#pragma once #include "../defines.hpp" #include #include "../helpers/Monitor.hpp" #include "../helpers/Workspace.hpp" #include "../Window.hpp" #include "OpenGL.hpp" struct SMonitorRule; // TODO: add fuller damage tracking for updating only parts of a window enum DAMAGETRACKINGMODES { DAMAGE_TRACKING_INVALID = -1, DAMAGE_TRACKING_NONE = 0, DAMAGE_TRACKING_MONITOR, DAMAGE_TRACKING_FULL }; enum eRenderPassMode { RENDER_PASS_ALL = 0, RENDER_PASS_MAIN, RENDER_PASS_POPUP }; class CToplevelExportProtocolManager; class CInputManager; struct SSessionLockSurface; class CHyprRenderer { public: void renderMonitor(CMonitor* pMonitor); void outputMgrApplyTest(wlr_output_configuration_v1*, bool); void arrangeLayersForMonitor(const int&); void damageSurface(wlr_surface*, double, double); void damageWindow(CWindow*); void damageBox(wlr_box*); void damageBox(const int& x, const int& y, const int& w, const int& h); void damageRegion(pixman_region32_t*); void damageMonitor(CMonitor*); void damageMirrorsWith(CMonitor*, pixman_region32_t*); bool applyMonitorRule(CMonitor*, SMonitorRule*, bool force = false); bool shouldRenderWindow(CWindow*, CMonitor*, CWorkspace*); bool shouldRenderWindow(CWindow*); void ensureCursorRenderingMode(); bool shouldRenderCursor(); void calculateUVForSurface(CWindow*, wlr_surface*, bool main = false); std::tuple getRenderTimes(CMonitor* pMonitor); // avg max min void renderLockscreen(CMonitor* pMonitor, timespec* now); bool m_bWindowRequestedCursorHide = false; bool m_bBlockSurfaceFeedback = false; bool m_bRenderingSnapshot = false; CWindow* m_pLastScanout = nullptr; CMonitor* m_pMostHzMonitor = nullptr; bool m_bDirectScanoutBlocked = false; bool m_bSoftwareCursorsLocked = false; DAMAGETRACKINGMODES damageTrackingModeFromStr(const std::string&); bool attemptDirectScanout(CMonitor*); void setWindowScanoutMode(CWindow*); void initiateManualCrash(); bool m_bCrashingInProgress = false; float m_fCrashingDistort = 0.5f; wl_event_source* m_pCrashingLoop = nullptr; private: void arrangeLayerArray(CMonitor*, const std::vector>&, bool, wlr_box*); void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*); void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false); void renderLayer(SLayerSurface*, CMonitor*, timespec*); void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*); void renderDragIcon(CMonitor*, timespec*); void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*); void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const wlr_box& geometry); void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f); bool m_bHasARenderedCursor = true; friend class CHyprOpenGLImpl; friend class CToplevelExportProtocolManager; friend class CInputManager; }; inline std::unique_ptr g_pHyprRenderer;