#pragma once #include class CColor { public: CColor(); CColor(float, float, float, float); CColor(uint64_t); float r = 0, g = 0, b = 0, a = 1.f; uint64_t getAsHex(); CColor operator-(const CColor& c2) const { return CColor(r - c2.r, g - c2.g, b - c2.b, a - c2.a); } CColor operator+(const CColor& c2) const { return CColor(r + c2.r, g + c2.g, b + c2.b, a + c2.a); } CColor operator*(const float& v) const { return CColor(r * v, g * v, b * v, a * v); } bool operator==(const CColor& c2) const { return r == c2.r && g == c2.g && b == c2.b && a == c2.a; } };