#include "Renderer.hpp" #include "../Compositor.hpp" #include "linux-dmabuf-unstable-v1-protocol.h" #include "../helpers/Region.hpp" #include extern "C" { #include } CHyprRenderer::CHyprRenderer() { if (envEnabled("WLR_DRM_NO_ATOMIC")) m_bTearingEnvSatisfied = true; if (g_pCompositor->m_sWLRSession) { wlr_device* dev; wl_list_for_each(dev, &g_pCompositor->m_sWLRSession->devices, link) { const auto DRMV = drmGetVersion(dev->fd); std::string name = std::string{DRMV->name, DRMV->name_len}; std::transform(name.begin(), name.end(), name.begin(), tolower); if (name.contains("nvidia")) m_bNvidia = true; Debug::log(LOG, "DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel, std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len}); drmFreeVersion(DRMV); } } else { Debug::log(LOG, "m_sWLRSession is null, omitting full DRM node checks"); const auto DRMV = drmGetVersion(g_pCompositor->m_iDRMFD); std::string name = std::string{DRMV->name, DRMV->name_len}; std::transform(name.begin(), name.end(), name.begin(), tolower); if (name.contains("nvidia")) m_bNvidia = true; Debug::log(LOG, "Primary DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel, std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len}); drmFreeVersion(DRMV); } if (m_bNvidia) Debug::log(WARN, "NVIDIA detected, please remember to follow nvidia instructions on the wiki"); } static void renderSurface(struct wlr_surface* surface, int x, int y, void* data) { static auto* const PBLURPOPUPS = &g_pConfigManager->getConfigValuePtr("decoration:blur:popups")->intValue; static auto* const PBLURPOPUPSIGNOREALPHA = &g_pConfigManager->getConfigValuePtr("decoration:blur:popups_ignorealpha")->floatValue; const auto TEXTURE = wlr_surface_get_texture(surface); const auto RDATA = (SRenderData*)data; const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow == RDATA->pWindow && g_pInputManager->dragMode == MBIND_RESIZE; if (!TEXTURE) return; TRACY_GPU_ZONE("RenderSurface"); double outputX = 0, outputY = 0; wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->pMonitor->output, &outputX, &outputY); CBox windowBox; if (RDATA->surface && surface == RDATA->surface) { windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h}; // however, if surface buffer w / h < box, we need to adjust them auto* const PSURFACE = CWLSurface::surfaceFromWlr(surface); if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees m_pOwner */) { const auto CORRECT = PSURFACE->correctSmallVec(); const auto SIZE = PSURFACE->getViewporterCorrectedSize(); if (!INTERACTIVERESIZEINPROGRESS) { windowBox.x += CORRECT.x; windowBox.y += CORRECT.y; windowBox.width = SIZE.x * (PSURFACE->m_pOwner->m_vRealSize.vec().x / PSURFACE->m_pOwner->m_vReportedSize.x); windowBox.height = SIZE.y * (PSURFACE->m_pOwner->m_vRealSize.vec().y / PSURFACE->m_pOwner->m_vReportedSize.y); } else { windowBox.width = SIZE.x; windowBox.height = SIZE.y; } } } else { // here we clamp to 2, these might be some tiny specks windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)}; if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) { // adjust subsurfaces to the window windowBox.width = (windowBox.width / RDATA->pWindow->m_vReportedSize.x) * RDATA->pWindow->m_vRealSize.vec().x; windowBox.height = (windowBox.height / RDATA->pWindow->m_vReportedSize.y) * RDATA->pWindow->m_vRealSize.vec().y; } } if (RDATA->squishOversized) { if (x + windowBox.width > RDATA->w) windowBox.width = RDATA->w - x; if (y + windowBox.height > RDATA->h) windowBox.height = RDATA->h - y; } if (windowBox.width <= 1 || windowBox.height <= 1) return; // invisible g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->surface == surface); windowBox.scale(RDATA->pMonitor->scale); windowBox.round(); // check for fractional scale surfaces misaligning the buffer size // in those cases it's better to just force nearest neighbor // as long as the window is not animated. During those it'd look weird const auto NEARESTNEIGHBORSET = g_pHyprOpenGL->m_RenderData.useNearestNeighbor; if (std::floor(RDATA->pMonitor->scale) != RDATA->pMonitor->scale /* Fractional */ && surface->current.scale == 1 /* fs protocol */ && windowBox.size() != Vector2D{surface->current.buffer_width, surface->current.buffer_height} /* misaligned */ && (!RDATA->pWindow || (!RDATA->pWindow->m_vRealSize.isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */) g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true; float rounding = RDATA->rounding; rounding -= 1; // to fix a border issue if (RDATA->dontRound) rounding = 0; const bool WINDOWOPAQUE = RDATA->pWindow && RDATA->pWindow->m_pWLSurface.wlr() == surface ? RDATA->pWindow->opaque() : false; const bool CANDISABLEBLEND = RDATA->alpha * RDATA->fadeAlpha >= 1.f && rounding == 0 && (WINDOWOPAQUE || surface->opaque); if (CANDISABLEBLEND) g_pHyprOpenGL->blend(false); else g_pHyprOpenGL->blend(true); if (RDATA->surface && surface == RDATA->surface) { if (wlr_xwayland_surface_try_from_wlr_surface(surface) && !wlr_xwayland_surface_try_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 1.f) { g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true); } else { if (RDATA->blur) g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha); else g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true); } } else { if (RDATA->blur && RDATA->popup && *PBLURPOPUPS) { if (*PBLURPOPUPSIGNOREALPHA != 1.f) { g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHA; g_pHyprOpenGL->m_RenderData.discardOpacity = *PBLURPOPUPSIGNOREALPHA; } g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, true); g_pHyprOpenGL->m_RenderData.discardMode &= ~DISCARD_ALPHA; } else g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true); } if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) { wlr_surface_send_frame_done(surface, RDATA->when); wlr_presentation_surface_textured_on_output(surface, RDATA->pMonitor->output); } g_pHyprOpenGL->blend(true); // reset props g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); g_pHyprOpenGL->m_RenderData.useNearestNeighbor = NEARESTNEIGHBORSET; } bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor, CWorkspace* pWorkspace) { CBox geometry = pWindow->getFullWindowBoundingBox(); if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, geometry.pWlr())) return false; if (pWindow->m_iWorkspaceID == -1) return false; if (pWindow->m_bPinned) return true; const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_iMonitorID == pMonitor->ID) { if (PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWINDOWWORKSPACE->m_fAlpha.isBeingAnimated() || PWINDOWWORKSPACE->m_bForceRendering) { return true; } else { if (PWINDOWWORKSPACE->m_bHasFullscreenWindow && !pWindow->m_bIsFullscreen && !pWindow->m_bIsFloating && !pWindow->m_bCreatedOverFullscreen && pWindow->m_fAlpha.fl() == 0) return false; } } if (pWindow->m_iWorkspaceID == pWorkspace->m_iID) return true; // if not, check if it maybe is active on a different monitor. if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID) && pWindow->m_bIsFloating /* tiled windows can't be multi-ws */) return !pWindow->m_bIsFullscreen; // Do not draw fullscreen windows on other monitors if (pMonitor->specialWorkspaceID == pWindow->m_iWorkspaceID) return true; return false; } bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow) { if (!g_pCompositor->windowValidMapped(pWindow)) return false; const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); if (pWindow->m_iWorkspaceID == -1) return false; if (pWindow->m_bPinned || PWORKSPACE->m_bForceRendering) return true; if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID)) return true; for (auto& m : g_pCompositor->m_vMonitors) { if (PWORKSPACE && PWORKSPACE->m_iMonitorID == m->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated())) return true; if (m->specialWorkspaceID && g_pCompositor->isWorkspaceSpecial(pWindow->m_iWorkspaceID)) return true; } return false; } void CHyprRenderer::renderWorkspaceWindowsFullscreen(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time) { CWindow* pWorkspaceWindow = nullptr; EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS); // loop over the tiled windows that are fading out for (auto& w : g_pCompositor->m_vWindows) { if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace)) continue; if (w->m_fAlpha.fl() == 0.f) continue; if (w->m_bIsFullscreen || w->m_bIsFloating) continue; if (pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID)) continue; renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL); } // and floating ones too for (auto& w : g_pCompositor->m_vWindows) { if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace)) continue; if (w->m_fAlpha.fl() == 0.f) continue; if (w->m_bIsFullscreen || !w->m_bIsFloating) continue; if (w->m_iMonitorID == pWorkspace->m_iMonitorID && pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID)) continue; if (pWorkspace->m_bIsSpecialWorkspace && w->m_iMonitorID != pWorkspace->m_iMonitorID) continue; // special on another are rendered as a part of the base pass renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL); } // TODO: this pass sucks for (auto& w : g_pCompositor->m_vWindows) { const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID); if (w->m_iWorkspaceID != pWorkspace->m_iID || !w->m_bIsFullscreen) { if (!