#include "AnimationManager.hpp" #include "../Compositor.hpp" #include "HookSystemManager.hpp" int wlTick(void* data) { float refreshRate = g_pHyprRenderer->m_pMostHzMonitor ? g_pHyprRenderer->m_pMostHzMonitor->refreshRate : 60.f; wl_event_source_timer_update(g_pAnimationManager->m_pAnimationTick, 1000 / refreshRate); if (g_pCompositor->m_bSessionActive && g_pAnimationManager && g_pHookSystem && std::ranges::any_of(g_pCompositor->m_vMonitors, [](const auto& mon) { return mon->m_bEnabled && mon->output; })) { g_pAnimationManager->tick(); EMIT_HOOK_EVENT("tick", nullptr); } return 0; } CAnimationManager::CAnimationManager() { std::vector points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)}; m_mBezierCurves["default"].setup(&points); m_pAnimationTick = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, &wlTick, nullptr); wl_event_source_timer_update(m_pAnimationTick, 1); } void CAnimationManager::removeAllBeziers() { m_mBezierCurves.clear(); // add the default one std::vector points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)}; m_mBezierCurves["default"].setup(&points); } void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) { std::vector points = {p1, p2}; m_mBezierCurves[name].setup(&points); } void CAnimationManager::tick() { static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now(); m_fLastTickTime = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0; lastTick = std::chrono::high_resolution_clock::now(); bool animGlobalDisabled = false; static auto* const PANIMENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue; if (!*PANIMENABLED) animGlobalDisabled = true; static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue; static auto* const PSHADOWSENABLED = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue; const auto DEFAULTBEZIER = m_mBezierCurves.find("default"); std::vector animationEndedVars; for (auto& av : m_lAnimatedVariables) { // first of all, check if we need to update it at all // TODO: this has a 100% cache miss rate, maybe move active avars to a separate vec if (!av->m_bIsBeingAnimated) continue; if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) { av->warp(false); continue; } // get the spent % (0 - 1) const float SPENT = av->getPercent(); // window stuff const auto PWINDOW = (CWindow*)av->m_pWindow; const auto PWORKSPACE = (CWorkspace*)av->m_pWorkspace; const auto PLAYER = (SLayerSurface*)av->m_pLayer; CMonitor* PMONITOR = nullptr; bool animationsDisabled = animGlobalDisabled; wlr_box WLRBOXPREV = {0, 0, 0, 0}; if (PWINDOW) { WLRBOXPREV = PWINDOW->getFullWindowBoundingBox(); PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID); if (!PMONITOR) continue; animationsDisabled = animationsDisabled || PWINDOW->m_sAdditionalConfigData.forceNoAnims; } else if (PWORKSPACE) { PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID); if (!PMONITOR) continue; WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y}; } else if (PLAYER) { WLRBOXPREV = PLAYER->geometry; PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f); if (!PMONITOR) continue; animationsDisabled = animationsDisabled || PLAYER->noAnimations; } const bool VISIBLE = PWINDOW ? g_pCompositor->isWorkspaceVisible(PWINDOW->m_iWorkspaceID) : true; // beziers are with a switch unforto // TODO: maybe do something cleaner switch (av->m_eVarType) { case AVARTYPE_FLOAT: { // for disabled anims just warp if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) { av->warp(false); break; } if (SPENT >= 1.f || av->m_fBegun == av->m_fGoal) { av->warp(false); break; } const auto DELTA = av->m_fGoal - av->m_fBegun; const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier); if (BEZIER != m_mBezierCurves.end()) av->m_fValue = av->m_fBegun + BEZIER->second.getYForPoint(SPENT) * DELTA; else av->m_fValue = av->m_fBegun + DEFAULTBEZIER->second.getYForPoint(SPENT) * DELTA; break; } case AVARTYPE_VECTOR: { // for disabled anims just warp if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) { av->warp(false); break; } if (SPENT >= 1.f || av->m_vBegun == av->m_vGoal) { av->warp(false); break; } const auto DELTA = av->m_vGoal - av->m_vBegun; const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier); if (BEZIER != m_mBezierCurves.end()) av->m_vValue = av->m_vBegun + DELTA * BEZIER->second.getYForPoint(SPENT); else av->m_vValue = av->m_vBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT); break; } case AVARTYPE_COLOR: { // for disabled anims just warp if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) { av->warp(false); break; } if (SPENT >= 1.f || av->m_cBegun == av->m_cGoal) { av->warp(false); break; } const auto DELTA = av->m_cGoal - av->m_cBegun; const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier); if (BEZIER != m_mBezierCurves.end()) av->m_cValue = av->m_cBegun + DELTA * BEZIER->second.getYForPoint(SPENT); else av->m_cValue = av->m_cBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT); break; } default: { ; } } // set size and pos