#include "Renderer.hpp" #include "../Compositor.hpp" void renderSurface(struct wlr_surface* surface, int x, int y, void* data) { const auto TEXTURE = wlr_surface_get_texture(surface); const auto RDATA = (SRenderData*)data; if (!TEXTURE) return; double outputX = 0, outputY = 0; wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->output, &outputX, &outputY); wlr_box windowBox; if (RDATA->surface && surface == RDATA->surface) windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h}; else // here we clamp to 2, these might be some tiny specks windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::clamp(surface->current.width, 2, 1337420), std::clamp(surface->current.height, 2, 1337420)}; // squish all oversized but dont in some cases, jesus christ this is a mess // TODO: this shouldn't be done this way. Custom UV here as well. // this is fucking horrible // Issue: will cause oversized apps with reserved area to overflow from the window box. (see chromium on ozone wayland) const auto PRESQUISHSIZE = Vector2D(windowBox.width, windowBox.height); if (RDATA->squishOversized) { if (x + windowBox.width > RDATA->w) windowBox.width = RDATA->w - x; if (y + windowBox.height > RDATA->h) windowBox.height = RDATA->h - y; } scaleBox(&windowBox, RDATA->output->scale); static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue; float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding; if (RDATA->surface && surface == RDATA->surface) { if (wlr_surface_is_xwayland_surface(surface) && !wlr_xwayland_surface_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 255.f) { g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true); } else { if (RDATA->blur) g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding); else g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true); } } else { if (RDATA->surface && wlr_surface_is_xdg_surface(RDATA->surface)) { wlr_box geo; wlr_xdg_surface_get_geometry(wlr_xdg_surface_from_wlr_surface(RDATA->surface), &geo); // TODO: continuation of the above madness. if (geo.x != 0 || geo.y != 0) { windowBox.width = PRESQUISHSIZE.x; windowBox.height = PRESQUISHSIZE.y; } windowBox.x -= geo.x; windowBox.y -= geo.y; } g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false); } wlr_surface_send_frame_done(surface, RDATA->when); wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output); } bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor) { wlr_box geometry = pWindow->getFullWindowBoundingBox(); if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry)) return false; // now check if it has the same workspace const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); if (PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID) { if (!(!PWORKSPACE->m_bHasFullscreenWindow || pWindow->m_bIsFullscreen || (pWindow->m_bIsFloating && pWindow->m_bCreatedOverFullscreen))) return false; } if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace) return true; // if not, check if it maybe is active on a different monitor. vvv might be animation in progress if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID) || (PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && PWORKSPACE->m_bForceRendering) || (PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated()))) return true; if (pMonitor->specialWorkspaceOpen && pWindow->m_iWorkspaceID == SPECIAL_WORKSPACE_ID) return true; return false; } bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow) { if (!g_pCompositor->windowValidMapped(pWindow)) return false; const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID)) return true; for (auto& m : g_pCompositor->m_vMonitors) { if (PWORKSPACE && PWORKSPACE->m_iMonitorID == m->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated())) return true; if (m->specialWorkspaceOpen && pWindow->m_iWorkspaceID == SPECIAL_WORKSPACE_ID) return true; } return false; } void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time) { CWindow* pWorkspaceWindow = nullptr; for (auto& w : g_pCompositor->m_vWindows) { const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID); if (w->m_iWorkspaceID != pWorkspace->m_iID || !w->m_bIsFullscreen){ if (!