#include "InputManager.hpp" #include "../../Compositor.hpp" void CInputManager::onMouseMoved(wlr_pointer_motion_event* e) { float sensitivity = g_pConfigManager->getFloat("general:sensitivity"); const auto DELTA = g_pConfigManager->getInt("input:force_no_accel") == 1 ? Vector2D(e->unaccel_dx, e->unaccel_dy) : Vector2D(e->delta_x, e->delta_y); if (g_pConfigManager->getInt("general:apply_sens_to_raw") == 1) wlr_relative_pointer_manager_v1_send_relative_motion(g_pCompositor->m_sWLRRelPointerMgr, g_pCompositor->m_sSeat.seat, (uint64_t)e->time_msec * 1000, DELTA.x * sensitivity, DELTA.y * sensitivity, e->unaccel_dx * sensitivity, e->unaccel_dy * sensitivity); else wlr_relative_pointer_manager_v1_send_relative_motion(g_pCompositor->m_sWLRRelPointerMgr, g_pCompositor->m_sSeat.seat, (uint64_t)e->time_msec * 1000, DELTA.x, DELTA.y, e->unaccel_dx, e->unaccel_dy); wlr_cursor_move(g_pCompositor->m_sWLRCursor, &e->pointer->base, DELTA.x * sensitivity, DELTA.y * sensitivity); mouseMoveUnified(e->time_msec); m_tmrLastCursorMovement.reset(); } void CInputManager::onMouseWarp(wlr_pointer_motion_absolute_event* e) { wlr_cursor_warp_absolute(g_pCompositor->m_sWLRCursor, &e->pointer->base, e->x, e->y); mouseMoveUnified(e->time_msec); m_tmrLastCursorMovement.reset(); } void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { if (!g_pCompositor->m_bReadyToProcess) return; if (!g_pCompositor->m_sSeat.mouse) { Debug::log(ERR, "BUG THIS: Mouse move on mouse nullptr!"); return; } Vector2D mouseCoords = getMouseCoordsInternal(); const auto PMONITOR = g_pCompositor->getMonitorFromCursor(); bool didConstraintOnCursor = false; // constraints // All constraints TODO: multiple mice? if (g_pCompositor->m_sSeat.mouse->currentConstraint) { // XWayland windows sometimes issue constraints weirdly. // TODO: We probably should search their parent. wlr_xwayland_surface->parent const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse); if (!CONSTRAINTWINDOW) { g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr; } else { // Native Wayland apps know how 2 constrain themselves. // XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya. const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec(); const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec(); if (!VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x - 1.0, CONSTRAINTPOS.y + CONSTRAINTSIZE.y - 1.0)) { if (g_pCompositor->m_sSeat.mouse->constraintActive) { Vector2D newConstrainedCoords = mouseCoords; if (mouseCoords.x < CONSTRAINTPOS.x) newConstrainedCoords.x = CONSTRAINTPOS.x; else if (mouseCoords.x >= CONSTRAINTPOS.x + CONSTRAINTSIZE.x) newConstrainedCoords.x = CONSTRAINTPOS.x + CONSTRAINTSIZE.x - 1.0; if (mouseCoords.y < CONSTRAINTPOS.y) newConstrainedCoords.y = CONSTRAINTPOS.y; else if (mouseCoords.y >= CONSTRAINTPOS.y + CONSTRAINTSIZE.y) newConstrainedCoords.y = CONSTRAINTPOS.y + CONSTRAINTSIZE.y - 1.0; wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, newConstrainedCoords.x, newConstrainedCoords.y); mouseCoords = newConstrainedCoords; didConstraintOnCursor = true; } } else { if ((!CONSTRAINTWINDOW->m_bIsX11 && PMONITOR && CONSTRAINTWINDOW->m_iWorkspaceID == PMONITOR->activeWorkspace) || (CONSTRAINTWINDOW->m_bIsX11)) { g_pCompositor->m_sSeat.mouse->constraintActive = true; } } } } // update stuff updateDragIcon(); g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal()); // focus wlr_surface* foundSurface = nullptr; if (didConstraintOnCursor) return; // don't process when cursor constrained if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor) { g_pCompositor->m_pLastMonitor = PMONITOR; // set active workspace and deactivate all other in wlr const auto ACTIVEWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace); g_pCompositor->deactivateAllWLRWorkspaces(ACTIVEWORKSPACE->m_pWlrHandle); ACTIVEWORKSPACE->setActive(true); // event g_pEventManager->postEvent(SHyprIPCEvent("activemon", PMONITOR->szName + "," + ACTIVEWORKSPACE->m_szName)); } Vector2D surfaceCoords; Vector2D surfacePos = Vector2D(-1337, -1337); CWindow* pFoundWindow = nullptr; // overlay is above fullscreen if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords); // then, we check if the workspace doesnt have a fullscreen window const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace); if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) { pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID); foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); surfacePos = pFoundWindow->m_vRealPosition.vec(); // only check floating because tiled cant be over fullscreen for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); w++) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; if (((w->m_bIsFloating && w->m_bIsMapped && w->m_bCreatedOverFullscreen) || (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && PMONITOR->specialWorkspaceOpen)) && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden) { pFoundWindow = &(*w); if (!pFoundWindow->m_bIsX11) { foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords); } else { foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); surfacePos = pFoundWindow->m_vRealPosition.vec(); } break; } } } if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords); // then windows if (!foundSurface) { pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords); if (pFoundWindow) { if (!pFoundWindow->m_bIsX11) { foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords); } else { foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); surfacePos = pFoundWindow->m_vRealPosition.vec(); } } } // then surfaces below if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords); if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords); if (!foundSurface) { if (m_ecbClickBehavior == CLICKMODE_KILL) wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "crosshair", g_pCompositor->m_sWLRCursor); else wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor); wlr_seat_pointer_clear_focus(g_pCompositor->m_sSeat.seat); return; } if (time) wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat); Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : mouseCoords - surfacePos; if (pFoundWindow && !pFoundWindow->m_bIsX11 && surfacePos != Vector2D(-1337, -1337)) { // calc for oversized windows... fucking bullshit. wlr_box geom; wlr_xdg_surface_get_geometry(pFoundWindow->m_uSurface.xdg, &geom); surfaceLocal = mouseCoords - surfacePos + Vector2D(geom.x, geom.y); } if (pFoundWindow) { static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue; if (*PFOLLOWMOUSE != 1 && !refocus) { if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating)) { // enter if change floating style g_pCompositor->focusWindow(pFoundWindow, foundSurface); wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y); } else if (*PFOLLOWMOUSE == 2) { wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y); } wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y); return; // don't enter any new surfaces } else { g_pCompositor->focusWindow(pFoundWindow, foundSurface); } } else g_pCompositor->focusSurface(foundSurface); wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y); wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y); } void CInputManager::onMouseButton(wlr_pointer_button_event* e) { wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat); m_tmrLastCursorMovement.reset(); switch (m_ecbClickBehavior) { case CLICKMODE_DEFAULT: processMouseDownNormal(e); break; case CLICKMODE_KILL: processMouseDownKill(e); break; default: break; } } void CInputManager::processMouseRequest(wlr_seat_pointer_request_set_cursor_event* e) { if (!g_pHyprRenderer->shouldRenderCursor()) return; if (!e->surface) { g_pHyprRenderer->m_bWindowRequestedCursorHide = true; } else { g_pHyprRenderer->m_bWindowRequestedCursorHide = false; } if (m_ecbClickBehavior == CLICKMODE_KILL) { wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "crosshair", g_pCompositor->m_sWLRCursor); return; } if (e->seat_client == g_pCompositor->m_sSeat.seat->pointer_state.focused_client) wlr_cursor_set_surface(g_pCompositor->m_sWLRCursor, e->surface, e->hotspot_x, e->hotspot_y); } eClickBehaviorMode CInputManager::getClickMode() { return m_ecbClickBehavior; } void CInputManager::setClickMode(eClickBehaviorMode mode) { switch (mode) { case CLICKMODE_DEFAULT: Debug::log(LOG, "SetClickMode: DEFAULT"); m_ecbClickBehavior = CLICKMODE_DEFAULT; wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor); break; case CLICKMODE_KILL: Debug::log(LOG, "SetClickMode: KILL"); m_ecbClickBehavior = CLICKMODE_KILL; // remove constraints g_pCompositor->m_sSeat.mouse->constraintActive = false; refocus(); // set cursor wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "crosshair", g_pCompositor->m_sWLRCursor); break; default: break; } } void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) { const auto PKEYBOARD = wlr_seat_get_keyboard(g_pCompositor->m_sSeat.seat); if (!PKEYBOARD) { // ??? Debug::log(ERR, "No active keyboard in processMouseDownNormal??"); return; } switch (e->state) { case WLR_BUTTON_PRESSED: if (!g_pCompositor->m_sSeat.mouse->currentConstraint) refocus(); // if clicked on a floating window make it top if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && g_pCompositor->m_pLastWindow->m_bIsFloating) g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow); if ((e->button == BTN_LEFT || e->button == BTN_RIGHT) && wlr_keyboard_get_modifiers(PKEYBOARD) == (uint32_t)g_pConfigManager->getInt("general:main_mod_internal")) { currentlyDraggedWindow = g_pCompositor->windowFromCursor(); dragButton = e->button; g_pLayoutManager->getCurrentLayout()->onBeginDragWindow(); return; } break; case WLR_BUTTON_RELEASED: if (currentlyDraggedWindow) { g_pLayoutManager->getCurrentLayout()->onEndDragWindow(); currentlyDraggedWindow = nullptr; dragButton = -1; } break; } // notify app if we didnt handle it if (g_pCompositor->doesSeatAcceptInput(g_pCompositor->m_pLastFocus)) { wlr_seat_pointer_notify_button(g_pCompositor->m_sSeat.seat, e->time_msec, e->button, e->state); } } void CInputManager::processMouseDownKill(wlr_pointer_button_event* e) { switch (e->state) { case WLR_BUTTON_PRESSED: { const auto PWINDOW = g_pCompositor->m_pLastWindow; if (!g_pCompositor->windowValidMapped(PWINDOW)){ Debug::log(ERR, "Cannot kill invalid window!"); break; } // kill the mf kill(PWINDOW->getPID(), SIGKILL); break; } case WLR_BUTTON_RELEASED: break; default: break; } // reset click behavior mode m_ecbClickBehavior = CLICKMODE_DEFAULT; } Vector2D CInputManager::getMouseCoordsInternal() { return Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y); } void CInputManager::newKeyboard(wlr_input_device* keyboard) { const auto PNEWKEYBOARD = &m_lKeyboards.emplace_back(); PNEWKEYBOARD->keyboard = keyboard; const auto REPEATRATE = g_pConfigManager->getInt("input:repeat_rate"); const auto REPEATDELAY = g_pConfigManager->getInt("input:repeat_delay"); wlr_keyboard_set_repeat_info(keyboard->keyboard, std::max(0, REPEATRATE), std::max(0, REPEATDELAY)); PNEWKEYBOARD->hyprListener_keyboardMod.initCallback(&keyboard->keyboard->events.modifiers, &Events::listener_keyboardMod, PNEWKEYBOARD, "Keyboard"); PNEWKEYBOARD->hyprListener_keyboardKey.initCallback(&keyboard->keyboard->events.key, &Events::listener_keyboardKey, PNEWKEYBOARD, "Keyboard"); PNEWKEYBOARD->hyprListener_keyboardDestroy.initCallback(&keyboard->events.destroy, &Events::listener_keyboardDestroy, PNEWKEYBOARD, "Keyboard"); if (m_pActiveKeyboard) m_pActiveKeyboard->active = false; m_pActiveKeyboard = PNEWKEYBOARD; applyConfigToKeyboard(PNEWKEYBOARD); wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, keyboard->keyboard); Debug::log(LOG, "New keyboard created, pointers Hypr: %x and WLR: %x", PNEWKEYBOARD, keyboard); } void CInputManager::setKeyboardLayout() { for (auto& k : m_lKeyboards) applyConfigToKeyboard(&k); } void CInputManager::applyConfigToKeyboard(SKeyboard* pKeyboard) { ASSERT(pKeyboard); const auto RULES = g_pConfigManager->getString("input:kb_rules"); const auto MODEL = g_pConfigManager->getString("input:kb_model"); const auto LAYOUT = g_pConfigManager->getString("input:kb_layout"); const auto VARIANT = g_pConfigManager->getString("input:kb_variant"); const auto OPTIONS = g_pConfigManager->getString("input:kb_options"); try { if (RULES != "" && RULES == std::string(pKeyboard->currentRules.rules) && MODEL == std::string(pKeyboard->currentRules.model) && LAYOUT == std::string(pKeyboard->currentRules.layout) && VARIANT == std::string(pKeyboard->currentRules.variant) && OPTIONS == std::string(pKeyboard->currentRules.options)) { Debug::log(LOG, "Not applying config to keyboard, it did not change."); return; } } catch (std::exception& e) { // can be libc errors for null std::string // we can ignore those and just apply } xkb_rule_names rules = { .rules = RULES.c_str(), .model = MODEL.c_str(), .layout = LAYOUT.c_str(), .variant = VARIANT.c_str(), .options = OPTIONS.c_str()}; pKeyboard->currentRules = rules; const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS); if (!CONTEXT) { Debug::log(ERR, "applyConfigToKeyboard: CONTEXT null??"); return; } Debug::log(LOG, "Attempting to create a keymap for layout %s with variant %s (rules: %s, model: %s, options: %s)", rules.layout, rules.variant, rules.rules, rules.model, rules.options); auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS); if (!KEYMAP) { Debug::log(ERR, "Keyboard layout %s with variant %s (rules: %s, model: %s, options: %s) couldn't have been loaded.", rules.layout, rules.variant, rules.rules, rules.model, rules.options); memset(&rules, 0, sizeof(rules)); pKeyboard->currentRules = rules; KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS); } wlr_keyboard_set_keymap(pKeyboard->keyboard->keyboard, KEYMAP); wlr_keyboard_modifiers wlrMods = {0}; if (g_pConfigManager->getInt("input:numlock_by_default") == 1) { // lock numlock const auto IDX = xkb_map_mod_get_index(KEYMAP, XKB_MOD_NAME_NUM); if (IDX != XKB_MOD_INVALID) wlrMods.locked |= (uint32_t)1 << IDX; } if (wlrMods.locked != 0) { wlr_keyboard_notify_modifiers(pKeyboard->keyboard->keyboard, 0, 0, wlrMods.locked, 0); } xkb_keymap_unref(KEYMAP); xkb_context_unref(CONTEXT); Debug::log(LOG, "Set the keyboard layout to %s and variant to %s for keyboard \"%s\"", rules.layout, rules.variant, pKeyboard->keyboard->name); } void CInputManager::newMouse(wlr_input_device* mouse) { m_lMice.emplace_back(); const auto PMOUSE = &m_lMice.back(); PMOUSE->mouse = mouse; if (wlr_input_device_is_libinput(mouse)) { const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(mouse); if (g_pConfigManager->getInt("input:touchpad:clickfinger_behavior") == 0) // toggle software buttons or clickfinger libinput_device_config_click_set_method(LIBINPUTDEV, LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS); else