#include "AnimationManager.hpp" #include "../Compositor.hpp" CAnimationManager::CAnimationManager() { std::vector points = {Vector2D(0, 0.75f), Vector2D(0.25f, 1.f)}; m_mBezierCurves["default"].setup(&points); } void CAnimationManager::removeAllBeziers() { m_mBezierCurves.clear(); // add the default one std::vector points = {Vector2D(0, 0.75f), Vector2D(0.25f, 1.f)}; m_mBezierCurves["default"].setup(&points); } void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) { std::vector points = {p1, p2}; m_mBezierCurves[name].setup(&points); } void CAnimationManager::tick() { bool animationsDisabled = false; if (!g_pConfigManager->getInt("animations:enabled")) animationsDisabled = true; const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed"); const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto BEZIERSTR = g_pConfigManager->getString("animations:curve"); auto DEFAULTBEZIER = m_mBezierCurves.find(BEZIERSTR); if (DEFAULTBEZIER == m_mBezierCurves.end()) DEFAULTBEZIER = m_mBezierCurves.find("default"); for (auto& av : m_lAnimatedVariables) { // get speed const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed; // window stuff const auto PWINDOW = (CWindow*)av->m_pWindow; wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2}; // check if it's disabled, if so, warp if (av->m_pEnabled == 0 || animationsDisabled) { av->warp(); g_pHyprRenderer->damageBox(&WLRBOXPREV); g_pHyprRenderer->damageWindow(PWINDOW); continue; } // beziers are with a switch unforto // TODO: maybe do something cleaner // get the spent % (0 - 1) const auto DURATIONPASSED = std::chrono::duration_cast(std::chrono::system_clock::now() - av->animationBegin).count(); const float SPENT = std::clamp((DURATIONPASSED / 100.f) / SPEED, 0.f, 1.f); switch (av->m_eVarType) { case AVARTYPE_FLOAT: { if (!deltazero(av->m_fValue, av->m_fGoal)) { const auto DELTA = av->m_fGoal - av->m_fBegun; const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier); if (BEZIER != m_mBezierCurves.end()) av->m_fValue = av->m_fBegun + BEZIER->second.getYForPoint(SPENT) * DELTA; else av->m_fValue = av->m_fBegun + DEFAULTBEZIER->second.getYForPoint(SPENT) * DELTA; if (SPENT >= 1.f) { av->warp(); } } else { continue; // dont process } break; } case AVARTYPE_VECTOR: { if (!deltazero(av->m_vValue, av->m_vGoal)) { const auto DELTA = av->m_vGoal - av->m_vBegun; const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier); if (BEZIER != m_mBezierCurves.end()) av->m_vValue = av->m_vBegun + DELTA * BEZIER->second.getYForPoint(SPENT); else av->m_vValue = av->m_vBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT); if (SPENT >= 1.f) { av->warp(); } } else { continue; // dont process } break; } case AVARTYPE_COLOR: { if (!deltazero(av->m_cValue, av->m_cGoal)) { const auto DELTA = av->m_cGoal - av->m_cBegun; const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier); if (BEZIER != m_mBezierCurves.end()) av->m_cValue = av->m_cBegun + DELTA * BEZIER->second.getYForPoint(SPENT); else av->m_cValue = av->m_cBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT); if (SPENT >= 1.f) { av->warp(); } } else { continue; // dont process } break; } default: { ; } } // damage the window g_pHyprRenderer->damageBox(&WLRBOXPREV); g_pHyprRenderer->damageWindow(PWINDOW); } } bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) { return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f; } bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) { return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f; } bool CAnimationManager::deltaSmallToFlip(const float& a, const float& b) { return std::abs(a - b) < 0.5f; } bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) { return a.x == b.x && a.y == b.y; } bool CAnimationManager::deltazero(const float& a, const float& b) { return a == b; } bool CAnimationManager::deltazero(const CColor& a, const CColor& b) { return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; }