#pragma once #include #include "WaylandProtocol.hpp" #include "tearing-control-v1.hpp" class CWindow; class CTearingControlProtocol; class CTearingControl { public: CTearingControl(SP resource_, wlr_surface* surf_); void onHint(wpTearingControlV1PresentationHint hint_); bool good(); bool operator==(const wl_resource* other) const { return other == resource->resource(); } bool operator==(const CTearingControl* other) const { return other->resource == resource; } private: void updateWindow(); SP resource; CWindow* pWindow = nullptr; wpTearingControlV1PresentationHint hint = WP_TEARING_CONTROL_V1_PRESENTATION_HINT_VSYNC; friend class CTearingControlProtocol; }; class CTearingControlProtocol : public IWaylandProtocol { public: CTearingControlProtocol(const wl_interface* iface, const int& ver, const std::string& name); virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id); private: void onManagerResourceDestroy(wl_resource* res); void onControllerDestroy(CTearingControl* control); void onGetController(wl_client* client, wl_resource* resource, uint32_t id, wlr_surface* surf); void onWindowDestroy(CWindow* pWindow); // std::vector> m_vManagers; std::vector> m_vTearingControllers; friend class CTearingControl; }; namespace PROTO { inline UP tearing; };