#include "IHyprWindowDecoration.hpp" #include "../../Window.hpp" IHyprWindowDecoration::IHyprWindowDecoration(CWindow* pWindow) { m_pWindow = pWindow; } IHyprWindowDecoration::~IHyprWindowDecoration() {} SWindowDecorationExtents IHyprWindowDecoration::getWindowDecorationReservedArea() { return SWindowDecorationExtents{}; } CRegion IHyprWindowDecoration::getWindowDecorationRegion() { const SWindowDecorationExtents RESERVED = getWindowDecorationReservedArea(); const int BORDERSIZE = m_pWindow->getRealBorderSize(); return CRegion(m_pWindow->m_vRealPosition.vec().x - (BORDERSIZE + RESERVED.topLeft.x) * (int)(RESERVED.topLeft.x != 0), m_pWindow->m_vRealPosition.vec().y - (BORDERSIZE + RESERVED.topLeft.y) * (int)(RESERVED.topLeft.y != 0), m_pWindow->m_vRealSize.vec().x + (BORDERSIZE + RESERVED.topLeft.x) * (int)(RESERVED.topLeft.x != 0) + (BORDERSIZE + RESERVED.bottomRight.x) * (int)(RESERVED.bottomRight.x != 0), m_pWindow->m_vRealSize.vec().y + (BORDERSIZE + RESERVED.topLeft.y) * (int)(RESERVED.topLeft.y != 0) + (BORDERSIZE + RESERVED.bottomRight.y) * (int)(RESERVED.bottomRight.y != 0)) .subtract(CRegion(m_pWindow->m_vRealPosition.vec().x - BORDERSIZE, m_pWindow->m_vRealPosition.vec().y - BORDERSIZE, m_pWindow->m_vRealSize.vec().x + 2 * BORDERSIZE, m_pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE)); } bool IHyprWindowDecoration::allowsInput() { return false; }