#pragma once #include "../defines.hpp" #include #include "WLClasses.hpp" #include #include #include #include #include "Timer.hpp" #include "Region.hpp" #include #include "signal/Signal.hpp" // Enum for the different types of auto directions, e.g. auto-left, auto-up. enum class eAutoDirs { DIR_AUTO_UP, DIR_AUTO_DOWN, DIR_AUTO_LEFT, DIR_AUTO_RIGHT }; struct SMonitorRule { eAutoDirs autoDir; std::string name = ""; Vector2D resolution = Vector2D(1280, 720); Vector2D offset = Vector2D(0, 0); float scale = 1; float refreshRate = 60; bool disabled = false; wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL; std::string mirrorOf = ""; bool enable10bit = false; drmModeModeInfo drmMode = {}; std::optional vrr; }; class CMonitor; // Class for wrapping the wlr state class CMonitorState { public: CMonitorState(CMonitor* owner); ~CMonitorState(); wlr_output_state* wlr(); void clear(); // commit() will also clear() bool commit(); bool test(); private: wlr_output_state m_state = {0}; CMonitor* m_pOwner; }; class CMonitor { public: CMonitor(); ~CMonitor(); Vector2D vecPosition = Vector2D(-1, -1); // means unset Vector2D vecXWaylandPosition = Vector2D(-1, -1); // means unset Vector2D vecSize = Vector2D(0, 0); Vector2D vecPixelSize = Vector2D(0, 0); Vector2D vecTransformedSize = Vector2D(0, 0); bool primary = false; uint64_t ID = -1; PHLWORKSPACE activeWorkspace = nullptr; PHLWORKSPACE activeSpecialWorkspace = nullptr; float setScale = 1; // scale set by cfg float scale = 1; // real scale std::string szName = ""; std::string szDescription = ""; std::string szShortDescription = ""; Vector2D vecReservedTopLeft = Vector2D(0, 0); Vector2D vecReservedBottomRight = Vector2D(0, 0); drmModeModeInfo customDrmMode = {}; CMonitorState state; // WLR stuff wlr_damage_ring damage; wlr_output* output = nullptr; float refreshRate = 60; int framesToSkip = 0; int forceFullFrames = 0; bool noFrameSchedule = false; bool scheduledRecalc = false; wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL; float xwaylandScale = 1.f; std::array projMatrix = {0}; std::optional forceSize; bool dpmsStatus = true; bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it. bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed. bool createdByUser = false; uint32_t drmFormat = DRM_FORMAT_INVALID; bool isUnsafeFallback = false; bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after bool renderingActive = false; wl_event_source* renderTimer = nullptr; // for RAT bool RATScheduled = false; CTimer lastPresentationTimer; SMonitorRule activeMonitorRule; // mirroring CMonitor* pMirrorOf = nullptr; std::vector mirrors; // for tearing CWindow* solitaryClient = nullptr; struct { bool canTear = false; bool nextRenderTorn = false; bool activelyTearing = false; bool busy = false; bool frameScheduledWhileBusy = false; } tearingState; struct { CSignal destroy; CSignal connect; CSignal disconnect; } events; std::array>, 4> m_aLayerSurfaceLayers; DYNLISTENER(monitorFrame); DYNLISTENER(monitorDestroy); DYNLISTENER(monitorStateRequest); DYNLISTENER(monitorDamage); DYNLISTENER(monitorNeedsFrame); DYNLISTENER(monitorCommit); DYNLISTENER(monitorBind); // methods void onConnect(bool noRule); void onDisconnect(bool destroy = false); void addDamage(const pixman_region32_t* rg); void addDamage(const CRegion* rg); void addDamage(const CBox* box); void setMirror(const std::string&); bool isMirror(); bool matchesStaticSelector(const std::string& selector) const; float getDefaultScale(); void changeWorkspace(const PHLWORKSPACE& pWorkspace, bool internal = false, bool noMouseMove = false, bool noFocus = false); void changeWorkspace(const int& id, bool internal = false, bool noMouseMove = false, bool noFocus = false); void setSpecialWorkspace(const PHLWORKSPACE& pWorkspace); void setSpecialWorkspace(const int& id); void moveTo(const Vector2D& pos); Vector2D middle(); void updateMatrix(); int64_t activeWorkspaceID(); int64_t activeSpecialWorkspaceID(); bool m_bEnabled = false; bool m_bRenderingInitPassed = false; // For the list lookup bool operator==(const CMonitor& rhs) { return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName; } private: void setupDefaultWS(const SMonitorRule&); int findAvailableDefaultWS(); };