libinput_device_config_click_set_method(LIBINPUTDEV, LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER); if (libinput_device_config_middle_emulation_is_available(LIBINPUTDEV)) { // middleclick on r+l mouse button pressed if (g_pConfigManager->getInt("input:touchpad:middle_button_emulation") == 1) libinput_device_config_middle_emulation_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_MIDDLE_EMULATION_ENABLED); else libinput_device_config_middle_emulation_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_MIDDLE_EMULATION_DISABLED); } if (libinput_device_config_tap_get_finger_count(LIBINPUTDEV)) // this is for tapping (like on a laptop) if (g_pConfigManager->getInt("input:touchpad:tap-to-click") == 1) libinput_device_config_tap_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_ENABLED); if (libinput_device_config_scroll_has_natural_scroll(LIBINPUTDEV)) { double w = 0, h = 0; if (libinput_device_has_capability(LIBINPUTDEV, LIBINPUT_DEVICE_CAP_POINTER) && libinput_device_get_size(LIBINPUTDEV, &w, &h) == 0) // pointer with size is a touchpad libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV, g_pConfigManager->getInt("input:touchpad:natural_scroll")); else libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV, g_pConfigManager->getInt("input:natural_scroll")); } if (libinput_device_config_dwt_is_available(LIBINPUTDEV)) { const auto DWT = static_cast(g_pConfigManager->getInt("input:touchpad:disable_while_typing") != 0); libinput_device_config_dwt_set_enabled(LIBINPUTDEV, DWT); } } PMOUSE->hyprListener_destroyMouse.initCallback(&mouse->events.destroy, &Events::listener_destroyMouse, PMOUSE, "Mouse"); wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, mouse); g_pCompositor->m_sSeat.mouse = PMOUSE; m_tmrLastCursorMovement.reset(); Debug::log(LOG, "New mouse created, pointer WLR: %x", mouse); } void CInputManager::destroyKeyboard(SKeyboard* pKeyboard) { pKeyboard->hyprListener_keyboardDestroy.removeCallback(); pKeyboard->hyprListener_keyboardMod.removeCallback(); pKeyboard->hyprListener_keyboardKey.removeCallback(); if (pKeyboard->active) { m_lKeyboards.remove(*pKeyboard); if (m_lKeyboards.size() > 0) { m_pActiveKeyboard = &m_lKeyboards.back(); m_pActiveKeyboard->active = true; } else { m_pActiveKeyboard = nullptr; } } m_lKeyboards.remove(*pKeyboard); } void CInputManager::destroyMouse(wlr_input_device* mouse) { for (auto& m : m_lMice) { if (m.mouse == mouse) { m_lMice.remove(m); break; } } g_pCompositor->m_sSeat.mouse = m_lMice.size() > 0 ? &m_lMice.front() : nullptr; if (g_pCompositor->m_sSeat.mouse) g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr; } void CInputManager::onKeyboardKey(wlr_keyboard_key_event* e, SKeyboard* pKeyboard) { const auto KEYCODE = e->keycode + 8; // Because to xkbcommon it's +8 from libinput const xkb_keysym_t* keysyms; int syms = xkb_state_key_get_syms(pKeyboard->keyboard->keyboard->xkb_state, KEYCODE, &keysyms); const auto MODS = wlr_keyboard_get_modifiers(pKeyboard->keyboard->keyboard); wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat); bool found = false; if (e->state == WL_KEYBOARD_KEY_STATE_PRESSED) { for (int i = 0; i < syms; ++i) found = g_pKeybindManager->handleKeybinds(MODS, keysyms[i]) || found; } else if (e->state == WL_KEYBOARD_KEY_STATE_RELEASED) { // hee hee } if (!found) { wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, pKeyboard->keyboard->keyboard); wlr_seat_keyboard_notify_key(g_pCompositor->m_sSeat.seat, e->time_msec, e->keycode, e->state); } } void