#include "InputManager.hpp" #include "../../Compositor.hpp" void CInputManager::onTouchDown(wlr_touch_down_event* e) { wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, g_pCompositor->m_pLastMonitor->vecPosition.x + e->x * g_pCompositor->m_pLastMonitor->vecSize.x, g_pCompositor->m_pLastMonitor->vecPosition.y + e->y * g_pCompositor->m_pLastMonitor->vecSize.y); refocus(); m_sTouchData.touchFocusWindow = nullptr; if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow)) { Vector2D local; if (g_pCompositor->m_pLastWindow->m_bIsX11) { local = g_pInputManager->getMouseCoordsInternal() - g_pCompositor->m_pLastWindow->m_vRealPosition.goalv(); } else { g_pCompositor->vectorWindowToSurface(g_pInputManager->getMouseCoordsInternal(), g_pCompositor->m_pLastWindow, local); } m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local; wlr_seat_touch_notify_down(g_pCompositor->m_sSeat.seat, g_pCompositor->m_pLastFocus, e->time_msec, e->touch_id, local.x, local.y); m_sTouchData.touchFocusWindow = g_pCompositor->m_pLastWindow; } } void CInputManager::onTouchUp(wlr_touch_up_event* e){ if (m_sTouchData.touchFocusWindow) { wlr_seat_touch_notify_up(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id); } } void CInputManager::onTouchMove(wlr_touch_motion_event* e){ if (g_pCompositor->windowValidMapped(m_sTouchData.touchFocusWindow)) { const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusWindow->m_iMonitorID); wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y); const auto local = g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchSurfaceOrigin; wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id, local.x, local.y); } }