#include "Renderer.hpp" #include "../Compositor.hpp" void scaleBox(wlr_box* box, float scale) { box->width = std::round((box->x + box->width) * scale) - std::round(box->x * scale); box->height = std::round((box->y + box->height) * scale) - std::round(box->y * scale); box->x = std::round(box->x * scale); box->y = std::round(box->y * scale); } void renderSurface(struct wlr_surface* surface, int x, int y, void* data) { const auto TEXTURE = wlr_surface_get_texture(surface); const auto RDATA = (SRenderData*)data; if (!TEXTURE) return; double outputX = 0, outputY = 0; wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->output, &outputX, &outputY); wlr_box windowBox; if (RDATA->surface && surface == RDATA->surface) { windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h}; wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, &windowBox); } else { windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height}; } scaleBox(&windowBox, RDATA->output->scale); const auto TRANSFORM = wlr_output_transform_invert(surface->current.transform); float matrix[9]; wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix); wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, TEXTURE, matrix, 1); // TODO: fadein/out wlr_surface_send_frame_done(surface, RDATA->when); wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output); wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, nullptr); } bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) { wlr_box geometry = {pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y}; if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry)) return false; // now check if it has the same workspace if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace) return true; // if not, check if it maybe is active on a different monitor. if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID)) return true; return false; } void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, SWorkspace* pWorkspace, timespec* time) { CWindow* pWorkspaceWindow = nullptr; for (auto& w : g_pCompositor->m_lWindows) { if (w.m_iWorkspaceID != pWorkspace->ID || !w.m_bIsFullscreen) continue; // found it! renderWindow(&w, pMonitor, time, false); pWorkspaceWindow = &w; } // then render windows over fullscreen for (auto& w : g_pCompositor->m_lWindows) { if (w.m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || !w.m_bCreatedOverFullscreen || !w.m_bIsMapped) continue; renderWindow(&w, pMonitor, time, true); } renderDragIcon(pMonitor, time); } void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec* time, bool decorate) { // border if (decorate && !pWindow->m_bX11DoesntWantBorders) drawBorderForWindow(pWindow, pMonitor); const auto REALPOS = pWindow->m_vRealPosition; SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y}; renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow); renderdata.w = pWindow->m_vRealSize.x; renderdata.h = pWindow->m_vRealSize.y; wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata); if (pWindow->m_bIsX11) { if (pWindow->m_uSurface.xwayland->surface) { wlr_surface_for_each_surface(pWindow->m_uSurface.xwayland->surface, renderSurface, &renderdata); } } else { wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata); } } void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) { const auto PMONITOR = g_pCompositor->getMonitorFromID(ID); if (!PMONITOR) return; // Render layer surfaces below windows for monitor for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) { SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y}; wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata); } for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) { SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y}; wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata); } // if there is a fullscreen window, render it and then do not render anymore. // fullscreen window will hide other windows and top layers const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace); if (PWORKSPACE->hasFullscreenWindow) { renderWorkspaceWithFullscreenWindow(PMONITOR, PWORKSPACE, time); return; } // Non-floating for (auto& w : g_pCompositor->m_lWindows) { if (!g_pCompositor->windowValidMapped(&w)) continue; if (w.m_bIsFloating) continue; // floating are in second pass if (!shouldRenderWindow(&w, PMONITOR)) continue; // render the bad boy renderWindow(&w, PMONITOR, time, true); } // floating on top for (auto& w : g_pCompositor->m_lWindows) { if (!g_pCompositor->windowValidMapped(&w)) continue; if (!w.m_bIsFloating) continue; if (!shouldRenderWindow(&w, PMONITOR)) continue; // render the bad boy renderWindow(&w, PMONITOR, time, true); } // Render surfaces above windows for monitor