#pragma once #include "../defines.hpp" #include "protocols/text-input-unstable-v1-protocol.h" #include struct STextInput; struct STextInputV1 { wl_client* client = nullptr; wl_resource* resourceCaller = nullptr; wl_resource* resourceImpl = nullptr; wlr_surface* focusedSurface = nullptr; STextInput* pTextInput = nullptr; wl_signal sEnable; wl_signal sDisable; wl_signal sCommit; wl_signal sDestroy; uint32_t serial = 0; bool active = false; struct SPendingSurr { bool isPending = false; std::string text = ""; uint32_t cursor = 0; uint32_t anchor = 0; } pendingSurrounding; struct SPendingCT { bool isPending = false; uint32_t hint = 0; uint32_t purpose = 0; } pendingContentType; wlr_box cursorRectangle = {0, 0, 0, 0}; bool operator==(const STextInputV1& other) { return other.client == client && other.resourceCaller == resourceCaller && other.resourceImpl == resourceImpl; } }; class CTextInputV1ProtocolManager { public: CTextInputV1ProtocolManager(); void bindManager(wl_client* client, void* data, uint32_t version, uint32_t id); void createTI(wl_client* client, wl_resource* resource, uint32_t id); void removeTI(STextInputV1* pTI); void displayDestroy(); // handlers for tiv1 void handleActivate(wl_client* client, wl_resource* resource, wl_resource* seat, wl_resource* surface); void handleDeactivate(wl_client* client, wl_resource* resource, wl_resource* seat); void handleShowInputPanel(wl_client* client, wl_resource* resource); void handleHideInputPanel(wl_client* client, wl_resource* resource); void handleReset(wl_client* client, wl_resource* resource); void handleSetSurroundingText(wl_client* client, wl_resource* resource, const char* text, uint32_t cursor, uint32_t anchor); void handleSetContentType(wl_client* client, wl_resource* resource, uint32_t hint, uint32_t purpose); void handleSetCursorRectangle(wl_client* client, wl_resource* resource, int32_t x, int32_t y, int32_t width, int32_t height); void handleSetPreferredLanguage(wl_client* client, wl_resource* resource, const char* language); void handleCommitState(wl_client* client, wl_resource* resource, uint32_t serial); void handleInvokeAction(wl_client* client, wl_resource* resource, uint32_t button, uint32_t index); private: wl_global* m_pGlobal = nullptr; wl_listener m_liDisplayDestroy; std::vector> m_pClients; };