CInputManager::onKeyboardMod(void* data, SKeyboard* pKeyboard) { wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, pKeyboard->keyboard->keyboard); wlr_seat_keyboard_notify_modifiers(g_pCompositor->m_sSeat.seat, &pKeyboard->keyboard->keyboard->modifiers); } void CInputManager::refocus() { mouseMoveUnified(0, true); } void CInputManager::updateDragIcon() { if (!g_pInputManager->m_sDrag.dragIcon) return; switch (g_pInputManager->m_sDrag.dragIcon->drag->grab_type) { case WLR_DRAG_GRAB_KEYBOARD: break; case WLR_DRAG_GRAB_KEYBOARD_POINTER: { wlr_box box = {g_pInputManager->m_sDrag.pos.x - 2, g_pInputManager->m_sDrag.pos.y - 2, g_pInputManager->m_sDrag.dragIcon->surface->current.width + 4, g_pInputManager->m_sDrag.dragIcon->surface->current.height + 4}; g_pHyprRenderer->damageBox(&box); g_pInputManager->m_sDrag.pos = g_pInputManager->getMouseCoordsInternal(); break; } default: break; } } void CInputManager::recheckConstraint(SMouse* pMouse) { if (!pMouse->currentConstraint) return; const auto PREGION = &pMouse->currentConstraint->region; if (pMouse->currentConstraint->type == WLR_POINTER_CONSTRAINT_V1_CONFINED) { pixman_region32_copy(&pMouse->confinedTo, PREGION); } else { pixman_region32_clear(&pMouse->confinedTo); } const auto PWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse); const auto PWINDOWNAME = PWINDOW ? PWINDOW->m_szTitle : ""; Debug::log(LOG, "Constraint rechecked: %i, %i to %i, %i for %x (window name: %s)", PREGION->extents.x1, PREGION->extents.y1, PREGION->extents.x2, PREGION->extents.y2, pMouse->currentConstraint->surface, PWINDOWNAME.c_str()); } void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* constraint) { if (pMouse->currentConstraint == constraint) return; const auto PWINDOW = g_pCompositor->getWindowFromSurface(constraint->surface); const auto MOUSECOORDS = getMouseCoordsInternal(); pMouse->hyprListener_commitConstraint.removeCallback(); if (pMouse->currentConstraint) { if (!constraint) { // warpe to hint if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) { if (PWINDOW) { if (PWINDOW->m_bIsX11) { wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, constraint->current.cursor_hint.x + PWINDOW->m_uSurface.xwayland->x, PWINDOW->m_uSurface.xwayland->y + PWINDOW->m_vRealPosition.vec().y); wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y); } else { wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y); wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y); } } } } wlr_pointer_constraint_v1_send_deactivated(pMouse->currentConstraint); } pMouse->currentConstraint = constraint; pMouse->constraintActive = true; if (pixman_region32_not_empty(&constraint->current.region)) { pixman_region32_intersect(&constraint->region, &constraint->surface->input_region, &constraint->current.region); } else { pixman_region32_copy(&constraint->region, &constraint->surface->input_region); } // warp to the constraint recheckConstraint(pMouse); wlr_pointer_constraint_v1_send_activated(pMouse->currentConstraint); pMouse->hyprListener_commitConstraint.initCallback(&pMouse->currentConstraint->surface->events.commit, &Events::listener_commitConstraint, pMouse, "Mouse constraint commit"); Debug::log(LOG, "Constrained mouse to %x", pMouse->currentConstraint); } void Events::listener_commitConstraint(void* owner, void* data) { //g_pInputManager->recheckConstraint((SMouse*)owner); } void CInputManager::updateCapabilities(wlr_input_device* pDev) { // TODO: this is dumb switch (pDev->type) { case WLR_INPUT_DEVICE_KEYBOARD: m_uiCapabilities |= WL_SEAT_CAPABILITY_KEYBOARD; break; case WLR_INPUT_DEVICE_POINTER: m_uiCapabilities |= WL_SEAT_CAPABILITY_POINTER; break; case WLR_INPUT_DEVICE_TOUCH: m_uiCapabilities |= WL_SEAT_CAPABILITY_TOUCH; break; default: break; } wlr_seat_set_capabilities(g_pCompositor->m_sSeat.seat, m_uiCapabilities); }