#pragma once #define CONFIG_MANAGER_H #include #include "../debug/Log.hpp" #include #include "../defines.hpp" #include #include #include #include #include "../Window.hpp" #include "defaultConfig.hpp" #define STRVAL_EMPTY "[[EMPTY]]" #define INITANIMCFG(name) animationConfig[name] = {} #define CREATEANIMCFG(name, parent) animationConfig[name] = {false, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]} struct SConfigValue { int64_t intValue = -1; float floatValue = -1; std::string strValue = ""; bool set = false; // used for device configs }; struct SMonitorRule { std::string name = ""; Vector2D resolution = Vector2D(1280,720); Vector2D offset = Vector2D(0,0); float scale = 1; float refreshRate = 60; std::string defaultWorkspace = ""; bool disabled = false; wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL; }; struct SMonitorAdditionalReservedArea { int top = 0; int bottom = 0; int left = 0; int right = 0; }; struct SWindowRule { std::string szRule; std::string szValue; }; struct SAnimationPropertyConfig { bool overriden = true; std::string internalBezier = ""; std::string internalStyle = ""; float internalSpeed = 0.f; int internalEnabled = -1; SAnimationPropertyConfig* pValues = nullptr; SAnimationPropertyConfig* pParentAnimation = nullptr; }; class CConfigManager { public: CConfigManager(); void tick(); void init(); int getInt(const std::string&); float getFloat(const std::string&); std::string getString(const std::string&); void setFloat(std::string, float); void setInt(std::string, int); void setString(std::string, std::string); int getDeviceInt(const std::string&, const std::string&); float getDeviceFloat(const std::string&, const std::string&); std::string getDeviceString(const std::string&, const std::string&); bool deviceConfigExists(const std::string&); bool shouldBlurLS(const std::string&); SConfigValue* getConfigValuePtr(std::string); SMonitorRule getMonitorRuleFor(std::string); std::vector getMatchingRules(CWindow*); std::unordered_map m_mAdditionalReservedAreas; // no-op when done. void dispatchExecOnce(); void performMonitorReload(); bool m_bWantsMonitorReload = false; bool m_bForceReload = false; std::string parseKeyword(const std::string&, const std::string&, bool dynamic = false); SAnimationPropertyConfig* getAnimationPropertyConfig(const std::string&); private: std::deque configPaths; // stores all the config paths std::unordered_map configModifyTimes; // stores modify times std::unordered_map configDynamicVars; // stores dynamic vars declared by the user std::unordered_map configValues; std::unordered_map> deviceConfigs; // stores device configs std::unordered_map animationConfig; // stores all the animations with their set values std::string configCurrentPath; std::string currentCategory = ""; // For storing the category of the current item std::string parseError = ""; // For storing a parse error to display later std::string m_szCurrentSubmap = ""; // For storing the current keybind submap bool isFirstLaunch = true; // For exec-once std::deque m_dMonitorRules; std::deque m_dWindowRules; std::deque m_dBlurLSNamespaces; bool firstExecDispatched = false; std::deque firstExecRequests; // internal methods void setDefaultVars(); void setDefaultAnimationVars(); void setDeviceDefaultVars(const std::string&); void ensureDPMS(); void setAnimForChildren(SAnimationPropertyConfig *const); void applyUserDefinedVars(std::string&, const size_t); void loadConfigLoadVars(); SConfigValue getConfigValueSafe(const std::string&); SConfigValue getConfigValueSafeDevice(const std::string&, const std::string&); void parseLine(std::string&); void configSetValueSafe(const std::string&, const std::string&); void handleDeviceConfig(const std::string&, const std::string&); void handleRawExec(const std::string&, const std::string&); void handleMonitor(const std::string&, const std::string&); void handleBind(const std::string&, const std::string&); void handleUnbind(const std::string&, const std::string&); void handleWindowRule(const std::string&, const std::string&); void handleDefaultWorkspace(const std::string&, const std::string&); void handleBezier(const std::string&, const std::string&); void handleAnimation(const std::string&, const std::string&); void handleSource(const std::string&, const std::string&); void handleSubmap(const std::string&, const std::string&); void handleBlurLS(const std::string&, const std::string&); }; inline std::unique_ptr g_pConfigManager;