(PWORKSPACE && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated()))) continue; } if (w->m_iWorkspaceID == pMonitor->activeWorkspace && !w->m_bIsFullscreen) continue; renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL, RENDER_PASS_ALL); pWorkspaceWindow = w.get(); } // then render windows over fullscreen for (auto& w : g_pCompositor->m_vWindows) { if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || !w->m_bCreatedOverFullscreen || !w->m_bIsMapped) continue; renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL); } // and then special windows for (auto& w : g_pCompositor->m_vWindows) { if (!g_pCompositor->windowValidMapped(w.get()) && !w->m_bFadingOut) continue; if (w->m_iWorkspaceID != SPECIAL_WORKSPACE_ID) continue; if (!shouldRenderWindow(w.get(), pMonitor)) continue; // render the bad boy renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL); } // and the overlay layers if (pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL) { // on non-full we draw the bar and shit for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) { renderLayer(ls.get(), pMonitor, time); } } for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) { renderLayer(ls.get(), pMonitor, time); } renderDragIcon(pMonitor, time); // if correct monitor draw hyprerror if (pMonitor == g_pCompositor->m_vMonitors.front().get()) g_pHyprError->draw(); } void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode) { if (pWindow->m_bHidden) return; if (pWindow->m_bFadingOut) { if (pMonitor->ID == pWindow->m_iMonitorID) // TODO: fix this g_pHyprOpenGL->renderSnapshot(&pWindow); return; } const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); const auto REALPOS = pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec(); static const auto PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue; SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y}; renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow); renderdata.w = std::clamp(pWindow->m_vRealSize.vec().x, (double)5, (double)1337420); // clamp the size to min 5, renderdata.h = std::clamp(pWindow->m_vRealSize.vec().y, (double)5, (double)1337420); // otherwise we'll have issues later with invalid boxes renderdata.dontRound = pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL; renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f); renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl(); renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL); renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding; renderdata.blur = true; // if it shouldn't, it will be ignored later // apply window special data if (pWindow->m_sSpecialRenderData.alphaInactive == -1) renderdata.alpha *= pWindow->m_sSpecialRenderData.alpha; else renderdata.alpha *= pWindow == g_pCompositor->m_pLastWindow ? pWindow->m_sSpecialRenderData.alpha : pWindow->m_sSpecialRenderData.alphaInactive; // apply opaque if (pWindow->m_sAdditionalConfigData.forceOpaque) renderdata.alpha = 1.f; g_pHyprOpenGL->m_pCurrentWindow = pWindow; // render window decorations first, if not fullscreen full if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) { if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) for (auto& wd : pWindow->m_dWindowDecorations) wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f); if (!pWindow->m_bIsX11) { wlr_box geom; wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom); // first, check for poorly sized windows. g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height); if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) { // No special UV mods needed g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); } // then, if the surface is too big, modify the pos UV if (geom.width > renderdata.w + 1 || geom.height > renderdata.h + 1) { const auto OFF = Vector2D(renderdata.w / (double)geom.width, renderdata.h / (double)geom.height); if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D(-1, -1)) g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(0, 0); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D( g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x * ((double)renderdata.w / ((double)geom.width / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x)), g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y * ((double)renderdata.h / ((double)geom.height / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y)) ); } } else { g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); } wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata); if (renderdata.decorate) { static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue; float rounding = renderdata.dontRound ? 0 : renderdata.rounding == -1 ? *PROUNDING : renderdata.rounding; auto col = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor.col(); col.a *= renderdata.fadeAlpha * renderdata.alpha / 255.f; wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h}; scaleBox(&windowBox, pMonitor->scale); g_pHyprOpenGL->renderBorder(&windowBox, col, rounding); } g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); } if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) { if (!pWindow->m_bIsX11) { renderdata.dontRound = false; // restore dontround renderdata.pMonitor = pMonitor; renderdata.squishOversized = false; // don't squish popups wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata); } } g_pHyprOpenGL->m_pCurrentWindow = nullptr; } void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, timespec* time) { if (pLayer->fadingOut) { g_pHyprOpenGL->renderSnapshot(&pLayer); return; } SRenderData renderdata = {pMonitor->output, time, pLayer->geometry.x, pLayer->geometry.y}; renderdata.fadeAlpha = pLayer->alpha.fl(); renderdata.blur = pLayer->forceBlur; renderdata.surface = pLayer->layerSurface->surface; renderdata.decorate = false; renderdata.w = pLayer->layerSurface->surface->current.width; renderdata.h = pLayer->layerSurface->surface->current.height; wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata); renderdata.squishOversized = false; // don't squish popups wlr_layer_surface_v1_for_each_popup_surface(pLayer->layerSurface, renderSurface, &renderdata); } void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) { const auto PMONITOR = g_pCompositor->getMonitorFromID(ID); if (!PMONITOR) return; // Render layer surfaces below windows for monitor for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) { renderLayer(ls.get(), PMONITOR, time); } for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) { renderLayer(ls.get(), PMONITOR, time); } // if there is a fullscreen window, render it and then do not render anymore. // fullscreen window will hide other windows and top layers const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace); if (PWORKSPACE->m_bHasFullscreenWindow) { renderWorkspaceWithFullscreenWindow(PMONITOR, PWORKSPACE, time); return; } // Non-floating main for (auto& w : g_pCompositor->m_vWindows) { if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut) continue; if (w->m_bIsFloating) continue; // floating are in the second pass if (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID) continue; // special are in the third pass if (!shouldRenderWindow(w.get(), PMONITOR)) continue; // render the bad boy renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_MAIN); } // Non-floating popup for (auto& w : g_pCompositor->m_vWindows) { if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut) continue; if (w->m_bIsFloating) continue; // floating are in the second pass if (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID) continue; // special are in the third pass if (!shouldRenderWindow(w.get(), PMONITOR)) continue; // render the bad boy renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_POPUP); } // floating on top for (auto& w : g_pCompositor->m_vWindows) { if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut) continue; if (!w->m_bIsFloating) continue; if (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID) continue; if (!shouldRenderWindow(w.get(), PMONITOR)) continue; // render the bad boy renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_ALL); } // and then special for (auto& w : g_pCompositor->m_vWindows) { if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut) continue; if (w->m_iWorkspaceID != SPECIAL_WORKSPACE_ID) continue; if (!shouldRenderWindow(w.get(), PMONITOR)) continue; // render the bad boy renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_ALL); } // Render surfaces above windows for monitor for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) { renderLayer(ls.get(), PMONITOR, time); } for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) { renderLayer(ls.get(), PMONITOR, time); } renderDragIcon(PMONITOR, time); } void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) { wlr_output_configuration_head_v1* head; bool noError = true; wl_list_for_each(head, &config->heads, link) { std::string commandForCfg = ""; const auto OUTPUT = head->state.output; commandForCfg += std::string(OUTPUT->name) + ","; if (!head->state.enabled) { commandForCfg += "disabled"; if (!test) g_pConfigManager->parseKeyword("monitor", commandForCfg, true); continue; } wlr_output_enable(OUTPUT, head->state.enabled); if (head->state.mode) commandForCfg += std::to_string(head->state.mode->width) + "x" + std::to_string(head->state.mode->height) + "@" + std::to_string(head->state.mode->refresh / 1000.f) + ","; else commandForCfg += std::to_string(head->state.custom_mode.width) + "x" + std::to_string(head->state.custom_mode.height) + "@" + std::to_string(head->state.custom_mode.refresh / 1000.f) + ","; commandForCfg += std::to_string(head->state.x) + "x" + std::to_string(head->state.y) + "," + std::to_string(head->state.scale); if (!test) g_pConfigManager->parseKeyword("monitor", commandForCfg, true); noError = wlr_output_test(OUTPUT); if (!noError) break; } if (!test) g_pConfigManager->m_bWantsMonitorReload = true; // for monitor keywords if (noError) wlr_output_configuration_v1_send_succeeded(config); else wlr_output_configuration_v1_send_failed(config); wlr_output_configuration_v1_destroy(config); Debug::log(LOG, "OutputMgr