize = Vector2D(newSize.x, newSize.x * RATIO); else newSize = Vector2D(newSize.y / RATIO, newSize.y); } newSize = newSize.clamp(MINSIZE, MAXSIZE); if (m_eGrabbedCorner == CORNER_TOPLEFT) newPos = newPos - newSize + m_vBeginDragSizeXY; else if (m_eGrabbedCorner == CORNER_TOPRIGHT) newPos = newPos + Vector2D(0, (m_vBeginDragSizeXY - newSize).y); else if (m_eGrabbedCorner == CORNER_BOTTOMLEFT) newPos = newPos + Vector2D((m_vBeginDragSizeXY - newSize).x, 0); CBox wb = {newPos, newSize}; wb.round(); if (*PANIMATE) { DRAGGINGWINDOW->m_vRealSize = wb.size(); DRAGGINGWINDOW->m_vRealPosition = wb.pos(); } else { DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(wb.size()); DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(wb.pos()); } g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goal()); } else { resizeActiveWindow(TICKDELTA, m_eGrabbedCorner, DRAGGINGWINDOW); } } // get middle point Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.value() + DRAGGINGWINDOW->m_vRealSize.value() / 2.f; // and check its monitor const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle); if (PMONITOR && !SPECIAL) { DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID; DRAGGINGWINDOW->moveToWorkspace(PMONITOR->activeWorkspace); DRAGGINGWINDOW->updateGroupOutputs(); DRAGGINGWINDOW->updateToplevel(); } DRAGGINGWINDOW->updateWindowDecos(); g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); } void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) { if (pWindow->m_bIsFullscreen) { Debug::log(LOG, "changeWindowFloatingMode: fullscreen"); g_pCompositor->setWindowFullscreen(pWindow, false, FULLSCREEN_FULL); } pWindow->m_bPinned = false; const auto TILED = isWindowTiled(pWindow); // event g_pEventManager->postEvent(SHyprIPCEvent{"changefloatingmode", std::format("{:x},{}", (uintptr_t)pWindow, (int)TILED)}); EMIT_HOOK_EVENT("changeFloatingMode", pWindow); if (!TILED) { const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.value() + pWindow->m_vRealSize.value() / 2.f); pWindow->m_iMonitorID = PNEWMON->ID; pWindow->moveToWorkspace(PNEWMON->specialWorkspaceID != 0 ? PNEWMON->specialWorkspaceID : PNEWMON->activeWorkspace); pWindow->updateGroupOutputs(); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PNEWMON->specialWorkspaceID != 0 ? PNEWMON->specialWorkspaceID : PNEWMON->activeWorkspace); if (PWORKSPACE->m_bHasFullscreenWindow) g_pCompositor->setWindowFullscreen(g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID), false); // save real pos cuz the func applies the default 5,5 mid const auto PSAVEDPOS = pWindow->m_vRealPosition.goal(); const auto PSAVEDSIZE = pWindow->m_vRealSize.goal(); // if the window is pseudo, update its size if (!pWindow->m_bDraggingTiled) pWindow->m_vPseudoSize = pWindow->m_vRealSize.goal(); pWindow->m_vLastFloatingSize = PSAVEDSIZE; // move to narnia because we don't wanna find our own node. onWindowCreatedTiling should apply the coords back. pWindow->m_vPosition = Vector2D(-999999, -999999); onWindowCreatedTiling(pWindow); pWindow->m_vRealPosition.setValue(PSAVEDPOS); pWindow->m_vRealSize.setValue(PSAVEDSIZE); // fix pseudo leaving artifacts g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID)); if (pWindow == g_pCompositor->m_pLastWindow) m_pLastTiledWindow = pWindow; } else { onWindowRemovedTiling(pWindow); g_pCompositor->changeWindowZOrder(pWindow, true); CBox wb = {pWindow->m_vRealPosition.goal() + (pWindow->m_vRealSize.goal() - pWindow->m_vLastFloatingSize) / 2.f, pWindow->m_vLastFloatingSize}; wb.round(); if (DELTALESSTHAN(pWindow->m_vRealSize.value().x, pWindow->m_vLastFloatingSize.x, 10) && DELTALESSTHAN(pWindow->m_vRealSize.value().y, pWindow->m_vLastFloatingSize.y, 10)) { wb = {wb.pos() + Vector2D{10, 10}, wb.size() - Vector2D{20, 20}}; } pWindow->m_vRealPosition = wb.pos(); pWindow->m_vRealSize = wb.size(); pWindow->m_vSize = wb.pos(); pWindow->m_vPosition = wb.size(); g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID)); pWindow->updateSpecialRenderData(); if (pWindow == m_pLastTiledWindow) m_pLastTiledWindow = nullptr; } g_pCompositor->updateWindowAnimatedDecorationValues(pWindow); pWindow->updateToplevel(); } void IHyprLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) { const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow; if (!g_pCompositor->windowValidMapped(PWINDOW)) return; if (!PWINDOW->m_bIsFloating) { Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!"); return; } PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goal() + delta; g_pHyprRenderer->damageWindow(PWINDOW); } void IHyprLayout::onWindowFocusChange(CWindow* pNewFocus) { m_pLastTiledWindow = pNewFocus && !pNewFocus->m_bIsFloating ? pNewFocus : m_pLastTiledWindow; } CWindow* IHyprLayout::getNextWindowCandidate(CWindow* pWindow) { // although we don't expect nullptrs here, let's verify jic if (!pWindow) return nullptr; const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); // first of all, if this is a fullscreen workspace, if (PWORKSPACE->m_bHasFullscreenWindow) return g_pCompositor->getFullscreenWindowOnWorkspace(pWindow->m_iWorkspaceID); if (pWindow->m_bIsFloating) { // find whether there is a floating window below this one for (auto& w : g_pCompositor->m_vWindows) { if (w->m_bIsMapped && !w->isHidden() && w->m_bIsFloating && w->m_iX11Type != 2 && w->m_iWorkspaceID == pWindow->m_iWorkspaceID && !w->m_bX11ShouldntFocus && !w->m_sAdditionalConfigData.noFocus && w.get() != pWindow) { if (VECINRECT((pWindow->m_vSize / 2.f + pWindow->m_vPosition), w->m_vPosition.x, w->m_vPosition.y, w->m_vPosition.x + w->m_vSize.x, w->m_vPosition.y + w->m_vSize.y)) { return w.get(); } } } // let's try the last tiled window. if (m_pLastTiledWindow && m_pLastTiledWindow->m_iWorkspaceID == pWindow->m_iWorkspaceID) return m_pLastTiledWindow; // if we don't, let's try to find any window that is in the middle if (const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowUnified(pWindow->middle(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING); PWINDOWCANDIDATE && PWINDOWCANDIDATE != pWindow) return PWINDOWCANDIDATE; // if not, floating window for (auto& w : g_pCompositor->m_vWindows) { if (w->m_bIsMapped && !w->isHidden() && w->m_bIsFloating && w->m_iX11Type != 2 && w->m_iWorkspaceID == pWindow->m_iWorkspaceID && !w->m_bX11ShouldntFocus && !w->m_sAdditionalConfigData.noFocus && w.get() != pWindow) return w.get(); } // if there is no candidate, too bad return nullptr; } // if it was a tiled window, we first try to find the window that will replace it. auto pWindowCandidate = g_pCompositor->vectorToWindowUnified(pWindow->middle(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING); if (!pWindowCandidate) pWindowCandidate = g_pCompositor->getTopLeftWindowOnWorkspace(pWindow->m_iWorkspaceID); if (!pWindowCandidate) pWindowCandidate = g_pCompositor->getFirstWindowOnWorkspace(pWindow->m_iWorkspaceID); if (!pWindowCandidate || pWindow == pWindowCandidate || !pWindowCandidate->m_bIsMapped || pWindowCandidate->isHidden() || pWindowCandidate->m_bX11ShouldntFocus || pWindowCandidate->m_iX11Type == 2 || pWindowCandidate->m_iMonitorID != g_pCompositor->m_pLastMonitor->ID) return nullptr; return pWindowCandidate; } bool IHyprLayout::isWindowReachable(CWindow* pWindow) { return pWindow && (!pWindow->isHidden() || pWindow->m_sGroupData.pNextWindow); } void IHyprLayout::bringWindowToTop(CWindow* pWindow) { if (pWindow == nullptr) return; if (pWindow->isHidden() && pWindow->m_sGroupData.pNextWindow) { // grouped, change the current to this window pWindow->setGroupCurrent(pWindow); } } void IHyprLayout::requestFocusForWindow(CWindow* pWindow) { bringWindowToTop(pWindow); g_pCompositor->focusWindow(pWindow); g_pCompositor->warpCursorTo(pWindow->middle()); } Vector2D IHyprLayout::predictSizeForNewWindow() { return Vector2D{}; } IHyprLayout::~IHyprLayout() {}