#pragma once #include class Vector2D { public: Vector2D(double, double); Vector2D(); ~Vector2D(); double x = 0; double y = 0; // returns the scale double normalize(); Vector2D operator+(Vector2D a) { return Vector2D(this->x + a.x, this->y + a.y); } Vector2D operator-(Vector2D a) { return Vector2D(this->x - a.x, this->y - a.y); } Vector2D operator*(float a) { return Vector2D(this->x * a, this->y * a); } Vector2D operator/(float a) { return Vector2D(this->x / a, this->y / a); } };