#pragma once #define WLR_USE_UNSTABLE #include class CCustomDecoration : public IHyprWindowDecoration { public: CCustomDecoration(CWindow*); virtual ~CCustomDecoration(); virtual SWindowDecorationExtents getWindowDecorationExtents(); virtual void draw(CMonitor*, float a, const Vector2D& offset); virtual eDecorationType getDecorationType(); virtual void updateWindow(CWindow*); virtual void damageEntire(); private: SWindowDecorationExtents m_seExtents; CWindow* m_pWindow = nullptr; Vector2D m_vLastWindowPos; Vector2D m_vLastWindowSize; };