#include "Compositor.hpp" CCompositor::CCompositor() { m_sWLDisplay = wl_display_create(); m_sWLRBackend = wlr_backend_autocreate(m_sWLDisplay); if (!m_sWLRBackend) { Debug::log(CRIT, "m_sWLRBackend was NULL!"); RIP("m_sWLRBackend NULL!"); return; } m_sWLRRenderer = wlr_renderer_autocreate(m_sWLRBackend); if (!m_sWLRRenderer) { Debug::log(CRIT, "m_sWLRRenderer was NULL!"); RIP("m_sWLRRenderer NULL!"); return; } wlr_renderer_init_wl_display(m_sWLRRenderer, m_sWLDisplay); m_sWLRAllocator = wlr_allocator_autocreate(m_sWLRBackend, m_sWLRRenderer); if (!m_sWLRAllocator) { Debug::log(CRIT, "m_sWLRAllocator was NULL!"); RIP("m_sWLRAllocator NULL!"); return; } m_sWLRCompositor = wlr_compositor_create(m_sWLDisplay, m_sWLRRenderer); m_sWLRSubCompositor = wlr_subcompositor_create(m_sWLDisplay); m_sWLRDataDevMgr = wlr_data_device_manager_create(m_sWLDisplay); wlr_export_dmabuf_manager_v1_create(m_sWLDisplay); wlr_screencopy_manager_v1_create(m_sWLDisplay); wlr_data_control_manager_v1_create(m_sWLDisplay); wlr_gamma_control_manager_v1_create(m_sWLDisplay); wlr_primary_selection_v1_device_manager_create(m_sWLDisplay); wlr_viewporter_create(m_sWLDisplay); m_sWLROutputLayout = wlr_output_layout_create(); m_sWLRScene = wlr_scene_create(); wlr_scene_attach_output_layout(m_sWLRScene, m_sWLROutputLayout); m_sWLRXDGShell = wlr_xdg_shell_create(m_sWLDisplay); m_sWLRCursor = wlr_cursor_create(); wlr_cursor_attach_output_layout(m_sWLRCursor, m_sWLROutputLayout); m_sWLRXCursorMgr = wlr_xcursor_manager_create(nullptr, 24); wlr_xcursor_manager_load(m_sWLRXCursorMgr, 1); m_sWLRSeat = wlr_seat_create(m_sWLDisplay, "seat0"); m_sWLRPresentation = wlr_presentation_create(m_sWLDisplay, m_sWLRBackend); m_sWLRIdle = wlr_idle_create(m_sWLDisplay); m_sWLRLayerShell = wlr_layer_shell_v1_create(m_sWLDisplay); wlr_server_decoration_manager_set_default_mode(wlr_server_decoration_manager_create(m_sWLDisplay), WLR_SERVER_DECORATION_MANAGER_MODE_SERVER); wlr_xdg_decoration_manager_v1_create(m_sWLDisplay); wlr_xdg_output_manager_v1_create(m_sWLDisplay, m_sWLROutputLayout); m_sWLROutputMgr = wlr_output_manager_v1_create(m_sWLDisplay); } CCompositor::~CCompositor() { } void CCompositor::initAllSignals() { wl_signal_add(&m_sWLRBackend->events.new_output, &Events::listen_newOutput); wl_signal_add(&m_sWLRXDGShell->events.new_surface, &Events::listen_newXDGSurface); wl_signal_add(&m_sWLRCursor->events.motion, &Events::listen_mouseMove); wl_signal_add(&m_sWLRCursor->events.motion_absolute, &Events::listen_mouseMoveAbsolute); wl_signal_add(&m_sWLRCursor->events.button, &Events::listen_mouseButton); wl_signal_add(&m_sWLRCursor->events.axis, &Events::listen_mouseAxis); wl_signal_add(&m_sWLRCursor->events.frame, &Events::listen_mouseFrame); wl_signal_add(&m_sWLRBackend->events.new_input, &Events::listen_newInput); wl_signal_add(&m_sWLRSeat->events.request_set_cursor, &Events::listen_requestMouse); wl_signal_add(&m_sWLRSeat->events.request_set_selection, &Events::listen_requestSetSel); wl_signal_add(&m_sWLRLayerShell->events.new_surface, &Events::listen_newLayerSurface); wl_signal_add(&m_sWLROutputLayout->events.change, &Events::listen_change); wl_signal_add(&m_sWLROutputMgr->events.apply, &Events::listen_outputMgrApply); wl_signal_add(&m_sWLROutputMgr->events.test, &Events::listen_outputMgrTest); } void CCompositor::startCompositor() { // Init all the managers BEFORE we start with the wayland server so that ALL of the stuff is initialized // properly and we dont get any bad mem reads. // Debug::log(LOG, "Creating the KeybindManager!"); g_pKeybindManager = std::make_unique(); Debug::log(LOG, "Creating the ConfigManager!"); g_pConfigManager = std::make_unique(); Debug::log(LOG, "Creating the ThreadManager!"); g_pThreadManager = std::make_unique(); Debug::log(LOG, "Creating the InputManager!"); g_pInputManager = std::make_unique(); Debug::log(LOG, "Creating the HyprRenderer!"); g_pHyprRenderer = std::make_unique(); Debug::log(LOG, "Creating the XWaylandManager!"); g_pXWaylandManager = std::make_unique(); Debug::log(LOG, "Creating the LayoutManager!"); g_pLayoutManager = std::make_unique(); // // initAllSignals(); m_szWLDisplaySocket = wl_display_add_socket_auto(m_sWLDisplay); if (!m_szWLDisplaySocket) { Debug::log(CRIT, "m_szWLDisplaySocket