#pragma once #include "../../defines.hpp" #include #include "../../helpers/WLClasses.hpp" #include "../../Window.hpp" class CInputManager { public: void onMouseMoved(wlr_pointer_motion_event*); void onMouseWarp(wlr_pointer_motion_absolute_event*); void onMouseButton(wlr_pointer_button_event*); void onKeyboardKey(wlr_keyboard_key_event*, SKeyboard*); void onKeyboardMod(void*, SKeyboard*); void newKeyboard(wlr_input_device*); void newMouse(wlr_input_device*); void destroyKeyboard(SKeyboard*); void destroyMouse(wlr_input_device*); void constrainMouse(SMouse*, wlr_pointer_constraint_v1*); void recheckConstraint(SMouse*); Vector2D getMouseCoordsInternal(); void refocus(); void setKeyboardLayout(); void updateDragIcon(); void updateCapabilities(wlr_input_device*); // for dragging floating windows CWindow* currentlyDraggedWindow = nullptr; int dragButton = -1; SDrag m_sDrag; std::list m_lConstraints; std::list m_lKeyboards; std::list m_lMice; // tablets std::list m_lTablets; std::list m_lTabletTools; std::list m_lTabletPads; void newTabletTool(wlr_input_device*); void newTabletPad(wlr_input_device*); void focusTablet(STablet*, wlr_tablet_tool*, bool motion = false); SKeyboard* m_pActiveKeyboard = nullptr; private: uint32_t m_uiCapabilities = 0; void mouseMoveUnified(uint32_t, bool refocus = false); STabletTool* ensureTabletToolPresent(wlr_tablet_tool*); }; inline std::unique_ptr g_pInputManager;