#pragma once #include "../defines.hpp" #include "../Window.hpp" #include struct SWindowRenderLayoutHints { bool isBorderGradient = false; CGradientValueData* borderGradient; }; struct SLayoutMessageHeader { CWindow* pWindow = nullptr; }; enum eFullscreenMode : uint8_t; enum eRectCorner { CORNER_TOPLEFT = 0, CORNER_TOPRIGHT, CORNER_BOTTOMRIGHT, CORNER_BOTTOMLEFT }; interface IHyprLayout { public: virtual ~IHyprLayout() = 0; virtual void onEnable() = 0; virtual void onDisable() = 0; /* Called when a window is created (mapped) The layout HAS TO set the goal pos and size (anim mgr will use it) If !animationinprogress, then the anim mgr will not apply an anim. */ virtual void onWindowCreated(CWindow*); virtual void onWindowCreatedTiling(CWindow*) = 0; virtual void onWindowCreatedFloating(CWindow*); /* Return tiled status */ virtual bool isWindowTiled(CWindow*) = 0; /* Called when a window is removed (unmapped) */ virtual void onWindowRemoved(CWindow*); virtual void onWindowRemovedTiling(CWindow*) = 0; virtual void onWindowRemovedFloating(CWindow*); /* Called when the monitor requires a layout recalculation this usually means reserved area changes */ virtual void recalculateMonitor(const int&) = 0; /* Called when the compositor requests a window to be recalculated, e.g. when pseudo is toggled. */ virtual void recalculateWindow(CWindow*) = 0; /* Called when a window is requested to be floated */ virtual void changeWindowFloatingMode(CWindow*); /* Called when a window is clicked on, beginning a drag this might be a resize, move, whatever the layout defines it as. */ virtual void onBeginDragWindow(); /* Called when a user requests a resize of the current window by a vec Vector2D holds pixel values Optional pWindow for a specific window */ virtual void resizeActiveWindow(const Vector2D&, CWindow* pWindow = nullptr) = 0; /* Called when a user requests a move of the current window by a vec Vector2D holds pixel values Optional pWindow for a specific window */ virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr); /* Called when a window is ended being dragged (mouse up) */ virtual void onEndDragWindow(); /* Called whenever the mouse moves, should the layout want to do anything with it. Useful for dragging. */ virtual void onMouseMove(const Vector2D&); /* Called when a window / the user requests to toggle the fullscreen state of a window The layout sets all the fullscreen flags. It can either accept or ignore. */ virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool) = 0; /* Called when a dispatcher requests a custom message The layout is free to ignore. std::any is the reply. Can be empty. */ virtual std::any layoutMessage(SLayoutMessageHeader, std::string) = 0; /* Required to be handled, but may return just SWindowRenderLayoutHints() Called when the renderer requests any special draw flags for a specific window, e.g. border color for groups. */ virtual SWindowRenderLayoutHints requestRenderHints(CWindow*) = 0; /* Called when the user requests two windows to be swapped places. The layout is free to ignore. */ virtual void switchWindows(CWindow*, CWindow*) = 0; /* Called when the user requests to change the splitratio by or to X on a window */ virtual void alterSplitRatio(CWindow*, float, bool exact = false) = 0; /* Called when something wants the current layout's name */ virtual std::string getLayoutName() = 0; /* Called for getting the next candidate for a focus */ virtual CWindow* getNextWindowCandidate(CWindow*); /* Internal: called when window focus changes */ virtual void onWindowFocusChange(CWindow*); /* Called for replacing any data a layout has for a new window */ virtual void replaceWindowDataWith(CWindow * from, CWindow * to) = 0; private: Vector2D m_vBeginDragXY; Vector2D m_vLastDragXY; Vector2D m_vBeginDragPositionXY; Vector2D m_vBeginDragSizeXY; eRectCorner m_eGrabbedCorner = CORNER_TOPLEFT; CWindow* m_pLastTiledWindow = nullptr; };