for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) { SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y}; wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata); } for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) { SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y}; wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata); } renderDragIcon(PMONITOR, time); } void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) { wlr_output_configuration_head_v1* head; bool noError = true; wl_list_for_each(head, &config->heads, link) { const auto OUTPUT = head->state.output; wlr_output_enable(OUTPUT, head->state.enabled); if (head->state.enabled) { if (head->state.mode) wlr_output_set_mode(OUTPUT, head->state.mode); else wlr_output_set_custom_mode(OUTPUT, head->state.custom_mode.width, head->state.custom_mode.height, head->state.custom_mode.refresh); wlr_output_layout_move(g_pCompositor->m_sWLROutputLayout, OUTPUT, head->state.x, head->state.y); wlr_output_set_transform(OUTPUT, head->state.transform); wlr_output_set_scale(OUTPUT, head->state.scale); } noError = wlr_output_test(OUTPUT); if (!noError) break; } wl_list_for_each(head, &config->heads, link) { if (noError && !test) wlr_output_commit(head->state.output); else wlr_output_rollback(head->state.output); } if (noError) wlr_output_configuration_v1_send_succeeded(config); else wlr_output_configuration_v1_send_failed(config); wlr_output_configuration_v1_destroy(config); Debug::log(LOG, "OutputMgr Applied/Tested."); } // taken from Sway. // this is just too much of a spaghetti for me to understand void apply_exclusive(struct wlr_box* usable_area, uint32_t anchor, int32_t exclusive, int32_t margin_top, int32_t margin_right, int32_t margin_bottom, int32_t margin_left) { if (exclusive <= 0) { return; } struct { uint32_t singular_anchor; uint32_t anchor_triplet; int* positive_axis; int* negative_axis; int margin; } edges[] = { // Top { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .positive_axis = &usable_area->y, .negative_axis = &usable_area->height, .margin = margin_top, }, // Bottom { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usable_area->height, .margin = margin_bottom, }, // Left { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = &usable_area->x, .negative_axis = &usable_area->width, .margin = margin_left, }, // Right { .singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT, .anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usable_area->width, .margin = margin_right, }, }; for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) { if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) { if (edges[i].positive_axis) { *edges[i].positive_axis += exclusive + edges[i].margin; } if (edges[i].negative_axis) { *edges[i].negative_axis -= exclusive + edges[i].margin; } break; } } } void CHyprRenderer::arrangeLayerArray(SMonitor* pMonitor, const std::list& layerSurfaces, bool exclusiveZone, wlr_box* usableArea) { wlr_box full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y}; for (auto& ls : layerSurfaces) { const auto PLAYER = ls->layerSurface; const auto PSTATE = &PLAYER->current; if (exclusiveZone != (PSTATE->exclusive_zone > 0)) { continue; } wlr_box bounds; if (PSTATE->exclusive_zone == -1) { bounds = full_area; } else { bounds = *usableArea; } wlr_box box = { .width = PSTATE->desired_width, .height = PSTATE->desired_height}; // Horizontal axis const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT; if (box.width == 0) { box.x = bounds.x; } else if ((PSTATE->anchor & both_horiz) == both_horiz) { box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x = bounds.x; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x = bounds.x + (bounds.width - box.width); } else { box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); } // Vertical axis const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM; if (box.height == 0) { box.y = bounds.y; } else if ((PSTATE->anchor & both_vert) == both_vert) { box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y = bounds.y; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y = bounds.y + (bounds.height - box.height); } else { box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } // Margin if (box.width == 0) { box.x += PSTATE->margin.left; box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right); } else if ((PSTATE->anchor & both_horiz) == both_horiz) { // don't apply margins } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x += PSTATE->margin.left; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x -= PSTATE->margin.right; } if (box.height == 0) { box.y += PSTATE->margin.top; box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom); } else if ((PSTATE->anchor & both_vert) == both_vert) { // don't apply margins } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y += PSTATE->margin.top; } else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y -= PSTATE->margin.bottom; } if (box.width <= 0 || box.height <= 0) { Debug::log(ERR, "LayerSurface %x has a negative/zero w/h???", ls); continue; } // Apply ls->geometry = box; apply_exclusive(usableArea, PSTATE->anchor, PSTATE->exclusive_zone, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left); wlr_layer_surface_v1_configure(ls->layerSurface, box.width, box.height); Debug::log(LOG, "LayerSurface %x arranged: x: %i y: %i w: %i h: %i with margins: t: %i l: %i r: %i b: %i", &ls, box.x, box.y, box.width, box.height, PSTATE->margin.top, PSTATE->margin.left, PSTATE->margin.right, PSTATE->margin.bottom); } } void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) { const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor); if (!PMONITOR) return; // Reset the reserved PMONITOR->vecReservedBottomRight = Vector2D(); PMONITOR->vecReservedTopLeft = Vector2D(); wlr_box usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y}; for (auto& la : PMONITOR->m_aLayerSurfaceLists) arrangeLayerArray(PMONITOR, la, true, &usableArea); for (auto& la : PMONITOR->m_aLayerSurfaceLists) arrangeLayerArray(PMONITOR, la, false, &usableArea); PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition; PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft; Debug::log(LOG, "Monitor %s layers arranged: reserved: %f %f %f %f", PMONITOR->szName.c_str(), PMONITOR->vecReservedTopLeft.x, PMONITOR->vecReservedTopLeft.y, PMONITOR->vecReservedBottomRight.x, PMONITOR->vecReservedBottomRight.y); } void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) { const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto BORDERCOL = pWindow->m_cRealBorderColor.getAsHex(); const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)}; Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition; // top wlr_box border = {correctPos.x - BORDERSIZE, correctPos.y - BORDERSIZE, pWindow->m_vRealSize.x + 2 * BORDERSIZE, BORDERSIZE}; wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix); // bottom border.y = correctPos.y + pWindow->m_vRealSize.y; wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix); // left border.y = correctPos.y; border.width = BORDERSIZE; border.height = pWindow->m_vRealSize.y; wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix); // right border.x = correctPos.x + pWindow->m_vRealSize.x; wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix); } void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) { auto* renderdata = (SRenderData*)data; bool entire = (bool*)renderdata->data; wlr_box box = {.x = renderdata->x, .y = renderdata->y, .width = renderdata->w, .height = renderdata->h}; scaleBox(&box, renderdata->output->scale); pixman_region32_t damageRegion; pixman_region32_init(&damageRegion); wlr_surface_get_effective_damage(renderdata->surface, &damageRegion); wlr_region_scale(&damageRegion, &damageRegion, renderdata->output->scale); if (std::ceil(renderdata->output->scale) > renderdata->surface->current.scale) { wlr_region_expand(&damageRegion, &damageRegion, std::ceil(renderdata->output->scale) - renderdata->surface->current.scale); } const auto PMONITOR = g_pCompositor->getMonitorFromOutput(renderdata->output); pixman_region32_translate(&damageRegion, box.x, box.y); wlr_output_damage_add(PMONITOR->damage, &damageRegion); pixman_region32_fini(&damageRegion); if (entire) wlr_output_damage_add_box(PMONITOR->damage, &box); if (!wl_list_empty(&surface->current.frame_callback_list)) { wlr_output_schedule_frame(renderdata->output); } } void CHyprRenderer::damageSurface(SMonitor* pMonitor, double x, double y, wlr_surface* pSurface, void* data) { if (!pSurface || !pMonitor) return; // wut? SRenderData renderData = { .output = pMonitor->output, .x = x, .y = y, .data = data, .surface = pSurface, .w = pSurface->current.width, .h = pSurface->current.height }; wlr_surface_for_each_surface(pSurface, damageSurfaceIter, &renderData); } void CHyprRenderer::renderDragIcon(SMonitor* pMonitor, timespec* time) { if (!(g_pInputManager->m_sDrag.dragIcon && g_pInputManager->m_sDrag.iconMapped && g_pInputManager->m_sDrag.dragIcon->surface)) return; SRenderData renderdata = {pMonitor->output, time, g_pInputManager->m_sDrag.pos.x, g_pInputManager->m_sDrag.pos.y}; renderdata.surface = g_pInputManager->m_sDrag.dragIcon->surface; renderdata.w = g_pInputManager->m_sDrag.dragIcon->surface->current.width; renderdata.h = g_pInputManager->m_sDrag.dragIcon->surface->current.height; wlr_surface_for_each_surface(g_pInputManager->m_sDrag.dragIcon->surface, renderSurface, &renderdata); }