(PWORKSPACE && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated() || PWORKSPACE->m_bForceRendering))) continue; if (w->m_iMonitorID != pMonitor->ID) continue; } if (w->m_iWorkspaceID != pMonitor->activeWorkspace || !w->m_bIsFullscreen) continue; renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL, RENDER_PASS_ALL); pWorkspaceWindow = w.get(); } if (!pWorkspaceWindow) { // ?? happens sometimes... pWorkspace->m_bHasFullscreenWindow = false; return; // this will produce one blank frame. Oh well. } // then render windows over fullscreen. for (auto& w : g_pCompositor->m_vWindows) { if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut) || w->m_bIsFullscreen) continue; if (w->m_iMonitorID == pWorkspace->m_iMonitorID && pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID)) continue; if (pWorkspace->m_bIsSpecialWorkspace && w->m_iMonitorID != pWorkspace->m_iMonitorID) continue; // special on another are rendered as a part of the base pass renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL); } } void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time) { CWindow* lastWindow = nullptr; EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS); // Non-floating main for (auto& w : g_pCompositor->m_vWindows) { if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut) continue; if (w->m_bIsFloating) continue; // floating are in the second pass if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace)) continue; if (pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID)) continue; // render active window after all others of this pass if (w.get() == g_pCompositor->m_pLastWindow && w->m_iWorkspaceID == pWorkspace->m_iID) { lastWindow = w.get(); continue; } // render the bad boy renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_MAIN); } if (lastWindow) renderWindow(lastWindow, pMonitor, time, true, RENDER_PASS_MAIN); // Non-floating popup for (auto& w : g_pCompositor->m_vWindows) { if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut) continue; if (w->m_bIsFloating) continue; // floating are in the second pass if (pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID)) continue; if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace)) continue; // render the bad boy renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_POPUP); } // floating on top for (auto& w : g_pCompositor->m_vWindows) { if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut) continue; if (!w->m_bIsFloating || w->m_bPinned) continue; if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace)) continue; if (w->m_iMonitorID == pWorkspace->m_iMonitorID && pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID)) continue; if (pWorkspace->m_bIsSpecialWorkspace && w->m_iMonitorID != pWorkspace->m_iMonitorID) continue; // special on another are rendered as a part of the base pass // render the bad boy renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL); } } void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool ignoreAllGeometry) { if (pWindow->isHidden()) return; if (pWindow->m_bFadingOut) { if (pMonitor->ID == pWindow->m_iMonitorID) // TODO: fix this g_pHyprOpenGL->renderSnapshot(&pWindow); return; } TRACY_GPU_ZONE("RenderWindow"); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec()); static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue; static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue; SRenderData renderdata = {pMonitor, time}; CBox textureBox = {REALPOS.x, REALPOS.y, std::max(pWindow->m_vRealSize.vec().x, 5.0), std::max(pWindow->m_vRealSize.vec().y, 5.0)}; renderdata.x = textureBox.x; renderdata.y = textureBox.y; renderdata.w = textureBox.w; renderdata.h = textureBox.h; if (ignorePosition) { renderdata.x = pMonitor->vecPosition.x; renderdata.y = pMonitor->vecPosition.y; } if (ignoreAllGeometry) decorate = false; renderdata.surface = pWindow->m_pWLSurface.wlr(); renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding); renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.fl()); renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl(); renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL); renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale; renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later renderdata.pWindow = pWindow; if (ignoreAllGeometry) { renderdata.alpha = 1.f; renderdata.fadeAlpha = 1.f; } // apply opaque if (pWindow->m_sAdditionalConfigData.forceOpaque) renderdata.alpha = 1.f; g_pHyprOpenGL->m_pCurrentWindow = pWindow; EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOW); if (*PDIMAROUND && pWindow->m_sAdditionalConfigData.dimAround && !m_bRenderingSnapshot && mode != RENDER_PASS_POPUP) { CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y}; g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * renderdata.alpha * renderdata.fadeAlpha)); } // clip box for animated offsets const Vector2D PREOFFSETPOS = {renderdata.x, renderdata.y}; if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bPinned) { Vector2D offset; if (PWORKSPACE->m_vRenderOffset.vec().x != 0) { const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID); const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x; const auto WINBB = pWindow->getFullWindowBoundingBox(); if (WINBB.x < PWSMON->vecPosition.x) { offset.x = (PWSMON->vecPosition.x - WINBB.x) * PROGRESS; } else if (WINBB.x + WINBB.width > PWSMON->vecPosition.x + PWSMON->vecSize.x) { offset.x = (WINBB.x + WINBB.width - PWSMON->vecPosition.x - PWSMON->vecSize.x) * PROGRESS; } } else if (PWORKSPACE->m_vRenderOffset.vec().y) { const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID); const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().y / PWSMON->vecSize.y; const auto WINBB = pWindow->getFullWindowBoundingBox(); if (WINBB.y < PWSMON->vecPosition.y) { offset.y = (PWSMON->vecPosition.y - WINBB.y) * PROGRESS; } else if (WINBB.y + WINBB.height > PWSMON->vecPosition.y + PWSMON->vecSize.y) { offset.y = (WINBB.y + WINBB.width - PWSMON->vecPosition.y - PWSMON->vecSize.y) * PROGRESS; } } renderdata.x += offset.x; renderdata.y += offset.y; } // if window is floating and we have a slide animation, clip it to its full bb if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bIsFullscreen && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !pWindow->m_bPinned) { CRegion rg = pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition + PWORKSPACE->m_vRenderOffset.vec()).scale(pMonitor->scale); g_pHyprOpenGL->m_RenderData.clipBox = rg.getExtents(); } // render window decorations first, if not fullscreen full if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) { const bool TRANSFORMERSPRESENT = !pWindow->m_vTransformers.empty(); if (TRANSFORMERSPRESENT) { g_pHyprOpenGL->bindOffMain(); for (auto& t : pWindow->m_vTransformers) { t->preWindowRender(&renderdata); } } if (decorate) { for (auto& wd : pWindow->m_dWindowDecorations) { if (wd->getDecorationLayer() != DECORATION_LAYER_BOTTOM) continue; wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS); } for (auto& wd : pWindow->m_dWindowDecorations) { if (wd->getDecorationLayer() != DECORATION_LAYER_UNDER) continue; wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS); } } static auto* const PXWLUSENN = &g_pConfigManager->getConfigValuePtr("xwayland:use_nearest_neighbor")->intValue; if ((pWindow->m_bIsX11 && *PXWLUSENN) || pWindow->m_sAdditionalConfigData.nearestNeighbor.toUnderlying()) g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true; if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall && renderdata.blur && *PBLUR) { CBox wb = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h}; wb.scale(pMonitor->scale).round(); g_pHyprOpenGL->renderRectWithBlur(&wb, CColor(0, 0, 0, 0), renderdata.dontRound ? 0 : renderdata.rounding - 1, renderdata.fadeAlpha, g_pHyprOpenGL->shouldUseNewBlurOptimizations(nullptr, pWindow)); renderdata.blur = false; } wlr_surface_for_each_surface(pWindow->m_pWLSurface.wlr(), renderSurface, &renderdata); g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false; if (decorate) { for (auto& wd : pWindow->m_dWindowDecorations) { if (wd->getDecorationLayer() != DECORATION_LAYER_OVER) continue; wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS); } } if (TRANSFORMERSPRESENT) { CFramebuffer* last = g_pHyprOpenGL->m_RenderData.currentFB; for (auto& t : pWindow->m_vTransformers) { last = t->transform(last); } g_pHyprOpenGL->bindBackOnMain(); g_pHyprOpenGL->renderOffToMain(last); } } g_pHyprOpenGL->m_RenderData.clipBox = CBox(); if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) { if (!pWindow->m_bIsX11) { CBox geom; wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, geom.pWlr()); geom.applyFromWlr(); renderdata.x -= geom.x; renderdata.y -= geom.y; renderdata.dontRound = true; // don't round popups renderdata.pMonitor = pMonitor; renderdata.squishOversized = false; // don't squish popups renderdata.popup = true; if (pWindow->m_sAdditionalConfigData.nearestNeighbor.toUnderlying()) g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true; wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata); g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false; } if (decorate) { for (auto& wd : pWindow->m_dWindowDecorations) { if (wd->getDecorationLayer() != DECORATION_LAYER_OVERLAY) continue; wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, Vector2D{renderdata.x, renderdata.y} - PREOFFSETPOS); } } } EMIT_HOOK_EVENT("render", RENDER_POST_WINDOW); g_pHyprOpenGL->m_pCurrentWindow = nullptr; g_pHyprOpenGL->m_RenderData.clipBox = CBox(); } void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, timespec* time) { if (pLayer->fadingOut) { g_pHyprOpenGL->renderSnapshot(&pLayer); return; } TRACY_GPU_ZONE("RenderLayer"); SRenderData renderdata = {pMonitor, time, pLayer->geometry.x, pLayer->geometry.y}; renderdata.fadeAlpha = pLayer->alpha.fl(); renderdata.blur = pLayer->forceBlur; renderdata.surface = pLayer->layerSurface->surface; renderdata.decorate = false; renderdata.w = pLayer->geometry.width; renderdata.h = pLayer->geometry.height; renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; g_pHyprOpenGL->m_pCurrentLayer = pLayer; if (pLayer->ignoreAlpha) { g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHA; g_pHyprOpenGL->m_RenderData.discardOpacity = pLayer->ignoreAlphaValue; } wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata); g_pHyprOpenGL->m_RenderData.discardMode &= ~DISCARD_ALPHA; renderdata.squishOversized = false; // don't squish popups renderdata.dontRound = true; renderdata.popup = true; wlr_layer_surface_v1_for_each_popup_surface(pLayer->layerSurface, renderSurface, &renderdata); g_pHyprOpenGL->m_pCurrentLayer = nullptr; } void CHyprRenderer::renderIMEPopup(SIMEPopup* pPopup, CMonitor* pMonitor, timespec* time) { SRenderData renderdata = {pMonitor, time, pPopup->realX, pPopup->realY}; renderdata.blur = false; renderdata.surface = pPopup->pSurface->surface; renderdata.decorate = false; renderdata.w = pPopup->pSurface->surface->current.width; renderdata.h = pPopup->pSurface->surface->current.height; wlr_surface_for_each_surface(pPopup->pSurface->surface, renderSurface, &renderdata); } void CHyprRenderer::renderSessionLockSurface(SSessionLockSurface* pSurface, CMonitor* pMonitor, timespec* time) { SRenderData renderdata = {pMonitor, time, pMonitor->vecPosition.x, pMonitor->vecPosition.y}; renderdata.blur = false; renderdata.surface = pSurface->pWlrLockSurface->surface; renderdata.decorate = false; renderdata.w = pMonitor->vecSize.x; renderdata.h = pMonitor->vecSize.y; wlr_surface_for_each_surface(pSurface->pWlrLockSurface->surface, renderSurface, &renderdata); } void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time, const Vector2D& translate, const float& scale) { static auto* const PDIMSPECIAL = &g_pConfigManager->getConfigValuePtr("decoration:dim_special")->floatValue; static auto* const PBLURSPECIAL = &g_pConfigManager->getConfigValuePtr("decoration:blur:special")->intValue; static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue; static auto* const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue; static auto* const PBACKGROUNDCOLOR = &g_pConfigManager->getConfigValuePtr("misc:background_color")->intValue; const SRenderModifData RENDERMODIFDATA = {translate, scale}; if (!pMonitor) return; if (!g_pCompositor->m_sSeat.exclusiveClient && g_pSessionLockManager->isSessionLocked()) { // locked with no exclusive, draw only red CBox boxe = {0, 0, INT16_MAX, INT16_MAX}; g_pHyprOpenGL->renderRect(&boxe, CColor(1.0, 0.2, 0.2, 1.0)); return; } // todo: matrices are buggy atm for some reason, but probably would be preferable in the long run // g_pHyprOpenGL->saveMatrix(); // g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale); g_pHyprOpenGL->m_RenderData.renderModif = RENDERMODIFDATA; // for storing damage when we optimize for occlusion CRegion preOccludedDamage{g_pHyprOpenGL->m_RenderData.damage}; // Render layer surfaces below windows for monitor // if we have a fullscreen, opaque window that convers the screen, we can skip this. // TODO: check better with solitary after MR for tearing. const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID); if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() || !PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.vec() != Vector2D{}) { if (!g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBShouldRender) setOccludedForBackLayers(g_pHyprOpenGL->m_RenderData.damage, pWorkspace); g_pHyprOpenGL->blend(false); if (!canSkipBackBufferClear(pMonitor)) { if (*PRENDERTEX /* inverted cfg flag */) g_pHyprOpenGL->clear(CColor(*PBACKGROUNDCOLOR)); else g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper" } g_pHyprOpenGL->blend(true); for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) { renderLayer(ls.get(), pMonitor, time); } for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) { renderLayer(ls.get(), pMonitor, time); } g_pHyprOpenGL->m_RenderData.damage = preOccludedDamage; } // pre window pass g_pHyprOpenGL->preWindowPass(); setOccludedForMainWorkspace(g_pHyprOpenGL->m_RenderData.damage, pWorkspace); if (pWorkspace->m_bHasFullscreenWindow) renderWorkspaceWindowsFullscreen(pMonitor, pWorkspace, time); else renderWorkspaceWindows(pMonitor, pWorkspace, time); g_pHyprOpenGL->m_RenderData.damage = preOccludedDamage; g_pHyprOpenGL->m_RenderData.renderModif = {}; // and then special for (auto& ws : g_pCompositor->m_vWorkspaces) { if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.fl() > 0.f && ws->m_bIsSpecialWorkspace) { const auto SPECIALANIMPROGRS = ws->m_vRenderOffset.isBeingAnimated() ? ws->m_vRenderOffset.getCurveValue() : ws->m_fAlpha.getCurveValue(); const bool ANIMOUT = !pMonitor->specialWorkspaceID; if (*PDIMSPECIAL != 0.f) { CBox monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale}; g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS))); } if (*PBLURSPECIAL && *PBLUR) { CBox monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale}; g_pHyprOpenGL->renderRectWithBlur(&monbox, CColor(0, 0, 0, 0), 0, (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS)); } break; } } // special for (auto& ws : g_pCompositor->m_vWorkspaces) { if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.fl() > 0.f && ws->m_bIsSpecialWorkspace) renderWorkspaceWindows(pMonitor, ws.get(), time); } // pinned always above for (auto& w : g_pCompositor->m_vWindows) { if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut) continue; if (!w->m_bPinned || !w->m_bIsFloating) continue; if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace)) continue; // render the bad boy renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL); } EMIT_HOOK_EVENT("render", RENDER_POST_WINDOWS); // Render surfaces above windows for monitor for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) { renderLayer(ls.get(), pMonitor, time); } // Render IME popups for (auto& imep : g_pInputManager->m_sIMERelay.m_lIMEPopups) { renderIMEPopup(&imep, pMonitor, time); } for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) { renderLayer(ls.get(), pMonitor, time); } renderDragIcon(pMonitor, time); //g_pHyprOpenGL->restoreMatrix(); g_pHyprOpenGL->m_RenderData.renderModif = {}; } void CHyprRenderer::renderLockscreen(CMonitor* pMonitor, timespec* now) { TRACY_GPU_ZONE("RenderLockscreen"); if (g_pSessionLockManager->isSessionLocked()) { const auto PSLS = g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->ID); if (!PSLS) { // locked with no surface, fill with red CBox boxe = {0, 0, INT16_MAX, INT16_MAX}; g_pHyprOpenGL->renderRect(&boxe, CColor(1.0, 0.2, 0.2, 1.0)); } else { renderSessionLockSurface(PSLS, pMonitor, now); } } } void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurface, bool main) { if (!pWindow || !pWindow->m_bIsX11) { Vector2D uvTL; Vector2D uvBR = Vector2D(1, 1); if (pSurface->current.viewport.has_src) { // we stretch it to dest. if no dest, to 1,1 wlr_fbox bufferSource; wlr_surface_get_buffer_source_box(pSurface, &bufferSource); Vector2D bufferSize = Vector2D(pSurface->buffer->texture->width, pSurface->buffer->texture->height); // calculate UV for the basic src_box. Assume dest == size. Scale to dest later uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y); uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y); if (uvBR.x < 0.01f || uvBR.y < 0.01f) { uvTL = Vector2D(); uvBR = Vector2D(1, 1); } } g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL; g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR; if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) { // No special UV mods needed g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); } if (!main || !pWindow) return; CBox geom; wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, geom.pWlr()); geom.applyFromWlr(); // ignore X and Y, adjust uv if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.vec().x || geom.height > pWindow->m_vRealSize.vec().y) { const auto XPERC = (double)geom.x / (double)pSurface->current.width; const auto YPERC = (double)geom.y / (double)pSurface->current.height; const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.width; const auto HPERC = (double)(geom.y + geom.height) / (double)pSurface->current.height; const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y)); uvBR = uvBR - Vector2D(1.0 - WPERC * (uvBR.x - uvTL.x), 1.0 - HPERC * (uvBR.y - uvTL.y)); uvTL = uvTL + TOADDTL; // TODO: make this passed to the func. Might break in the future. auto maxSize = pWindow->m_vRealSize.vec(); if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall) maxSize = pWindow->m_pWLSurface.getViewporterCorrectedSize(); if (geom.width > maxSize.x) uvBR.x = uvBR.x * (maxSize.x / geom.width); if (geom.height > maxSize.y) uvBR.y = uvBR.y * (maxSize.y / geom.height); } g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL; g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR; if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) { // No special UV mods needed g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); } } else { g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); } } void countSubsurfacesIter(wlr_surface* pSurface, int x, int y, void* data) { *(int*)data += 1; } bool CHyprRenderer::attemptDirectScanout(CMonitor* pMonitor) { if (!pMonitor->mirrors.empty() || pMonitor->isMirror() || m_bDirectScanoutBlocked) return false; // do not DS if this monitor is being mirrored. Will break the functionality. if (!wlr_output_is_direct_scanout_allowed(pMonitor->output)) return false; const auto PCANDIDATE = pMonitor->solitaryClient; if (!PCANDIDATE) return false; const auto PSURFACE = g_pXWaylandManager->getWindowSurface(PCANDIDATE); if (!PSURFACE || PSURFACE->current.scale != pMonitor->output->scale || PSURFACE->current.transform != pMonitor->output->transform) return false; // finally, we should be GTG. wlr_output_attach_buffer(pMonitor->output, &PSURFACE->buffer->base); if (!wlr_output_test(pMonitor->output)) return false; timespec now; clock_gettime(CLOCK_MONOTONIC, &now); wlr_surface_send_frame_done(PSURFACE, &now); wlr_presentation_surface_scanned_out_on_output(PSURFACE, pMonitor->output); if (wlr_output_commit(pMonitor->output)) { if (!m_pLastScanout) { m_pLastScanout = PCANDIDATE; Debug::log(LOG, "Entered a direct scanout to {:x}: \"{}\"", (uintptr_t)PCANDIDATE, PCANDIDATE->m_szTitle); } } else { m_pLastScanout = nullptr; return false; } return true; } void CHyprRenderer::renderMonitor(CMonitor* pMonitor) { static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now(); static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now(); static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now(); static auto* const PDEBUGOVERLAY = &g_pConfigManager->getConfigValuePtr("debug:overlay")->intValue; static auto* const PDAMAGETRACKINGMODE = &g_pConfigManager->getConfigValuePtr("debug:damage_tracking")->intValue; static auto* const PDAMAGEBLINK = &g_pConfigManager->getConfigValuePtr("debug:damage_blink")->intValue; static auto* const PNODIRECTSCANOUT = &g_pConfigManager->getConfigValuePtr("misc:no_direct_scanout")->intValue; static auto* const PVFR = &g_pConfigManager->getConfigValuePtr("misc:vfr")->intValue; static auto* const PZOOMFACTOR = &g_pConfigManager->getConfigValuePtr("misc:cursor_zoom_factor")->floatValue; static auto* const PANIMENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue; static auto* const PFIRSTLAUNCHANIM = &g_pConfigManager->getConfigValuePtr("animations:first_launch_animation")->intValue; static auto* const PTEARINGENABLED = &g_pConfigManager->getConfigValuePtr("general:allow_tearing")->intValue; static int damageBlinkCleanup = 0; // because double-buffered if (!