#include "OpenGL.hpp" #include "../Compositor.hpp" CHyprOpenGLImpl::CHyprOpenGLImpl() { RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pCompositor->m_sWLREGL->context), "Couldn't make the EGL current!"); auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS); RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!"); m_iDRMFD = g_pCompositor->m_iDRMFD; m_szExtensions = EXTENSIONS; Debug::log(LOG, "Creating the Hypr OpenGL Renderer!"); Debug::log(LOG, "Using: %s", glGetString(GL_VERSION)); Debug::log(LOG, "Vendor: %s", glGetString(GL_VENDOR)); Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER)); Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' ')); // Init shaders GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC); m_shQUAD.program = prog; m_shQUAD.proj = glGetUniformLocation(prog, "proj"); m_shQUAD.color = glGetUniformLocation(prog, "color"); m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos"); prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA); m_shRGBA.program = prog; m_shRGBA.proj = glGetUniformLocation(prog, "proj"); m_shRGBA.tex = glGetUniformLocation(prog, "tex"); m_shRGBA.alpha = glGetUniformLocation(prog, "alpha"); m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord"); m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos"); prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX); m_shRGBX.program = prog; m_shRGBX.tex = glGetUniformLocation(prog, "tex"); m_shRGBX.proj = glGetUniformLocation(prog, "proj"); m_shRGBX.alpha = glGetUniformLocation(prog, "alpha"); m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord"); m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos"); prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT); m_shEXT.program = prog; m_shEXT.tex = glGetUniformLocation(prog, "tex"); m_shEXT.proj = glGetUniformLocation(prog, "proj"); m_shEXT.alpha = glGetUniformLocation(prog, "alpha"); m_shEXT.posAttrib = glGetAttribLocation(prog, "pos"); m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord"); Debug::log(LOG, "Shaders initialized successfully."); // End shaders RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!"); // Done! } GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag) { auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert); RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str()); auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag); RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str()); auto prog = glCreateProgram(); glAttachShader(prog, vertCompiled); glAttachShader(prog, fragCompiled); glLinkProgram(prog); glDetachShader(prog, vertCompiled); glDetachShader(prog, fragCompiled); glDeleteShader(vertCompiled); glDeleteShader(fragCompiled); GLint ok; glGetProgramiv(prog, GL_LINK_STATUS, &ok); RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!"); return prog; } GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) { auto shader = glCreateShader(type); auto shaderSource = src.c_str(); glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr); glCompileShader(shader); GLint ok; glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!"); return shader; } void CHyprOpenGLImpl::begin(SMonitor* pMonitor) { m_RenderData.pMonitor = pMonitor; glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y); wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } void CHyprOpenGLImpl::end() { m_RenderData.pMonitor = nullptr; } void CHyprOpenGLImpl::clear(const CColor& color) { RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!"); glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f); glClear(GL_COLOR_BUFFER_BIT); } void CHyprOpenGLImpl::scissor(const wlr_box* pBox) { RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!"); if (!pBox) { glDisable(GL_SCISSOR_TEST); return; } glScissor(pBox->x, pBox->y, pBox->width, pBox->height); glEnable(GL_SCISSOR_TEST); } void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) { RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!"); RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!"); float matrix[9]; wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here float glMatrix[9]; wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix); wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix); wlr_matrix_transpose(glMatrix, glMatrix); if (col.a == 255.f) glDisable(GL_BLEND); else glEnable(GL_BLEND); glUseProgram(m_shQUAD.program); glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix); glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.r / 255.f, col.a / 255.f); glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); glEnableVertexAttribArray(m_shQUAD.posAttrib); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableVertexAttribArray(m_shQUAD.posAttrib); }