NULL!"); wlr_backend_destroy(m_sWLRBackend); RIP("m_szWLDisplaySocket NULL!"); } setenv("WAYLAND_DISPLAY", m_szWLDisplaySocket, 1); signal(SIGPIPE, SIG_IGN); Debug::log(LOG, "Running on WAYLAND_DISPLAY: %s", m_szWLDisplaySocket); if (!wlr_backend_start(m_sWLRBackend)) { Debug::log(CRIT, "Backend did not start!"); wlr_backend_destroy(m_sWLRBackend); wl_display_destroy(m_sWLDisplay); RIP("Backend did not start!"); } wlr_xcursor_manager_set_cursor_image(m_sWLRXCursorMgr, "left_ptr", m_sWLRCursor); // This blocks until we are done. Debug::log(LOG, "Hyprland is ready, running the event loop!"); wl_display_run(m_sWLDisplay); } SMonitor* CCompositor::getMonitorFromID(const int& id) { for (auto& m : m_lMonitors) { if (m.ID == id) { return &m; } } return nullptr; } SMonitor* CCompositor::getMonitorFromCursor() { const auto COORDS = Vector2D(m_sWLRCursor->x, m_sWLRCursor->y); const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, COORDS.x, COORDS.y); if (!OUTPUT) { Debug::log(WARN, "getMonitorFromCursor: cursor outside monitors??"); return &m_lMonitors.front(); } for (auto& m : m_lMonitors) { if (m.output == OUTPUT) return &m; } Debug::log(LOG, "Monitor not in list??"); return &m_lMonitors.front(); } SMonitor* CCompositor::getMonitorFromVector(const Vector2D& point) { const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, point.x, point.y); if (!OUTPUT) { Debug::log(WARN, "getMonitorFromVector: vector outside monitors??"); return nullptr; } return getMonitorFromOutput(OUTPUT); } void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) { if (windowExists(pWindow)) m_lWindows.remove(*pWindow); } bool CCompositor::windowExists(CWindow* pWindow) { for (auto& w : m_lWindows) { if (&w == pWindow) return true; } return false; } CWindow* CCompositor::vectorToWindow(const Vector2D& pos) { const auto PMONITOR = getMonitorFromCursor(); for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; if (wlr_box_contains_point(&box, pos.x, pos.y)) // TODO: workspaces return &w; } return nullptr; } CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) { const auto PMONITOR = getMonitorFromCursor(); // first loop over floating cuz they're above // TODO: make an actual Z-system for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces return &w; } for (auto& w : m_lWindows) { wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y}; if (wlr_box_contains_point(&box, pos.x, pos.y)) // TODO: workspaces return &w; } return nullptr; } CWindow* CCompositor::windowFromCursor() { const auto PMONITOR = getMonitorFromCursor(); // first loop over floating cuz they're above // TODO: make an actual Z-system for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces return &w; } for (auto& w : m_lWindows) { wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y}; if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y)) // TODO: workspaces return &w; } return nullptr; } CWindow* CCompositor::windowFloatingFromCursor() { const auto PMONITOR = getMonitorFromCursor(); for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces return &w; } return nullptr; } SMonitor* CCompositor::getMonitorFromOutput(wlr_output* out) { for (auto& m : m_lMonitors) { if (m.output == out) { return &m; } } return nullptr; } void CCompositor::focusWindow(CWindow* pWindow) { if (!pWindow) { wlr_seat_keyboard_notify_clear_focus(m_sWLRSeat); return; } const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow); if (m_sWLRSeat->keyboard_state.focused_surface == PWINDOWSURFACE) return; // Don't focus when already focused on this. // Unfocus last window if (m_pLastFocus && windowValidMapped(m_pLastFocus)) g_pXWaylandManager->activateSurface(g_pXWaylandManager->getWindowSurface(m_pLastFocus), false); const auto KEYBOARD = wlr_seat_get_keyboard(m_sWLRSeat); wlr_seat_keyboard_notify_enter(m_sWLRSeat, PWINDOWSURFACE, KEYBOARD->keycodes, KEYBOARD->num_keycodes, &KEYBOARD->modifiers); g_pXWaylandManager->activateSurface(PWINDOWSURFACE, true); m_pLastFocus = pWindow; Debug::log(LOG, "Set keyboard %x focus to %x, with name: %s", KEYBOARD, pWindow, pWindow->m_szTitle.c_str()); } bool CCompositor::windowValidMapped(CWindow* pWindow) { if (!windowExists(pWindow)) return false; if (pWindow->m_bIsX11 && !pWindow->m_bMappedX11) return false; if (!g_pXWaylandManager->getWindowSurface(pWindow)) return false; return true; }