#pragma once #include #include #include #include "WaylandProtocol.hpp" #include "relative-pointer-unstable-v1.hpp" #include "../helpers/Vector2D.hpp" class CRelativePointer { public: CRelativePointer(SP resource_); void sendRelativeMotion(uint64_t time, const Vector2D& delta, const Vector2D& deltaUnaccel); bool good(); wl_client* client(); private: SP resource; wl_client* pClient = nullptr; }; class CRelativePointerProtocol : public IWaylandProtocol { public: CRelativePointerProtocol(const wl_interface* iface, const int& ver, const std::string& name); virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id); void sendRelativeMotion(uint64_t time, const Vector2D& delta, const Vector2D& deltaUnaccel); private: void onManagerResourceDestroy(wl_resource* res); void destroyRelativePointer(CRelativePointer* pointer); void onGetRelativePointer(CZwpRelativePointerManagerV1* pMgr, uint32_t id, wl_resource* pointer); // std::vector> m_vManagers; std::vector> m_vRelativePointers; friend class CRelativePointer; }; namespace PROTO { inline UP relativePointer; };