#pragma once #include #include #include #include #include "WaylandProtocol.hpp" #include "wlr-layer-shell-unstable-v1.hpp" #include "../helpers/Vector2D.hpp" #include "../helpers/signal/Signal.hpp" #include "types/SurfaceRole.hpp" class CMonitor; class CWLSurfaceResource; class CLayerShellResource : public ISurfaceRole { public: CLayerShellResource(SP resource_, SP surf_, std::string namespace_, CMonitor* pMonitor, zwlrLayerShellV1Layer layer); ~CLayerShellResource(); bool good(); void configure(const Vector2D& size); void sendClosed(); virtual eSurfaceRole role(); enum eCommittedState { STATE_SIZE = (1 << 0), STATE_ANCHOR = (1 << 1), STATE_EXCLUSIVE = (1 << 2), STATE_MARGIN = (1 << 3), STATE_INTERACTIVITY = (1 << 4), STATE_LAYER = (1 << 5), STATE_EDGE = (1 << 6), }; struct { CSignal destroy; CSignal commit; CSignal map; CSignal unmap; CSignal newPopup; // wlr_xdg_popup* } events; struct SState { uint32_t anchor = 0; int32_t exclusive = 0; Vector2D desiredSize; zwlrLayerSurfaceV1KeyboardInteractivity interactivity = ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE; zwlrLayerShellV1Layer layer = ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM; zwlrLayerSurfaceV1Anchor exclusiveEdge = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP; uint32_t committed = 0; struct { double left = 0, right = 0, top = 0, bottom = 0; } margin; void reset(); } current, pending; Vector2D size; std::string layerNamespace; std::string monitor = ""; WP surface; bool mapped = false; bool configured = false; private: SP resource; struct { CHyprSignalListener commitSurface; CHyprSignalListener destroySurface; } listeners; bool closed = false; std::vector> serials; }; class CLayerShellProtocol : public IWaylandProtocol { public: CLayerShellProtocol(const wl_interface* iface, const int& ver, const std::string& name); virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id); private: void onManagerResourceDestroy(wl_resource* res); void destroyResource(CLayerShellResource* surf); void onGetLayerSurface(CZwlrLayerShellV1* pMgr, uint32_t id, wl_resource* surface, wl_resource* output, zwlrLayerShellV1Layer layer, std::string namespace_); // std::vector> m_vManagers; std::vector> m_vLayers; friend class CLayerShellResource; }; namespace PROTO { inline UP layerShell; };