if valid, but only if damage policy entire (dont if border for example) if (g_pCompositor->windowValidMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && PWINDOW->m_iX11Type != 2) g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv()); // check if we did not finish animating. If so, trigger onAnimationEnd. if (!av->isBeingAnimated()) animationEndedVars.push_back(av); // lastly, handle damage, but only if whatever we are animating is visible. if (!VISIBLE) continue; if (av->m_fUpdateCallback) av->m_fUpdateCallback(av); switch (av->m_eDamagePolicy) { case AVARDAMAGE_ENTIRE: { g_pHyprRenderer->damageBox(&WLRBOXPREV); if (PWINDOW) { PWINDOW->updateWindowDecos(); g_pHyprRenderer->damageWindow(PWINDOW); } else if (PWORKSPACE) { for (auto& w : g_pCompositor->m_vWindows) { if (!w->m_bIsMapped || w->isHidden()) continue; if (w->m_iWorkspaceID != PWORKSPACE->m_iID) continue; w->updateWindowDecos(); } } else if (PLAYER) { if (PLAYER->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || PLAYER->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR); } break; } case AVARDAMAGE_BORDER: { RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!"); // damage only the border. static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue; const auto ROUNDINGSIZE = *PROUNDING + 1; const auto BORDERSIZE = *PBORDERSIZE; // damage for old box g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height + 2 * BORDERSIZE); // left g_pHyprRenderer->damageBox(WLRBOXPREV.x + WLRBOXPREV.width - ROUNDINGSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height + 2 * BORDERSIZE); // right g_pHyprRenderer->damageBox(WLRBOXPREV.x, WLRBOXPREV.y + WLRBOXPREV.height - ROUNDINGSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom // damage for new box const wlr_box WLRBOXNEW = {PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y}; g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // left g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // right g_pHyprRenderer->damageBox(WLRBOXNEW.x, WLRBOXNEW.y + WLRBOXNEW.height - ROUNDINGSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom break; } case AVARDAMAGE_SHADOW: { RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!"); static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue; const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW); if (PDECO) { const auto EXTENTS = PDECO->getWindowDecorationExtents(); wlr_box dmg = {PWINDOW->m_vRealPosition.vec().x - EXTENTS.topLeft.x, PWINDOW->m_vRealPosition.vec().y - EXTENTS.topLeft.y, PWINDOW->m_vRealSize.vec().x + EXTENTS.topLeft.x + EXTENTS.bottomRight.x, PWINDOW->m_vRealSize.vec().y + EXTENTS.topLeft.y + EXTENTS.bottomRight.y}; if (!*PSHADOWIGNOREWINDOW) { // easy, damage the entire box g_pHyprRenderer->damageBox(&dmg); } else { CRegion rg{dmg.x, dmg.y, dmg.width, dmg.height}; CRegion wb{PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y}; rg.subtract(wb); g_pHyprRenderer->damageRegion(rg); } } break; } default: { break; } } // manually schedule a frame if (PMONITOR) g_pCompositor->scheduleFrameForMonitor(PMONITOR); } // do it here, because if this alters the animation vars deque we would be in trouble above. for (auto& ave : animationEndedVars) { ave->onAnimationEnd(); } } bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) { return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f; } bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) { return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f; } bool CAnimationManager::deltaSmallToFlip(const float& a, const float& b) { return std::abs(a - b) < 0.5f; } bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) { return a.x == b.x && a.y == b.y; } bool CAnimationManager::deltazero(const float& a, const float& b) { return a == b; } bool CAnimationManager::deltazero(const CColor& a, const CColor& b) { return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; } bool CAnimationManager::bezierExists(const std::string& bezier) { for (auto& [bc, bz] : m_mBezierCurves) { if (bc == bezier) return true; } return false; } // // Anims // // void CAnimationManager::animationPopin(CWindow* pWindow, bool close, float minPerc) { const auto GOALPOS = pWindow->m_vRealPosition.goalv(); const auto GOALSIZE = pWindow->m_vRealSize.goalv(); if (!close) { pWindow->m_vRealSize.setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y})); pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_vValue / 2.f); } else { pWindow->m_vRealSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}); pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_vGoal / 2.f; } } void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) { pWindow->m_vRealSize.warp(false); // size we preserve in slide const auto GOALPOS = pWindow->m_vRealPosition.goalv(); const auto GOALSIZE = pWindow->m_vRealSize.goalv(); const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); Vector2D posOffset; if (force != "") { if (force == "bottom") posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y); else if (force == "left") posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0); else if (force == "right") posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0); else posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y); if (!close) pWindow->m_vRealPosition.setValue(posOffset); else pWindow->m_vRealPosition = posOffset; return; } const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f; // check sides it touches const bool DISPLAYLEFT = STICKS(pWindow->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x); const bool DISPLAYRIGHT = STICKS(pWindow->m_vPosition.x + pWindow->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x); const bool DISPLAYTOP = STICKS(pWindow->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y); const bool DISPLAYBOTTOM = STICKS(pWindow->m_vPosition.y + pWindow->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y); if (DISPLAYBOTTOM && DISPLAYTOP) { if (DISPLAYLEFT && DISPLAYRIGHT) { posOffset = GOALPOS + Vector2D(0, GOALSIZE.y); } else if (DISPLAYLEFT) { posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0); } else { posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0); } } else if (DISPLAYTOP) { posOffset = GOALPOS - Vector2D(0, GOALSIZE.y); } else if (DISPLAYBOTTOM) { posOffset = GOALPOS + Vector2D(0, GOALSIZE.y); } else { if (MIDPOINT.y > PMONITOR->vecPosition.y + PMONITOR->vecSize.y / 2.f) posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y); else posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y); } if (!close) pWindow->m_vRealPosition.setValue(posOffset); else pWindow->m_vRealPosition = posOffset; } void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) { if (!close) { pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn"); pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn"); pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeIn"); } else { pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut"); pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut"); pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeOut"); } auto ANIMSTYLE = pWindow->m_vRealPosition.m_pConfig->pValues->internalStyle; transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower); // if the window is not being animated, that means the layout set a fixed size for it, don't animate. if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated()) return; // if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked if (!pWindow->m_vRealPosition.m_pConfig->pValues->internalEnabled) return; if (pWindow->m_sAdditionalConfigData.animationStyle != "") { // the window has config'd special anim if (pWindow->m_sAdditionalConfigData.animationStyle.find("slide") == 0) { if (pWindow->m_sAdditionalConfigData.animationStyle.contains(' ')) { // has a direction animationSlide(pWindow, pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find(' ') + 1), close); } else { animationSlide(pWindow, "", close); } } else { // anim popin, fallback float minPerc = 0.f; if (pWindow->m_sAdditionalConfigData.animationStyle.find("%") != std::string::npos) { try { auto percstr = pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find_last_of(' ')); minPerc = std::stoi(percstr.substr(0, percstr.length() - 1)); } catch (std::exception& e) { ; // oops } } animationPopin(pWindow, close, minPerc / 100.f); } } else { if (ANIMSTYLE == "slide") { animationSlide(pWindow, "", close); } else { // anim popin, fallback float minPerc = 0.f; if (ANIMSTYLE.find("%") != 0) { try { auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' ')); minPerc = std::stoi(percstr.substr(0, percstr.length() - 1)); } catch (std::exception& e) { ; // oops } } animationPopin(pWindow, close, minPerc / 100.f); } } } std::string CAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) { if (config.find("window") == 0) { if (style == "slide") { return ""; } else if (style.find("popin") == 0) { // try parsing float minPerc = 0.f; if (style.find("%") != std::string::npos) { try { auto percstr = style.substr(style.find_last_of(' ')); minPerc = std::stoi(percstr.substr(0, percstr.length() - 1)); } catch (std::exception& e) { return "invalid minperc"; } return ""; } minPerc; // fix warning return ""; } return "unknown style"; } else if (config == "workspaces" || config == "specialWorkspace") { if (style == "slide" || style == "slidevert" || style == "fade") return ""; return "unknown style"; } else if (config == "borderangle") { if (style == "loop" || style == "once") return ""; return "unknown style"; } else { return "animation has no styles"; } return ""; } CBezierCurve* CAnimationManager::getBezier(const std::string& name) { const auto BEZIER = std::find_if(m_mBezierCurves.begin(), m_mBezierCurves.end(), [&](const auto& other) { return other.first == name; }); return BEZIER == m_mBezierCurves.end() ? &m_mBezierCurves["default"] : &BEZIER->second; } std::unordered_map CAnimationManager::getAllBeziers() { return m_mBezierCurves; }