*PDAMAGEBLINK) damageBlinkCleanup = 0; static bool firstLaunch = true; static bool firstLaunchAnimActive = *PFIRSTLAUNCHANIM; float zoomInFactorFirstLaunch = 1.f; if (firstLaunch) { firstLaunch = false; m_tRenderTimer.reset(); } if (m_tRenderTimer.getSeconds() < 1.5f && firstLaunchAnimActive) { // TODO: make the animation system more damage-flexible so that this can be migrated to there if (!*PANIMENABLED) { zoomInFactorFirstLaunch = 1.f; firstLaunchAnimActive = false; } else { zoomInFactorFirstLaunch = 2.f - g_pAnimationManager->getBezier("default")->getYForPoint(m_tRenderTimer.getSeconds() / 1.5); damageMonitor(pMonitor); } } else { firstLaunchAnimActive = false; } renderStart = std::chrono::high_resolution_clock::now(); if (*PDEBUGOVERLAY == 1) { g_pDebugOverlay->frameData(pMonitor); } if (pMonitor->framesToSkip > 0) { pMonitor->framesToSkip -= 1; if (!pMonitor->noFrameSchedule) g_pCompositor->scheduleFrameForMonitor(pMonitor); else { Debug::log(LOG, "NoFrameSchedule hit for {}.", pMonitor->szName); } g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->ID); if (pMonitor->framesToSkip > 10) pMonitor->framesToSkip = 0; return; } // checks // if (pMonitor->ID == m_pMostHzMonitor->ID || *PVFR == 1) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that g_pCompositor->sanityCheckWorkspaces(); g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd if (g_pConfigManager->m_bWantsMonitorReload) g_pConfigManager->performMonitorReload(); ensureCursorRenderingMode(); // so that the cursor gets hidden/shown if the user requested timeouts } // // if (pMonitor->scheduledRecalc) { pMonitor->scheduledRecalc = false; g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->ID); } // gamma stuff if (pMonitor->gammaChanged) { pMonitor->gammaChanged = false; const auto PGAMMACTRL = wlr_gamma_control_manager_v1_get_control(g_pCompositor->m_sWLRGammaCtrlMgr, pMonitor->output); if (!wlr_gamma_control_v1_apply(PGAMMACTRL, &pMonitor->output->pending)) { Debug::log(ERR, "Could not apply gamma control to {}", pMonitor->szName); return; } if (!wlr_output_test(pMonitor->output)) { Debug::log(ERR, "Output test failed for setting gamma to {}", pMonitor->szName); wlr_output_rollback(pMonitor->output); wlr_gamma_control_v1_send_failed_and_destroy(PGAMMACTRL); } } // tearing and DS first bool shouldTear = false; if (pMonitor->tearingState.nextRenderTorn) { pMonitor->tearingState.nextRenderTorn = false; if (!*PTEARINGENABLED) { Debug::log(WARN, "Tearing commit requested but the master switch general:allow_tearing is off, ignoring"); return; } if (g_pHyprOpenGL->m_RenderData.mouseZoomFactor != 1.0) { Debug::log(WARN, "Tearing commit requested but scale factor is not 1, ignoring"); return; } if (!pMonitor->tearingState.canTear) { Debug::log(WARN, "Tearing commit requested but monitor doesn't support it, ignoring"); return; } if (pMonitor->solitaryClient) shouldTear = true; } if (!*PNODIRECTSCANOUT && !shouldTear) { if (attemptDirectScanout(pMonitor)) { return; } else if (m_pLastScanout) { Debug::log(LOG, "Left a direct scanout."); m_pLastScanout = nullptr; } } if (pMonitor->tearingState.activelyTearing != shouldTear) { // change of state pMonitor->tearingState.activelyTearing = shouldTear; } EMIT_HOOK_EVENT("preRender", pMonitor); timespec now; clock_gettime(CLOCK_MONOTONIC, &now); // check the damage CRegion damage; bool hasChanged = pMonitor->output->needs_frame || pixman_region32_not_empty(&pMonitor->damage.current); if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->forceFullFrames == 0 && damageBlinkCleanup == 0) return; if (*PDAMAGETRACKINGMODE == -1) { Debug::log(CRIT, "Damage tracking mode -1 ????"); return; } EMIT_HOOK_EVENT("render", RENDER_PRE); const bool UNLOCK_SC = g_pHyprRenderer->m_bSoftwareCursorsLocked; if (UNLOCK_SC) wlr_output_lock_software_cursors(pMonitor->output, true); wlr_damage_ring_get_buffer_damage(&pMonitor->damage, m_iLastBufferAge, damage.pixman()); pMonitor->renderingActive = true; // we need to cleanup fading out when rendering the appropriate context g_pCompositor->cleanupFadingOut(pMonitor->ID); // if we have no tracking or full tracking, invalidate the entire monitor if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR || pMonitor->forceFullFrames > 0 || damageBlinkCleanup > 0 || pMonitor->isMirror() /* why??? */) { damage = {0, 0, (int)pMonitor->vecTransformedSize.x * 10, (int)pMonitor->vecTransformedSize.y * 10}; pMonitor->lastFrameDamage = damage; } else { static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue; // if we use blur we need to expand the damage for proper blurring if (*PBLURENABLED == 1) { // TODO: can this be optimized? static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur:size")->intValue; static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur:passes")->intValue; const auto BLURRADIUS = *PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think. // now, prep the damage, get the extended damage region wlr_region_expand(damage.pixman(), damage.pixman(), BLURRADIUS); // expand for proper blurring pMonitor->lastFrameDamage = damage; wlr_region_expand(damage.pixman(), damage.pixman(), BLURRADIUS); // expand for proper blurring 2 } else { pMonitor->lastFrameDamage = damage; } } if (pMonitor->forceFullFrames > 0) { pMonitor->forceFullFrames -= 1; if (pMonitor->forceFullFrames > 10) pMonitor->forceFullFrames = 0; } // TODO: this is getting called with extents being 0,0,0,0 should it be? // potentially can save on resources. TRACY_GPU_ZONE("Render"); if (pMonitor == g_pCompositor->getMonitorFromCursor()) g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY); else g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f; if (zoomInFactorFirstLaunch > 1.f) { g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch; g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false; g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false; } if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) { Debug::log(ERR, "renderer: couldn't beginRender()!"); if (UNLOCK_SC) wlr_output_lock_software_cursors(pMonitor->output, false); return; } EMIT_HOOK_EVENT("render", RENDER_BEGIN); bool renderCursor = true; if (!pMonitor->solitaryClient) { if (pMonitor->isMirror()) { g_pHyprOpenGL->blend(false); g_pHyprOpenGL->renderMirrored(); g_pHyprOpenGL->blend(true); EMIT_HOOK_EVENT("render", RENDER_POST_MIRROR); renderCursor = false; } else { CBox renderBox = {0, 0, (int)pMonitor->vecPixelSize.x, (int)pMonitor->vecPixelSize.y}; renderWorkspace(pMonitor, g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace), &now, renderBox); renderLockscreen(pMonitor, &now); if (pMonitor == g_pCompositor->m_pLastMonitor) { g_pHyprNotificationOverlay->draw(pMonitor); g_pHyprError->draw(); } // for drawing the debug overlay if (pMonitor == g_pCompositor->m_vMonitors.front().get() && *PDEBUGOVERLAY == 1) { renderStartOverlay = std::chrono::high_resolution_clock::now(); g_pDebugOverlay->draw(); endRenderOverlay = std::chrono::high_resolution_clock::now(); } if (*PDAMAGEBLINK && damageBlinkCleanup == 0) { CBox monrect = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y}; g_pHyprOpenGL->renderRect(&monrect, CColor(1.0, 0.0, 1.0, 100.0 / 255.0), 0); damageBlinkCleanup = 1; } else if (*PDAMAGEBLINK) { damageBlinkCleanup++; if (damageBlinkCleanup > 3) damageBlinkCleanup = 0; } } } else { g_pHyprRenderer->renderWindow(pMonitor->solitaryClient, pMonitor, &now, false, RENDER_PASS_MAIN /* solitary = no popups */); } renderCursor = renderCursor && shouldRenderCursor(); if (renderCursor) { TRACY_GPU_ZONE("RenderCursor"); bool lockSoftware = pMonitor == g_pCompositor->getMonitorFromCursor() && *PZOOMFACTOR != 1.f; if (lockSoftware) { wlr_output_lock_software_cursors(pMonitor->output, true); g_pHyprRenderer->renderSoftwareCursors(pMonitor, g_pHyprOpenGL->m_RenderData.damage); wlr_output_lock_software_cursors(pMonitor->output, false); } else g_pHyprRenderer->renderSoftwareCursors(pMonitor, g_pHyprOpenGL->m_RenderData.damage); } EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT); endRender(); TRACY_GPU_COLLECT; // calc frame damage CRegion frameDamage{}; const auto TRANSFORM = wlr_output_transform_invert(pMonitor->output->transform); wlr_region_transform(frameDamage.pixman(), pMonitor->lastFrameDamage.pixman(), TRANSFORM, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y); if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR) frameDamage.add(0, 0, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y); if (*PDAMAGEBLINK) frameDamage.add(damage); if (!pMonitor->mirrors.empty()) g_pHyprRenderer->damageMirrorsWith(pMonitor, frameDamage); pMonitor->renderingActive = false; EMIT_HOOK_EVENT("render", RENDER_POST); pMonitor->output->pending.tearing_page_flip = shouldTear; if (!wlr_output_commit(pMonitor->output)) { if (UNLOCK_SC) wlr_output_lock_software_cursors(pMonitor->output, false); return; } if (shouldTear) pMonitor->tearingState.busy = true; wlr_damage_ring_rotate(&pMonitor->damage); if (UNLOCK_SC) wlr_output_lock_software_cursors(pMonitor->output, false); if (*PDAMAGEBLINK || *PVFR == 0 || pMonitor->pendingFrame) g_pCompositor->scheduleFrameForMonitor(pMonitor); pMonitor->pendingFrame = false; const float µs = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f; g_pDebugOverlay->renderData(pMonitor, µs); if (*PDEBUGOVERLAY == 1) { if (pMonitor == g_pCompositor->m_vMonitors.front().get()) { const float µsNoOverlay = µs - std::chrono::duration_cast(endRenderOverlay - renderStartOverlay).count() / 1000.f; g_pDebugOverlay->renderDataNoOverlay(pMonitor, µsNoOverlay); } else { g_pDebugOverlay->renderDataNoOverlay(pMonitor, µs); } } } void CHyprRenderer::renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const CBox& geometry) { Vector2D translate = {geometry.x, geometry.y}; float scale = (float)geometry.width / pMonitor->vecPixelSize.x; TRACY_GPU_ZONE("RenderWorkspace"); if (!DELTALESSTHAN((double)geometry.width / (double)geometry.height, pMonitor->vecPixelSize.x / pMonitor->vecPixelSize.y, 0.01)) { Debug::log(ERR, "Ignoring geometry in renderWorkspace: aspect ratio mismatch"); scale = 1.f; translate = Vector2D{}; } g_pHyprOpenGL->m_RenderData.pWorkspace = pWorkspace; renderAllClientsForWorkspace(pMonitor, pWorkspace, now, translate, scale); g_pHyprOpenGL->m_RenderData.pWorkspace = nullptr; } void CHyprRenderer::setWindowScanoutMode(CWindow* pWindow) { if (!g_pCompositor->m_sWLRLinuxDMABuf || g_pSessionLockManager->isSessionLocked()) return; if (!pWindow->m_bIsFullscreen) { wlr_linux_dmabuf_v1_set_surface_feedback(g_pCompositor->m_sWLRLinuxDMABuf, pWindow->m_pWLSurface.wlr(), nullptr); Debug::log(LOG, "Scanout mode OFF set for {}", pWindow); return; } const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); const wlr_linux_dmabuf_feedback_v1_init_options INIT_OPTIONS = { .main_renderer = g_pCompositor->m_sWLRRenderer, .scanout_primary_output = PMONITOR->output, }; wlr_linux_dmabuf_feedback_v1 feedback = {0}; if (!wlr_linux_dmabuf_feedback_v1_init_with_options(&feedback, &INIT_OPTIONS)) return; wlr_linux_dmabuf_v1_set_surface_feedback(g_pCompositor->m_sWLRLinuxDMABuf, pWindow->m_pWLSurface.wlr(), &feedback); wlr_linux_dmabuf_feedback_v1_finish(&feedback); Debug::log(LOG, "Scanout mode ON set for {}", pWindow); } void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) { wlr_output_configuration_head_v1* head; bool ok = true; wl_list_for_each(head, &config->heads, link) { std::string commandForCfg = ""; const auto OUTPUT = head->state.output; commandForCfg += std::string(OUTPUT->name) + ","; if (!head->state.enabled) { commandForCfg += "disabled"; if (!test) g_pConfigManager->parseKeyword("monitor", commandForCfg, true); continue; } wlr_output_enable(OUTPUT, head->state.enabled); if (head->state.mode) commandForCfg += std::to_string(head->state.mode->width) + "x" + std::to_string(head->state.mode->height) + "@" + std::to_string(head->state.mode->refresh / 1000.f) + ","; else commandForCfg += std::to_string(head->state.custom_mode.width) + "x" + std::to_string(head->state.custom_mode.height) + "@" + std::to_string(head->state.custom_mode.refresh / 1000.f) + ","; commandForCfg += std::to_string(head->state.x) + "x" + std::to_string(head->state.y) + "," + std::to_string(head->state.scale) + ",transform," + std::to_string((int)head->state.transform); if (!test) { g_pConfigManager->parseKeyword("monitor", commandForCfg, true); wlr_output_state_set_adaptive_sync_enabled(&OUTPUT->pending, head->state.adaptive_sync_enabled); } ok = wlr_output_test(OUTPUT); if (!ok) break; } if (!test) { g_pConfigManager->m_bWantsMonitorReload = true; // for monitor keywords // if everything is disabled, performMonitorReload won't be called from renderMonitor bool allDisabled = std::all_of(g_pCompositor->m_vMonitors.begin(), g_pCompositor->m_vMonitors.end(), [](const auto m) { return !m->m_bEnabled || g_pCompositor->m_pUnsafeOutput == m.get(); }); if (allDisabled) { Debug::log(LOG, "OutputMgr apply: All monitors disabled; performing monitor reload."); g_pConfigManager->performMonitorReload(); } } if (ok) wlr_output_configuration_v1_send_succeeded(config); else wlr_output_configuration_v1_send_failed(config); wlr_output_configuration_v1_destroy(config); Debug::log(LOG, "OutputMgr Applied/Tested."); } // taken from Sway. // this is just too much of a spaghetti for me to understand static void applyExclusive(wlr_box& usableArea, uint32_t anchor, int32_t exclusive, int32_t marginTop, int32_t marginRight, int32_t marginBottom, int32_t marginLeft) { if (exclusive <= 0) { return; } struct { uint32_t singular_anchor; uint32_t anchor_triplet; int* positive_axis; int* negative_axis; int margin; } edges[] = { // Top { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .positive_axis = &usableArea.y, .negative_axis = &usableArea.height, .margin = marginTop, }, // Bottom { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usableArea.height, .margin = marginBottom, }, // Left { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = &usableArea.x, .negative_axis = &usableArea.width, .margin = marginLeft, }, // Right { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usableArea.width, .margin = marginRight, }, }; for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) { if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) { if (edges[i].positive_axis) { *edges[i].positive_axis += exclusive + edges[i].margin; } if (edges[i].negative_axis) { *edges[i].negative_axis -= exclusive + edges[i].margin; } break; } } } void CHyprRenderer::arrangeLayerArray(CMonitor* pMonitor, const std::vector>& layerSurfaces, bool exclusiveZone, CBox* usableArea) { CBox full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y}; for (auto& ls : layerSurfaces) { if (ls->fadingOut || ls->readyToDelete || !ls->layerSurface || ls->noProcess) continue; const auto PLAYER = ls->layerSurface; const auto PSTATE = &PLAYER->current; if (exclusiveZone != (PSTATE->exclusive_zone > 0)) continue; CBox bounds; if (PSTATE->exclusive_zone == -1) bounds = full_area; else bounds = *usableArea; const Vector2D OLDSIZE = {ls->geometry.width, ls->geometry.height}; CBox box = {0, 0, PSTATE->desired_width, PSTATE->desired_height}; // Horizontal axis const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT; if (box.width == 0) { box.x = bounds.x; } else if ((PSTATE->anchor & both_horiz) == both_horiz) { box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x = bounds.x; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x = bounds.x + (bounds.width - box.width); } else { box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); } // Vertical axis const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM; if (box.height == 0) { box.y = bounds.y; } else if ((PSTATE->anchor & both_vert) == both_vert) { box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y = bounds.y; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y = bounds.y + (bounds.height - box.height); } else { box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } // Margin if (box.width == 0) { box.x += PSTATE->margin.left; box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right); } else if ((PSTATE->anchor & both_horiz) == both_horiz) { // don't apply margins } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x += PSTATE->margin.left; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x -= PSTATE->margin.right; } if (box.height == 0) { box.y += PSTATE->margin.top; box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom); } else if ((PSTATE->anchor & both_vert) == both_vert) { // don't apply margins } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y += PSTATE->margin.top; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y -= PSTATE->margin.bottom; } if (box.width <= 0 || box.height <= 0) { Debug::log(ERR, "LayerSurface {:x} has a negative/zero w/h???", (uintptr_t)ls.get()); continue; } // Apply ls->geometry = box; applyExclusive(*usableArea->pWlr(), PSTATE->anchor, PSTATE->exclusive_zone, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left); usableArea->applyFromWlr(); if (Vector2D{box.width, box.height} != OLDSIZE) wlr_layer_surface_v1_configure(ls->layerSurface, box.width, box.height); } } void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) { const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor); if (!PMONITOR) return; // Reset the reserved PMONITOR->vecReservedBottomRight = Vector2D(); PMONITOR->vecReservedTopLeft = Vector2D(); CBox usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y}; for (auto& la : PMONITOR->m_aLayerSurfaceLayers) arrangeLayerArray(PMONITOR, la, true, &usableArea); for (auto& la : PMONITOR->m_aLayerSurfaceLayers) arrangeLayerArray(PMONITOR, la, false, &usableArea); PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition; PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft; auto ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(PMONITOR->szName); if (ADDITIONALRESERVED == g_pConfigManager->m_mAdditionalReservedAreas.end()) { ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(""); // glob wildcard } if (ADDITIONALRESERVED != g_pConfigManager->m_mAdditionalReservedAreas.end()) { PMONITOR->vecReservedTopLeft = PMONITOR->vecReservedTopLeft + Vector2D(ADDITIONALRESERVED->second.left, ADDITIONALRESERVED->second.top); PMONITOR->vecReservedBottomRight = PMONITOR->vecReservedBottomRight + Vector2D(ADDITIONALRESERVED->second.right, ADDITIONALRESERVED->second.bottom); } // damage the monitor if can damageMonitor(PMONITOR); g_pLayoutManager->getCurrentLayout()->recalculateMonitor(monitor); } void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y, double scale) { if (!pSurface) return; // wut? if (g_pCompositor->m_bUnsafeState) return; auto* const PSURFACE = CWLSurface::surfaceFromWlr(pSurface); if (PSURFACE && PSURFACE->m_pOwner && PSURFACE->small()) { const auto CORRECTION = PSURFACE->correctSmallVec(); x += CORRECTION.x; y += CORRECTION.y; } CRegion damageBox; wlr_surface_get_effective_damage(pSurface, damageBox.pixman()); if (scale != 1.0) wlr_region_scale(damageBox.pixman(), damageBox.pixman(), scale); // schedule frame events if (!wl_list_empty(&pSurface->current.frame_callback_list)) { g_pCompositor->scheduleFrameForMonitor(g_pCompositor->getMonitorFromVector(Vector2D(x, y))); } if (damageBox.empty()) return; CRegion damageBoxForEach; for (auto& m : g_pCompositor->m_vMonitors) { if (!m->output) continue; double lx = 0, ly = 0; wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, m->output, &lx, &ly); damageBoxForEach = damageBox; damageBoxForEach.translate({x - m->vecPosition.x, y - m->vecPosition.y}); wlr_region_scale(damageBoxForEach.pixman(), damageBoxForEach.pixman(), m->scale); damageBoxForEach.translate({lx + m->vecPosition.x, ly + m->vecPosition.y}); m->addDamage(&damageBoxForEach); } static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue; if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Surface (extents): xy: {}, {} wh: {}, {}", damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y1, damageBox.pixman()->extents.x2 - damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y2 - damageBox.pixman()->extents.y1); } void CHyprRenderer::damageWindow(CWindow* pWindow) { if (g_pCompositor->m_bUnsafeState) return; CBox damageBox = pWindow->getFullWindowBoundingBox(); for (auto& m : g_pCompositor->m_vMonitors) { CBox fixedDamageBox = {damageBox.x - m->vecPosition.x, damageBox.y - m->vecPosition.y, damageBox.width, damageBox.height}; fixedDamageBox.scale(m->scale); m->addDamage(&fixedDamageBox); } for (auto& wd : pWindow->m_dWindowDecorations) wd->damageEntire(); static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue; if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Window ({}): xy: {}, {} wh: {}, {}", pWindow->m_szTitle, damageBox.x, damageBox.y, damageBox.width, damageBox.height); } void CHyprRenderer::damageMonitor(CMonitor* pMonitor) { if (g_pCompositor->m_bUnsafeState || pMonitor->isMirror()) return; CBox damageBox = {0, 0, INT16_MAX, INT16_MAX}; pMonitor->addDamage(&damageBox); static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue; if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Monitor {}", pMonitor->szName); } void CHyprRenderer::damageBox(CBox* pBox) { if (g_pCompositor->m_bUnsafeState) return; for (auto& m : g_pCompositor->m_vMonitors) { if (m->isMirror()) continue; // don't damage mirrors traditionally CBox damageBox = {pBox->x - m->vecPosition.x, pBox->y - m->vecPosition.y, pBox->width, pBox->height}; damageBox.scale(m->scale); m->addDamage(&damageBox); } static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue; if (*PLOGDAMAGE) Debug::log(LOG, "Damage: Box: xy: {}, {} wh: {}, {}", pBox->x, pBox->y, pBox->width, pBox->height); } void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) { CBox box = {x, y, w, h}; damageBox(&box); } void CHyprRenderer::damageRegion(const CRegion& rg) { for (auto& RECT : rg.getRects()) { damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1); } } void CHyprRenderer::damageMirrorsWith(CMonitor* pMonitor, const CRegion& pRegion) { for (auto& mirror : pMonitor->mirrors) { Vector2D scale = {mirror->vecSize.x / pMonitor->vecSize.x, mirror->vecSize.y / pMonitor->vecSize.y}; CRegion rg{pRegion}; wlr_region_scale_xy(rg.pixman(), rg.pixman(), scale.x, scale.y); pMonitor->addDamage(&rg); g_pCompositor->scheduleFrameForMonitor(mirror); } } void CHyprRenderer::renderDragIcon(CMonitor* pMonitor, timespec* time) { if (!(g_pInputManager->m_sDrag.dragIcon && g_pInputManager->m_sDrag.iconMapped && g_pInputManager->m_sDrag.dragIcon->surface)) return; SRenderData renderdata = {pMonitor, time, g_pInputManager->m_sDrag.pos.x, g_pInputManager->m_sDrag.pos.y}; renderdata.surface = g_pInputManager->m_sDrag.dragIcon->surface; renderdata.w = g_pInputManager->m_sDrag.dragIcon->surface->current.width; renderdata.h = g_pInputManager->m_sDrag.dragIcon->surface->current.height; wlr_surface_for_each_surface(g_pInputManager->m_sDrag.dragIcon->surface, renderSurface, &renderdata); CBox box = {g_pInputManager->m_sDrag.pos.x - 2, g_pInputManager->m_sDrag.pos.y - 2, g_pInputManager->m_sDrag.dragIcon->surface->current.width + 4, g_pInputManager->m_sDrag.dragIcon->surface->current.height + 4}; g_pHyprRenderer->damageBox(&box); } DAMAGETRACKINGMODES CHyprRenderer::damageTrackingModeFromStr(const std::string& mode) { if (mode == "full") return DAMAGE_TRACKING_FULL; if (mode == "monitor") return DAMAGE_TRACKING_MONITOR; if (mode == "none") return DAMAGE_TRACKING_NONE; return DAMAGE_TRACKING_INVALID; } bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorRule, bool force) { static auto* const PDISABLESCALECHECKS = &g_pConfigManager->getConfigValuePtr("debug:disable_scale_checks")->intValue; Debug::log(LOG, "Applying monitor rule for {}", pMonitor->szName); pMonitor->activeMonitorRule = *pMonitorRule; // if it's disabled, disable and ignore if (pMonitorRule->disabled) { if (pMonitor->m_bEnabled) pMonitor->onDisconnect(); return true; } // don't touch VR headsets if (pMonitor->output->non_desktop) return true; if (!pMonitor->m_bEnabled) { pMonitor->onConnect(true); // enable it. Debug::log(LOG, "Monitor {} is disabled but is requested to be enabled", pMonitor->szName); force = true; } // Check if the rule isn't already applied // TODO: clean this up lol if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->setScale == pMonitorRule->scale && ((DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1)) || pMonitorRule->offset == Vector2D(-INT32_MAX, -INT32_MAX)) && pMonitor->transform == pMonitorRule->transform && pMonitorRule->enable10bit == pMonitor->enabled10bit && !memcmp(&pMonitor->customDrmMode, &pMonitorRule->drmMode, sizeof(pMonitor->customDrmMode))) { Debug::log(LOG, "Not applying a new rule to {} because it's already applied!", pMonitor->szName); return true; } // Needed in case we are switching from a custom modeline to a standard mode pMonitor->customDrmMode = {}; bool autoScale = false; if (pMonitorRule->scale > 0.1) { pMonitor->scale = pMonitorRule->scale; } else { autoScale = true; const auto DEFAULTSCALE = pMonitor->getDefaultScale(); pMonitor->scale = DEFAULTSCALE; } wlr_output_set_scale(pMonitor->output, pMonitor->scale); pMonitor->setScale = pMonitor->scale; wlr_output_set_transform(pMonitor->output, pMonitorRule->transform); pMonitor->transform = pMonitorRule->transform; const auto WLRREFRESHRATE = (wlr_backend_is_wl(pMonitor->output->backend) || wlr_backend_is_x11(pMonitor->output->backend)) ? 0 : pMonitorRule->refreshRate * 1000; // loop over modes and choose an appropriate one. if (pMonitorRule->resolution != Vector2D() && pMonitorRule->resolution != Vector2D(-1, -1) && pMonitorRule->resolution != Vector2D(-1, -2)) { if (!wl_list_empty(&pMonitor->output->modes) && pMonitorRule->drmMode.type != DRM_MODE_TYPE_USERDEF) { wlr_output_mode* mode; bool found = false; wl_list_for_each(mode, &pMonitor->output->modes, link) { // if delta of refresh rate, w and h chosen and mode is < 1 we accept it if (DELTALESSTHAN(mode->width, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(mode->height, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(mode->refresh / 1000.f, pMonitorRule->refreshRate, 1)) { wlr_output_set_mode(pMonitor->output, mode); if (!wlr_output_test(pMonitor->output)) { Debug::log(LOG, "Monitor {}: REJECTED available mode: {}x{}@{:2f}!", pMonitor->output->name, mode->width, mode->height, mode->refresh / 1000.f); continue; } Debug::log(LOG, "Monitor {}: requested {:X0}@{:2f}, found available mode: {}x{}@{}mHz, applying.", pMonitor->output->name, pMonitorRule->resolution, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh); found = true; pMonitor->refreshRate = mode->refresh / 1000.f; pMonitor->vecSize = Vector2D(mode->width, mode->height); break; } } if (!found) { wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, WLRREFRESHRATE); pMonitor->vecSize = pMonitorRule->resolution; pMonitor->refreshRate = pMonitorRule->refreshRate; if (!wlr_output_test(pMonitor->output)) { Debug::log(ERR, "Custom resolution FAILED, falling back to preferred"); const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output); if (!PREFERREDMODE) { Debug::log(ERR, "Monitor {} has NO PREFERRED MODE, and an INVALID one was requested: {:X0}@{:2f}", pMonitor->ID, pMonitorRule->resolution, (float)pMonitorRule->refreshRate); return true; } // Preferred is valid wlr_output_set_mode(pMonitor->output, PREFERREDMODE); Debug::log(ERR, "Monitor {} got an invalid requested mode: {:X0}@{:2f}, using the preferred one instead: {}x{}@{:2f}", pMonitor->output->name, pMonitorRule->resolution, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f); pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f; pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height); } else { Debug::log(LOG, "Set a custom mode {:X0}@{:2f} (mode not found in monitor modes)", pMonitorRule->resolution, (float)pMonitorRule->refreshRate); } } } else { // custom resolution bool fail = false; if (pMonitorRule->drmMode.type == DRM_MODE_TYPE_USERDEF) { if (!wlr_output_is_drm(pMonitor->output)) { Debug::log(ERR, "Tried to set custom modeline on non-DRM output"); fail = true; } else { auto* mode = wlr_drm_connector_add_mode(pMonitor->output, &pMonitorRule->drmMode); if (mode) { wlr_output_set_mode(pMonitor->output, mode); pMonitor->customDrmMode = pMonitorRule->drmMode; } else { Debug::log(ERR, "wlr_drm_connector_add_mode failed"); fail = true; } } } else { wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, WLRREFRESHRATE); } pMonitor->vecSize = pMonitorRule->resolution; pMonitor->refreshRate = pMonitorRule->refreshRate; if (fail || !wlr_output_test(pMonitor->output)) { Debug::log(ERR, "Custom resolution FAILED, falling back to preferred"); const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output); if (!PREFERREDMODE) { Debug::log(ERR, "Monitor {} has NO PREFERRED MODE, and an INVALID one was requested: {:X0}@{:2f}", pMonitor->output->name, pMonitorRule->resolution, (float)pMonitorRule->refreshRate); return true; } // Preferred is valid wlr_output_set_mode(pMonitor->output, PREFERREDMODE); Debug::log(ERR, "Monitor {} got an invalid requested mode: {:X0}@{:2f}, using the preferred one instead: {}x{}@{:2f}", pMonitor->output->name, pMonitorRule->resolution, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f); pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f; pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height); pMonitor->customDrmMode = {}; } else { Debug::log(LOG, "Set a custom mode {:X0}@{:2f} (mode not found in monitor modes)", pMonitorRule->resolution, (float)pMonitorRule->refreshRate); } } } else if (pMonitorRule->resolution != Vector2D()) { if (!wl_list_empty(&pMonitor->output->modes)) { wlr_output_mode* mode; float currentWidth = 0; float currentHeight = 0; float currentRefresh = 0; bool success = false; //(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution if (pMonitorRule->resolution == Vector2D(-1, -1)) { wl_list_for_each(mode, &pMonitor->output->modes, link) { if ((mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= (currentRefresh - 1000.f)) || mode->refresh > (currentRefresh + 3000.f)) { wlr_output_set_mode(pMonitor->output, mode); if (wlr_output_test(pMonitor->output)) { currentWidth = mode->width; currentHeight = mode->height; currentRefresh = mode->refresh; success = true; } } } } else { wl_list_for_each(mode, &pMonitor->output->modes, link) { if ((mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= (currentRefresh - 1000.f)) || (mode->width > currentWidth && mode->height > currentHeight)) { wlr_output_set_mode(pMonitor->output, mode); if (wlr_output_test(pMonitor->output)) { currentWidth = mode->width; currentHeight = mode->height; currentRefresh = mode->refresh; success = true; } } } } if (!success) { Debug::log(LOG, "Monitor {}: REJECTED mode: {:X0}@{:2f}! Falling back to preferred: {}x{}@{:2f}", pMonitor->output->name, pMonitorRule->resolution, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh / 1000.f); const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output); if (!PREFERREDMODE) { Debug::log(ERR, "Monitor {} has NO PREFERRED MODE, and an INVALID one was requested: {:X0}@{:2f}", pMonitor->ID, pMonitorRule->resolution, (float)pMonitorRule->refreshRate); return true; } // Preferred is valid wlr_output_set_mode(pMonitor->output, PREFERREDMODE); Debug::log(ERR, "Monitor {} got an invalid requested mode: {:X0}@{:2f}, using the preferred one instead: {}x{}@{:2f}", pMonitor->output->name, pMonitorRule->resolution, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f); pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f; pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height); } else { Debug::log(LOG, "Monitor {}: Applying highest mode {}x{}@{:2f}.", pMonitor->output->name, (int)currentWidth, (int)currentHeight, (int)currentRefresh / 1000.f); pMonitor->refreshRate = currentRefresh / 1000.f; pMonitor->vecSize = Vector2D(currentWidth, currentHeight); } } } else { const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output); if (!PREFERREDMODE) { Debug::log(ERR, "Monitor {} has NO PREFERRED MODE", pMonitor->output->name); if (!wl_list_empty(&pMonitor->output->modes)) { wlr_output_mode* mode; wl_list_for_each(mode, &pMonitor->output->modes, link) { wlr_output_set_mode(pMonitor->output, mode); if (!wlr_output_test(pMonitor->output)) { Debug::log(LOG, "Monitor {}: REJECTED available mode: {}x{}@{:2f}!", pMonitor->output->name, mode->width, mode->height, mode->refresh / 1000.f); continue; } Debug::log(LOG, "Monitor {}: requested {:X0}@{:2f}, found available mode: {}x{}@{}mHz, applying.", pMonitor->output->name, pMonitorRule->resolution, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh); pMonitor->refreshRate = mode->refresh / 1000.f; pMonitor->vecSize = Vector2D(mode->width, mode->height); break; } } } else { // Preferred is valid wlr_output_set_mode(pMonitor->output, PREFERREDMODE); pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height); pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f; Debug::log(LOG, "Setting preferred mode for {}", pMonitor->output->name); } } pMonitor->vrrActive = pMonitor->output->pending.adaptive_sync_enabled; // disabled here, will be tested in CConfigManager::ensureVRR() pMonitor->vecPixelSize = pMonitor->vecSize; Vector2D logicalSize = pMonitor->vecPixelSize / pMonitor->scale; if (!*PDISABLESCALECHECKS && (logicalSize.x != std::round(logicalSize.x) || logicalSize.y != std::round(logicalSize.y))) { // invalid scale, will produce fractional pixels. // find the nearest valid. float searchScale = std::round(pMonitor->scale * 120.0); bool found = false; double scaleZero = searchScale / 120.0; Vector2D logicalZero = pMonitor->vecPixelSize / scaleZero; if (logicalZero == logicalZero.round()) { pMonitor->scale = scaleZero; } else { for (size_t i = 1; i < 90; ++i) { double scaleUp = (searchScale + i) / 120.0; double scaleDown = (searchScale - i) / 120.0; Vector2D logicalUp = pMonitor->vecPixelSize / scaleUp; Vector2D logicalDown = pMonitor->vecPixelSize / scaleDown; if (logicalUp == logicalUp.round()) { found = true; searchScale = scaleUp; break; } if (logicalDown == logicalDown.round()) { found = true; searchScale = scaleDown; break; } } if (!found) { if (autoScale) pMonitor->scale = std::round(scaleZero); else { Debug::log(ERR, "Invalid scale passed to monitor, {} failed to find a clean divisor", pMonitor->scale); g_pConfigManager->addParseError("Invalid scale passed to monitor " + pMonitor->szName + ", failed to find a clean divisor"); pMonitor->scale = pMonitor->getDefaultScale(); } } else { if (!autoScale) { Debug::log(ERR, "Invalid scale passed to monitor, {} found suggestion {}", pMonitor->scale, searchScale); g_pConfigManager->addParseError( std::format("Invalid scale passed to monitor {}, failed to find a clean divisor. Suggested nearest scale: {:5f}", pMonitor->szName, searchScale)); pMonitor->scale = pMonitor->getDefaultScale(); } else pMonitor->scale = searchScale; } } } wlr_output_set_scale(pMonitor->output, pMonitor->scale); // clang-format off static const std::array>, 2> formats{ std::vector>{ /* 10-bit */ {"DRM_FORMAT_XRGB2101010", DRM_FORMAT_XRGB2101010}, {"DRM_FORMAT_XBGR2101010", DRM_FORMAT_XBGR2101010}, {"DRM_FORMAT_XRGB8888", DRM_FORMAT_XRGB8888}, {"DRM_FORMAT_XBGR8888", DRM_FORMAT_XBGR8888}, {"DRM_FORMAT_INVALID", DRM_FORMAT_INVALID} }, std::vector>{ /* 8-bit */ {"DRM_FORMAT_XRGB8888", DRM_FORMAT_XRGB8888}, {"DRM_FORMAT_XBGR8888", DRM_FORMAT_XBGR8888}, {"DRM_FORMAT_INVALID", DRM_FORMAT_INVALID} } }; // clang-format on bool set10bit = false; pMonitor->drmFormat = DRM_FORMAT_INVALID; for (auto& fmt : formats[(int)!pMonitorRule->enable10bit]) { wlr_output_set_render_format(pMonitor->output, fmt.second); if (!wlr_output_test(pMonitor->output)) { Debug::log(ERR, "output {} failed basic test on format {}", pMonitor->szName, fmt.first); } else { Debug::log(LOG, "output {} succeeded basic test on format {}", pMonitor->szName, fmt.first); if (pMonitorRule->enable10bit && fmt.first.contains("101010")) set10bit = true; pMonitor->drmFormat = fmt.second; break; } } pMonitor->enabled10bit = set10bit; if (!wlr_output_commit(pMonitor->output)) { Debug::log(ERR, "Couldn't commit output named {}", pMonitor->output->name); } int x, y; wlr_output_transformed_resolution(pMonitor->output, &x, &y); pMonitor->vecSize = (Vector2D(x, y) / pMonitor->scale).floor(); pMonitor->vecTransformedSize = Vector2D(x, y); if (pMonitor->createdByUser) { CBox transformedBox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y}; transformedBox.transform(wlr_output_transform_invert(pMonitor->output->transform), pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y); pMonitor->vecPixelSize = Vector2D(transformedBox.width, transformedBox.height); } pMonitor->updateMatrix(); // update renderer (here because it will call rollback, so we cannot do this before committing) g_pHyprOpenGL->destroyMonitorResources(pMonitor); // updato wlroots g_pCompositor->arrangeMonitors(); wlr_damage_ring_set_bounds(&pMonitor->damage, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y); // updato us arrangeLayersForMonitor(pMonitor->ID); // frame skip pMonitor->framesToSkip = 1; // reload to fix mirrors g_pConfigManager->m_bWantsMonitorReload = true; Debug::log(LOG, "Monitor {} data dump: res {:X}@{:.2f}Hz, scale {:.2f}, transform {}, pos {:X}, 10b {}", pMonitor->szName, pMonitor->vecPixelSize, pMonitor->refreshRate, pMonitor->scale, (int)pMonitor->transform, pMonitor->vecPosition, (int)pMonitor->enabled10bit); EMIT_HOOK_EVENT("monitorLayoutChanged", nullptr); Events::listener_change(nullptr, nullptr); return true; } void CHyprRenderer::setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY, bool force) { m_bCursorHasSurface = surf; if ((surf == m_sLastCursorData.surf || m_bCursorHidden) && !force) return; m_sLastCursorData.name = ""; m_sLastCursorData.surf = surf; m_sLastCursorData.hotspotX = hotspotX; m_sLastCursorData.hotspotY = hotspotY; wlr_cursor_set_surface(g_pCompositor->m_sWLRCursor, surf, hotspotX, hotspotY); } void CHyprRenderer::setCursorFromName(const std::string& name, bool force) { m_bCursorHasSurface = true; if ((name == m_sLastCursorData.name || m_bCursorHidden) && !force) return; m_sLastCursorData.name = name; m_sLastCursorData.surf.reset(); wlr_cursor_set_xcursor(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sWLRXCursorMgr, name.c_str()); } void CHyprRenderer::ensureCursorRenderingMode() { static auto* const PCURSORTIMEOUT = &g_pConfigManager->getConfigValuePtr("general:cursor_inactive_timeout")->intValue; static auto* const PHIDEONTOUCH = &g_pConfigManager->getConfigValuePtr("misc:hide_cursor_on_touch")->intValue; const auto PASSEDCURSORSECONDS = g_pInputManager->m_tmrLastCursorMovement.getSeconds(); if (*PCURSORTIMEOUT > 0 || *PHIDEONTOUCH) { const bool HIDE = (*PCURSORTIMEOUT > 0 && *PCURSORTIMEOUT < PASSEDCURSORSECONDS) || (g_pInputManager->m_bLastInputTouch && *PHIDEONTOUCH); if (HIDE && !m_bCursorHidden) { Debug::log(LOG, "Hiding the cursor (timeout)"); for (auto& m : g_pCompositor->m_vMonitors) g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area? setCursorHidden(true); } else if (!HIDE && m_bCursorHidden) { Debug::log(LOG, "Showing the cursor (timeout)"); for (auto& m : g_pCompositor->m_vMonitors) g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area? setCursorHidden(false); } } else { setCursorHidden(false); } } void CHyprRenderer::setCursorHidden(bool hide) { if (hide == m_bCursorHidden) return; m_bCursorHidden = hide; if (hide) { wlr_cursor_unset_image(g_pCompositor->m_sWLRCursor); return; } if (m_sLastCursorData.surf.has_value()) setCursorSurface(m_sLastCursorData.surf.value(), m_sLastCursorData.hotspotX, m_sLastCursorData.hotspotY, true); else if (!m_sLastCursorData.name.empty()) setCursorFromName(m_sLastCursorData.name, true); else setCursorFromName("left_ptr", true); } bool CHyprRenderer::shouldRenderCursor() { return !m_bCursorHidden && m_bCursorHasSurface; } std::tuple CHyprRenderer::getRenderTimes(CMonitor* pMonitor) { const auto POVERLAY = &g_pDebugOverlay->m_mMonitorOverlays[pMonitor]; float avgRenderTime = 0; float maxRenderTime = 0; float minRenderTime = 9999; for (auto& rt : POVERLAY->m_dLastRenderTimes) { if (rt > maxRenderTime) maxRenderTime = rt; if (rt < minRenderTime) minRenderTime = rt; avgRenderTime += rt; } avgRenderTime /= POVERLAY->m_dLastRenderTimes.size() == 0 ? 1 : POVERLAY->m_dLastRenderTimes.size(); return std::make_tuple<>(avgRenderTime, maxRenderTime, minRenderTime); } static int handleCrashLoop(void* data) { g_pHyprNotificationOverlay->addNotification("Hyprland will crash in " + std::to_string(10 - (int)(g_pHyprRenderer->m_fCrashingDistort * 2.f)) + "s.", CColor(0), 5000, ICON_INFO); g_pHyprRenderer->m_fCrashingDistort += 0.5f; if (g_pHyprRenderer->m_fCrashingDistort >= 5.5f) raise(SIGABRT); wl_event_source_timer_update(g_pHyprRenderer->m_pCrashingLoop, 1000); return 1; } void CHyprRenderer::initiateManualCrash() { g_pHyprNotificationOverlay->addNotification("Manual crash initiated. Farewell...", CColor(0), 5000, ICON_INFO); m_pCrashingLoop = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, handleCrashLoop, nullptr); wl_event_source_timer_update(m_pCrashingLoop, 1000); m_bCrashingInProgress = true; m_fCrashingDistort = 0.5; g_pHyprOpenGL->m_tGlobalTimer.reset(); g_pConfigManager->setInt("debug:damage_tracking", 0); } void CHyprRenderer::setOccludedForMainWorkspace(CRegion& region, CWorkspace* pWorkspace) { CRegion rg; const auto PMONITOR = g_pCompositor->getMonitorFromID(pWorkspace->m_iMonitorID); if (!PMONITOR->specialWorkspaceID) return; for (auto& w : g_pCompositor->m_vWindows) { if (!w->m_bIsMapped || w->isHidden() || w->m_iWorkspaceID != PMONITOR->specialWorkspaceID) continue; if (!w->opaque()) continue; const auto ROUNDING = w->rounding() * PMONITOR->scale; const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.vec()); const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2}; CBox box = {POS.x, POS.y, SIZE.x, SIZE.y}; box.scale(PMONITOR->scale); rg.add(box); } region.subtract(rg); } void CHyprRenderer::setOccludedForBackLayers(CRegion& region, CWorkspace* pWorkspace) { CRegion rg; const auto PMONITOR = g_pCompositor->getMonitorFromID(pWorkspace->m_iMonitorID); for (auto& w : g_pCompositor->m_vWindows) { if (!w->m_bIsMapped || w->isHidden() || w->m_iWorkspaceID != pWorkspace->m_iID) continue; if (!w->opaque()) continue; const auto ROUNDING = w->rounding() * PMONITOR->scale; const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.vec()); const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2}; CBox box = {POS.x, POS.y, SIZE.x, SIZE.y}; box.scale(PMONITOR->scale); rg.add(box); } region.subtract(rg); } bool CHyprRenderer::canSkipBackBufferClear(CMonitor* pMonitor) { for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) { if (!ls->layerSurface) continue; if (ls->alpha.fl() < 1.f) continue; if (ls->geometry.x != pMonitor->vecPosition.x || ls->geometry.y != pMonitor->vecPosition.y || ls->geometry.width != pMonitor->vecSize.x || ls->geometry.height != pMonitor->vecSize.y) continue; // TODO: cache maybe? CRegion opaque = &ls->layerSurface->surface->opaque_region; CBox lsbox = {0, 0, ls->layerSurface->surface->current.buffer_width, ls->layerSurface->surface->current.buffer_height}; opaque.invert(lsbox); if (!opaque.empty()) continue; return true; } return false; } void CHyprRenderer::recheckSolitaryForMonitor(CMonitor* pMonitor) { pMonitor->solitaryClient = nullptr; // reset it, if we find one it will be set. const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace); if (!PWORKSPACE || !PWORKSPACE->m_bHasFullscreenWindow || g_pInputManager->m_sDrag.drag || g_pCompositor->m_sSeat.exclusiveClient || pMonitor->specialWorkspaceID || PWORKSPACE->m_fAlpha.fl() != 1.f || PWORKSPACE->m_vRenderOffset.vec() != Vector2D{}) return; const auto PCANDIDATE = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID); if (!PCANDIDATE) return; // ???? if (!PCANDIDATE->opaque()) return; if (PCANDIDATE->m_vRealSize.vec() != pMonitor->vecSize || PCANDIDATE->m_vRealPosition.vec() != pMonitor->vecPosition || PCANDIDATE->m_vRealPosition.isBeingAnimated() || PCANDIDATE->m_vRealSize.isBeingAnimated()) return; if (!pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY].empty()) return; for (auto& topls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) { if (topls->alpha.fl() != 0.f) return; } for (auto& w : g_pCompositor->m_vWindows) { if (w->m_iWorkspaceID == PCANDIDATE->m_iWorkspaceID && w->m_bIsFloating && w->m_bCreatedOverFullscreen && !w->isHidden() && w->m_bIsMapped && w.get() != PCANDIDATE) return; } if (pMonitor->specialWorkspaceID != 0) return; // check if it did not open any subsurfaces or shit int surfaceCount = 0; if (PCANDIDATE->m_bIsX11) { surfaceCount = 1; } else { wlr_xdg_surface_for_each_surface(PCANDIDATE->m_uSurface.xdg, countSubsurfacesIter, &surfaceCount); wlr_xdg_surface_for_each_popup_surface(PCANDIDATE->m_uSurface.xdg, countSubsurfacesIter, &surfaceCount); } if (surfaceCount > 1) return; // found one! pMonitor->solitaryClient = PCANDIDATE; } void CHyprRenderer::renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional overridePos) { const auto CURSORPOS = overridePos.value_or(g_pInputManager->getMouseCoordsInternal() - pMonitor->vecPosition) * pMonitor->scale; wlr_output_cursor* cursor; wl_list_for_each(cursor, &pMonitor->output->cursors, link) { if (!cursor->enabled || !cursor->visible || pMonitor->output->hardware_cursor == cursor) continue; if (!cursor->texture) continue; CBox cursorBox = CBox{CURSORPOS.x, CURSORPOS.y, cursor->width, cursor->height}.translate({-cursor->hotspot_x, -cursor->hotspot_y}); // TODO: NVIDIA doesn't like if we use renderTexturePrimitive here. Why? g_pHyprOpenGL->renderTexture(cursor->texture, &cursorBox, 1.0); } } CRenderbuffer* CHyprRenderer::getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt) { auto it = std::find_if(m_vRenderbuffers.begin(), m_vRenderbuffers.end(), [&](const auto& other) { return other->m_pWlrBuffer == buffer; }); if (it != m_vRenderbuffers.end()) return it->get(); return m_vRenderbuffers.emplace_back(std::make_unique(buffer, fmt)).get(); } void CHyprRenderer::makeEGLCurrent() { if (!g_pCompositor) return; if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL)) eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)); } void CHyprRenderer::unsetEGL() { eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } bool CHyprRenderer::beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode, wlr_buffer* buffer, CFramebuffer* fb) { makeEGLCurrent(); m_eRenderMode = mode; g_pHyprOpenGL->m_RenderData.pMonitor = pMonitor; // has to be set cuz allocs if (mode == RENDER_MODE_FULL_FAKE) { RASSERT(fb, "Cannot render FULL_FAKE without a provided fb!"); fb->bind(); g_pHyprOpenGL->begin(pMonitor, &damage, fb); return true; } if (!buffer) { if (!wlr_output_configure_primary_swapchain(pMonitor->output, &pMonitor->output->pending, &pMonitor->output->swapchain)) return false; m_pCurrentWlrBuffer = wlr_swapchain_acquire(pMonitor->output->swapchain, &m_iLastBufferAge); if (!m_pCurrentWlrBuffer) return false; } else { m_pCurrentWlrBuffer = wlr_buffer_lock(buffer); } try { m_pCurrentRenderbuffer = getOrCreateRenderbuffer(m_pCurrentWlrBuffer, pMonitor->drmFormat); } catch (std::exception& e) { wlr_buffer_unlock(m_pCurrentWlrBuffer); return false; } m_pCurrentRenderbuffer->bind(); g_pHyprOpenGL->begin(pMonitor, &damage); return true; } void CHyprRenderer::endRender() { const auto PMONITOR = g_pHyprOpenGL->m_RenderData.pMonitor; static auto* const PNVIDIAANTIFLICKER = &g_pConfigManager->getConfigValuePtr("opengl:nvidia_anti_flicker")->intValue; if (m_eRenderMode != RENDER_MODE_TO_BUFFER_READ_ONLY) g_pHyprOpenGL->end(); else { g_pHyprOpenGL->m_RenderData.pMonitor = nullptr; g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f; g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = true; } if (m_eRenderMode == RENDER_MODE_FULL_FAKE) return; if (isNvidia() && *PNVIDIAANTIFLICKER) glFinish(); else glFlush(); if (m_eRenderMode == RENDER_MODE_NORMAL) { wlr_output_state_set_buffer(&PMONITOR->output->pending, m_pCurrentWlrBuffer); unsetEGL(); // flush the context } wlr_buffer_unlock(m_pCurrentWlrBuffer); m_pCurrentRenderbuffer->unbind(); m_pCurrentRenderbuffer = nullptr; m_pCurrentWlrBuffer = nullptr; m_iLastBufferAge = 0; } void CHyprRenderer::onRenderbufferDestroy(CRenderbuffer* rb) { std::erase_if(m_vRenderbuffers, [&](const auto& rbo) { return rbo.get() == rb; }); } CRenderbuffer* CHyprRenderer::getCurrentRBO() { return m_pCurrentRenderbuffer; } bool CHyprRenderer::isNvidia() { return m_bNvidia; }