Applied/Tested."); } // taken from Sway. // this is just too much of a spaghetti for me to understand void apply_exclusive(struct wlr_box* usable_area, uint32_t anchor, int32_t exclusive, int32_t margin_top, int32_t margin_right, int32_t margin_bottom, int32_t margin_left) { if (exclusive <= 0) { return; } struct { uint32_t singular_anchor; uint32_t anchor_triplet; int* positive_axis; int* negative_axis; int margin; } edges[] = { // Top { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .positive_axis = &usable_area->y, .negative_axis = &usable_area->height, .margin = margin_top, }, // Bottom { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usable_area->height, .margin = margin_bottom, }, // Left { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = &usable_area->x, .negative_axis = &usable_area->width, .margin = margin_left, }, // Right { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usable_area->width, .margin = margin_right, }, }; for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) { if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) { if (edges[i].positive_axis) { *edges[i].positive_axis += exclusive + edges[i].margin; } if (edges[i].negative_axis) { *edges[i].negative_axis -= exclusive + edges[i].margin; } break; } } } void CHyprRenderer::arrangeLayerArray(CMonitor* pMonitor, const std::vector>& layerSurfaces, bool exclusiveZone, wlr_box* usableArea) { wlr_box full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y}; for (auto& ls : layerSurfaces) { if (ls->fadingOut || ls->readyToDelete || !ls->layerSurface || ls->noProcess) continue; const auto PLAYER = ls->layerSurface; const auto PSTATE = &PLAYER->current; if (exclusiveZone != (PSTATE->exclusive_zone > 0)) { continue; } wlr_box bounds; if (PSTATE->exclusive_zone == -1) { bounds = full_area; } else { bounds = *usableArea; } wlr_box box = { .width = PSTATE->desired_width, .height = PSTATE->desired_height}; // Horizontal axis const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT; if (box.width == 0) { box.x = bounds.x; } else if ((PSTATE->anchor & both_horiz) == both_horiz) { box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x = bounds.x; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x = bounds.x + (bounds.width - box.width); } else { box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); } // Vertical axis const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM; if (box.height == 0) { box.y = bounds.y; } else if ((PSTATE->anchor & both_vert) == both_vert) { box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y = bounds.y; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y = bounds.y + (bounds.height - box.height); } else { box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } // Margin if (box.width == 0) { box.x += PSTATE->margin.left; box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right); } else if ((PSTATE->anchor & both_horiz) == both_horiz) { // don't apply margins } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x += PSTATE->margin.left; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x -= PSTATE->margin.right; } if (box.height == 0) { box.y += PSTATE->margin.top; box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom); } else if ((PSTATE->anchor & both_vert) == both_vert) { // don't apply margins } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y += PSTATE->margin.top; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y -= PSTATE->margin.bottom; } if (box.width <= 0 || box.height <= 0) { Debug::log(ERR, "LayerSurface %x has a negative/zero w/h???", ls.get()); continue; } // Apply ls->geometry = box; apply_exclusive(usableArea, PSTATE->anchor, PSTATE->exclusive_zone, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left); wlr_layer_surface_v1_configure(ls->layerSurface, box.width, box.height); Debug::log(LOG, "LayerSurface %x arranged: x: %i y: %i w: %i h: %i with margins: t: %i l: %i r: %i b: %i", &ls, box.x, box.y, box.width, box.height, PSTATE->margin.top, PSTATE->margin.left, PSTATE->margin.right, PSTATE->margin.bottom); } } void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) { const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor); if (!PMONITOR) return; // Reset the reserved PMONITOR->vecReservedBottomRight = Vector2D(); PMONITOR->vecReservedTopLeft = Vector2D(); wlr_box usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y}; for (auto& la : PMONITOR->m_aLayerSurfaceLists) arrangeLayerArray(PMONITOR, la, true, &usableArea); for (auto& la : PMONITOR->m_aLayerSurfaceLists) arrangeLayerArray(PMONITOR, la, false, &usableArea); PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition; PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft; const auto ENTRY = g_pConfigManager->m_mAdditionalReservedAreas[PMONITOR->szName]; PMONITOR->vecReservedTopLeft = PMONITOR->vecReservedTopLeft + Vector2D(ENTRY.left, ENTRY.top); PMONITOR->vecReservedBottomRight = PMONITOR->vecReservedBottomRight + Vector2D(ENTRY.right, ENTRY.bottom); // damage the monitor if can if (PMONITOR->damage) damageMonitor(PMONITOR); Debug::log(LOG, "Monitor %s layers arranged: reserved: %f %f %f %f", PMONITOR->szName.c_str(), PMONITOR->vecReservedTopLeft.x, PMONITOR->vecReservedTopLeft.y, PMONITOR->vecReservedBottomRight.x, PMONITOR->vecReservedBottomRight.y); } void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) { if (!pSurface) return; // wut? pixman_region32_t damageBox; pixman_region32_init(&damageBox); wlr_surface_get_effective_damage(pSurface, &damageBox); // schedule frame events if (!wl_list_empty(&pSurface->current.frame_callback_list)) { g_pCompositor->scheduleFrameForMonitor(g_pCompositor->getMonitorFromVector(Vector2D(x, y))); } if (!pixman_region32_not_empty(&damageBox)) { pixman_region32_fini(&damageBox); return; } pixman_region32_translate(&damageBox, x, y); for (auto& m : g_pCompositor->m_vMonitors) { double lx = 0, ly = 0; wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, m->output, &lx, &ly); pixman_region32_translate(&damageBox, lx, ly); wlr_region_scale(&damageBox, &damageBox, m->scale); wlr_output_damage_add(m->damage, &damageBox); pixman_region32_translate(&damageBox, -lx, -ly); } static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue; if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Surface (extents): xy: %d, %d wh: %d, %d", damageBox.extents.x1, damageBox.extents.y1, damageBox.extents.x2 - damageBox.extents.x1, damageBox.extents.y2 - damageBox.extents.y1); pixman_region32_fini(&damageBox); } void CHyprRenderer::damageWindow(CWindow* pWindow) { wlr_box damageBox = pWindow->getFullWindowBoundingBox(); for (auto& m : g_pCompositor->m_vMonitors) { wlr_box fixedDamageBox = {damageBox.x - m->vecPosition.x, damageBox.y - m->vecPosition.y, damageBox.width, damageBox.height}; scaleBox(&fixedDamageBox, m->scale); wlr_output_damage_add_box(m->damage, &fixedDamageBox); } static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue; if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Window (%s): xy: %d, %d wh: %d, %d", pWindow->m_szTitle.c_str(), damageBox.x, damageBox.y, damageBox.width, damageBox.height); } void CHyprRenderer::damageMonitor(CMonitor* pMonitor) { wlr_box damageBox = {0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y}; wlr_output_damage_add_box(pMonitor->damage, &damageBox); static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue; if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Monitor %s", pMonitor->szName.c_str()); } void CHyprRenderer::damageBox(wlr_box* pBox) { for (auto& m : g_pCompositor->m_vMonitors) { wlr_box damageBox = {pBox->x - m->vecPosition.x, pBox->y - m->vecPosition.y, pBox->width, pBox->height}; scaleBox(&damageBox, m->scale); wlr_output_damage_add_box(m->damage, &damageBox); } static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue; if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Box: xy: %d, %d wh: %d, %d", pBox->x, pBox->y, pBox->width, pBox->height); } void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) { wlr_box box = {x, y, w, h}; damageBox(&box); } void CHyprRenderer::damageRegion(pixman_region32_t* rg) { PIXMAN_DAMAGE_FOREACH(rg) { const auto RECT = RECTSARR[i]; damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1); } } void CHyprRenderer::renderDragIcon(CMonitor* pMonitor, timespec* time) { if (!(g_pInputManager->m_sDrag.dragIcon && g_pInputManager->m_sDrag.iconMapped && g_pInputManager->m_sDrag.dragIcon->surface)) return; SRenderData renderdata = {pMonitor->output, time, g_pInputManager->m_sDrag.pos.x, g_pInputManager->m_sDrag.pos.y}; renderdata.surface = g_pInputManager->m_sDrag.dragIcon->surface; renderdata.w = g_pInputManager->m_sDrag.dragIcon->surface->current.width; renderdata.h = g_pInputManager->m_sDrag.dragIcon->surface->current.height; wlr_surface_for_each_surface(g_pInputManager->m_sDrag.dragIcon->surface, renderSurface, &renderdata); wlr_box box = {g_pInputManager->m_sDrag.pos.x - 2, g_pInputManager->m_sDrag.pos.y - 2, g_pInputManager->m_sDrag.dragIcon->surface->current.width + 4, g_pInputManager->m_sDrag.dragIcon->surface->current.height + 4}; g_pHyprRenderer->damageBox(&box); } DAMAGETRACKINGMODES CHyprRenderer::damageTrackingModeFromStr(const std::string& mode) { if (mode == "full") return DAMAGE_TRACKING_FULL; if (mode == "monitor") return DAMAGE_TRACKING_MONITOR; if (mode == "none") return DAMAGE_TRACKING_NONE; return DAMAGE_TRACKING_INVALID; } bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorRule, bool force) { Debug::log(LOG, "Applying