#include "InputManager.hpp" #include "../Compositor.hpp" void CInputManager::onMouseMoved(wlr_event_pointer_motion* e) { // TODO: sensitivity float sensitivity = 0.25f; m_vMouseCoords = m_vMouseCoords + Vector2D(e->delta_x * sensitivity, e->delta_y * sensitivity); if (m_vMouseCoords.floor() != m_vWLRMouseCoords) { Vector2D delta = m_vMouseCoords - m_vWLRMouseCoords; m_vWLRMouseCoords = m_vMouseCoords.floor(); wlr_cursor_move(g_pCompositor->m_sWLRCursor, e->device, delta.floor().x, delta.floor().y); } if (e->time_msec) wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat); g_pCompositor->focusWindow(g_pCompositor->vectorToWindow(getMouseCoordsInternal())); // todo: pointer } void CInputManager::onMouseWarp(wlr_event_pointer_motion_absolute* e) { wlr_cursor_warp_absolute(g_pCompositor->m_sWLRCursor, e->device, e->x, e->y); if (e->time_msec) wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat); } void CInputManager::onMouseButton(wlr_event_pointer_button* e) { wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat); switch (e->state) { case WLR_BUTTON_PRESSED: // todo: keybinds break; case WLR_BUTTON_RELEASED: // todo: keybinds break; } // notify app if we didnt handle it wlr_seat_pointer_notify_button(g_pCompositor->m_sWLRSeat, e->time_msec, e->button, e->state); } Vector2D CInputManager::getMouseCoordsInternal() { return m_vMouseCoords; } void CInputManager::newKeyboard(wlr_input_device* keyboard) { m_dKeyboards.push_back(SKeyboard()); const auto PNEWKEYBOARD = &m_dKeyboards.back(); PNEWKEYBOARD->keyboard = keyboard; xkb_rule_names rules; const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS); const auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS); wlr_keyboard_set_keymap(keyboard->keyboard, KEYMAP); xkb_keymap_unref(KEYMAP); xkb_context_unref(CONTEXT); wlr_keyboard_set_repeat_info(keyboard->keyboard, 25, 600); wl_signal_add(&keyboard->keyboard->events.modifiers, &PNEWKEYBOARD->listen_keyboardMod); wl_signal_add(&keyboard->keyboard->events.key, &PNEWKEYBOARD->listen_keyboardKey); wl_signal_add(&keyboard->events.destroy, &PNEWKEYBOARD->listen_keyboardDestroy); wlr_seat_set_keyboard(g_pCompositor->m_sWLRSeat, keyboard); } void CInputManager::newMouse(wlr_input_device* mouse) { if (wlr_input_device_is_libinput(mouse)) { const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(mouse); if (libinput_device_config_tap_get_finger_count(LIBINPUTDEV)) // this is for tapping (like on a laptop) libinput_device_config_tap_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_ENABLED); if (libinput_device_config_scroll_has_natural_scroll(LIBINPUTDEV)) libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV, 0 /* Natural */); } wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, mouse); } void CInputManager::onKeyboardKey(wlr_event_keyboard_key* e, SKeyboard* pKeyboard) { const auto KEYCODE = e->keycode + 8; // Because to xkbcommon it's +8 from libinput const xkb_keysym_t* keysyms; int syms = xkb_state_key_get_syms(pKeyboard->keyboard->keyboard->xkb_state, KEYCODE, &keysyms); const auto MODS = wlr_keyboard_get_modifiers(pKeyboard->keyboard->keyboard); wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat); if (e->state == WL_KEYBOARD_KEY_STATE_PRESSED) { // TODO: keybinds } wlr_seat_set_keyboard(g_pCompositor->m_sWLRSeat, pKeyboard->keyboard); wlr_seat_keyboard_notify_key(g_pCompositor->m_sWLRSeat, e->time_msec, e->keycode, e->state); } void CInputManager::onKeyboardMod(void* data, SKeyboard* pKeyboard) { wlr_seat_set_keyboard(g_pCompositor->m_sWLRSeat, pKeyboard->keyboard); wlr_seat_keyboard_notify_modifiers(g_pCompositor->m_sWLRSeat, &pKeyboard->keyboard->keyboard->modifiers); }