#include "Window.hpp" #include "Compositor.hpp" #include "render/decorations/CHyprDropShadowDecoration.hpp" CWindow::CWindow() { m_vRealPosition.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*) this, AVARDAMAGE_ENTIRE); m_vRealSize.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE); m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this, AVARDAMAGE_BORDER); m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE); m_dWindowDecorations.emplace_back(std::make_unique(this)); // put the shadow so it's the first deco (has to be rendered first) } CWindow::~CWindow() { if (g_pCompositor->isWindowActive(this)) { g_pCompositor->m_pLastFocus = nullptr; g_pCompositor->m_pLastWindow = nullptr; } } wlr_box CWindow::getFullWindowBoundingBox() { static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue; SWindowDecorationExtents maxExtents = {{*PBORDERSIZE + 1, *PBORDERSIZE + 1}, {*PBORDERSIZE + 1, *PBORDERSIZE + 1}}; for (auto& wd : m_dWindowDecorations) { const auto EXTENTS = wd->getWindowDecorationExtents(); if (EXTENTS.topLeft.x > maxExtents.topLeft.x) maxExtents.topLeft.x = EXTENTS.topLeft.x; if (EXTENTS.topLeft.y > maxExtents.topLeft.y) maxExtents.topLeft.y = EXTENTS.topLeft.y; if (EXTENTS.bottomRight.x > maxExtents.bottomRight.x) maxExtents.bottomRight.x = EXTENTS.bottomRight.x; if (EXTENTS.bottomRight.y > maxExtents.bottomRight.y) maxExtents.bottomRight.y = EXTENTS.bottomRight.y; } // Add extents to the real base BB and return wlr_box finalBox = {m_vRealPosition.vec().x - maxExtents.topLeft.x, m_vRealPosition.vec().y - maxExtents.topLeft.y, m_vRealSize.vec().x + maxExtents.topLeft.x + maxExtents.bottomRight.x, m_vRealSize.vec().y + maxExtents.topLeft.y + maxExtents.bottomRight.y}; return finalBox; } wlr_box CWindow::getWindowIdealBoundingBoxIgnoreReserved() { const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID); auto POS = m_vPosition; auto SIZE = m_vSize; if (DELTALESSTHAN(POS.y - PMONITOR->vecPosition.y, PMONITOR->vecReservedTopLeft.y, 1)) { POS.y = PMONITOR->vecPosition.y; SIZE.y += PMONITOR->vecReservedTopLeft.y; } if (DELTALESSTHAN(POS.x - PMONITOR->vecPosition.x, PMONITOR->vecReservedTopLeft.x, 1)) { POS.x = PMONITOR->vecPosition.x; SIZE.x += PMONITOR->vecReservedTopLeft.x; } if (DELTALESSTHAN(POS.x + SIZE.x - PMONITOR->vecPosition.x, PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x, 1)) { SIZE.x += PMONITOR->vecReservedBottomRight.x; } if (DELTALESSTHAN(POS.y + SIZE.y - PMONITOR->vecPosition.y, PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y, 1)) { SIZE.y += PMONITOR->vecReservedBottomRight.y; } return wlr_box{(int)POS.x, (int)POS.y, (int)SIZE.x, (int)SIZE.y}; }