monitor rule for %s", pMonitor->szName.c_str()); // if it's disabled, disable and ignore if (pMonitorRule->disabled) { if (pMonitor->m_bEnabled) pMonitor->onDisconnect(); return false; } if (!pMonitor->m_bEnabled) { pMonitor->onConnect(true); // enable it. force = true; } // Check if the rule isn't already applied if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale && DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1) && pMonitor->transform == pMonitorRule->transform) { Debug::log(LOG, "Not applying a new rule to %s because it's already applied!", pMonitor->szName.c_str()); return true; } wlr_output_set_scale(pMonitor->output, pMonitorRule->scale); pMonitor->scale = pMonitorRule->scale; pMonitor->vecPosition = pMonitorRule->offset; // loop over modes and choose an appropriate one. if (!wl_list_empty(&pMonitor->output->modes)) { wlr_output_mode* mode; bool found = false; wl_list_for_each(mode, &pMonitor->output->modes, link) { // if delta of refresh rate, w and h chosen and mode is < 1 we accept it if (DELTALESSTHAN(mode->width, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(mode->height, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(mode->refresh / 1000.f, pMonitorRule->refreshRate, 1)) { wlr_output_set_mode(pMonitor->output, mode); if (!wlr_output_test(pMonitor->output)) { Debug::log(LOG, "Monitor %s: REJECTED available mode: %ix%i@%2f!", pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh / 1000.f); continue; } Debug::log(LOG, "Monitor %s: requested %ix%i@%2f, found available mode: %ix%i@%imHz, applying.", pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh); found = true; pMonitor->refreshRate = mode->refresh / 1000.f; pMonitor->vecSize = Vector2D(mode->width, mode->height); break; } } if (!found) { wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000); pMonitor->vecSize = pMonitorRule->resolution; if (!wlr_output_test(pMonitor->output)) { Debug::log(ERR, "Custom resolution FAILED, falling back to preferred"); const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output); if (!PREFERREDMODE) { Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate); return true; } // Preferred is valid wlr_output_set_mode(pMonitor->output, PREFERREDMODE); Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f", pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f); pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f; pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height); } else { Debug::log(LOG, "Set a custom mode %ix%i@%2f (mode not found in monitor modes)", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate); } } } else { wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000); pMonitor->vecSize = pMonitorRule->resolution; } wlr_output_set_transform(pMonitor->output, pMonitorRule->transform); pMonitor->transform = pMonitorRule->transform; pMonitor->vecPixelSize = pMonitor->vecSize; // update renderer g_pHyprOpenGL->destroyMonitorResources(pMonitor); if (!wlr_output_commit(pMonitor->output)) { Debug::log(ERR, "Couldn't commit output named %s", pMonitor->output->name); return true; } int x, y; wlr_output_transformed_resolution(pMonitor->output, &x, &y); pMonitor->vecSize = (Vector2D(x, y) / pMonitor->scale).floor(); pMonitor->vecTransformedSize = Vector2D(x,y); wlr_output_layout_add(g_pCompositor->m_sWLROutputLayout, pMonitor->output, (int)pMonitorRule->offset.x, (int)pMonitorRule->offset.y); //wlr_output_damage_add_whole(pMonitor->damage); wlr_output_enable(pMonitor->output, true); // updato wlroots Events::listener_change(nullptr, nullptr); // updato us arrangeLayersForMonitor(pMonitor->ID); // frame skip pMonitor->framesToSkip = 1; return true; } void CHyprRenderer::ensureCursorRenderingMode() { static auto *const PCURSORTIMEOUT = &g_pConfigManager->getConfigValuePtr("general:cursor_inactive_timeout")->intValue; const auto PASSEDCURSORSECONDS = g_pInputManager->m_tmrLastCursorMovement.getSeconds(); if (*PCURSORTIMEOUT > 0) { if (*PCURSORTIMEOUT < PASSEDCURSORSECONDS && m_bHasARenderedCursor) { m_bHasARenderedCursor = false; wlr_cursor_set_surface(g_pCompositor->m_sWLRCursor, nullptr, 0, 0); // hide Debug::log(LOG, "Hiding the cursor (timeout)"); for (auto& m : g_pCompositor->m_vMonitors) g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area? } else if (*PCURSORTIMEOUT > PASSEDCURSORSECONDS && !m_bHasARenderedCursor) { m_bHasARenderedCursor = true; if (!m_bWindowRequestedCursorHide) wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor); Debug::log(LOG, "Showing the cursor (timeout)"); for (auto& m : g_pCompositor->m_vMonitors) g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area? } } else { m_bHasARenderedCursor = true; } } bool CHyprRenderer::shouldRenderCursor() { return m_bHasARenderedCursor; }