#include "KeybindManager.hpp" CKeybindManager::CKeybindManager() { // initialize all dispatchers m_mDispatchers["exec"] = spawn; m_mDispatchers["killactive"] = killActive; m_mDispatchers["togglefloating"] = toggleActiveFloating; m_mDispatchers["workspace"] = changeworkspace; m_mDispatchers["fullscreen"] = fullscreenActive; m_mDispatchers["movetoworkspace"] = moveActiveToWorkspace; m_mDispatchers["pseudo"] = toggleActivePseudo; m_mDispatchers["movefocus"] = moveFocusTo; m_mDispatchers["movewindow"] = moveActiveTo; m_mDispatchers["togglegroup"] = toggleGroup; m_mDispatchers["changegroupactive"] = changeGroupActive; m_mDispatchers["splitratio"] = alterSplitRatio; m_mDispatchers["focusmonitor"] = focusMonitor; } void CKeybindManager::addKeybind(SKeybind kb) { m_lKeybinds.push_back(kb); } void CKeybindManager::removeKeybind(uint32_t mod, const std::string& key) { for (auto it = m_lKeybinds.begin(); it != m_lKeybinds.end(); ++it) { if (it->modmask == mod && it->key == key) { it = m_lKeybinds.erase(it); } } } uint32_t CKeybindManager::stringToModMask(std::string mods) { uint32_t modMask = 0; if (mods.find("SHIFT") != std::string::npos) modMask |= WLR_MODIFIER_SHIFT; if (mods.find("CAPS") != std::string::npos) modMask |= WLR_MODIFIER_CAPS; if (mods.find("CTRL") != std::string::npos || mods.find("CONTROL") != std::string::npos) modMask |= WLR_MODIFIER_CTRL; if (mods.find("ALT") != std::string::npos) modMask |= WLR_MODIFIER_ALT; if (mods.find("MOD2") != std::string::npos) modMask |= WLR_MODIFIER_MOD2; if (mods.find("MOD3") != std::string::npos) modMask |= WLR_MODIFIER_MOD3; if (mods.find("SUPER") != std::string::npos || mods.find("WIN") != std::string::npos || mods.find("LOGO") != std::string::npos || mods.find("MOD4") != std::string::npos) modMask |= WLR_MODIFIER_LOGO; if (mods.find("MOD5") != std::string::npos) modMask |= WLR_MODIFIER_MOD5; return modMask; } bool CKeybindManager::handleKeybinds(const uint32_t& modmask, const xkb_keysym_t& key) { bool found = false; if (handleInternalKeybinds(key)) return true; if (g_pCompositor->m_sSeat.exclusiveClient){ Debug::log(LOG, "Not handling keybinds due to there being an exclusive inhibited client."); return false; } for (auto& k : m_lKeybinds) { if (modmask != k.modmask) continue; // oMg such performance hit!!11! // this little maneouver is gonna cost us 4µs const auto KBKEY = xkb_keysym_from_name(k.key.c_str(), XKB_KEYSYM_CASE_INSENSITIVE); const auto KBKEYUPPER = xkb_keysym_to_upper(KBKEY); // small TODO: fix 0-9 keys and other modified ones with shift if (key != KBKEY && key != KBKEYUPPER) continue; const auto DISPATCHER = m_mDispatchers.find(k.handler); // Should never happen, as we check in the ConfigManager, but oh well if (DISPATCHER == m_mDispatchers.end()) { Debug::log(ERR, "Inavlid handler in a keybind! (handler %s does not exist)", k.handler.c_str()); } else { // call the dispatcher DISPATCHER->second(k.arg); } found = true; } return found; } bool CKeybindManager::handleInternalKeybinds(xkb_keysym_t keysym) { // Handles the CTRL+ALT+FX TTY keybinds if (!(keysym >= XKB_KEY_XF86Switch_VT_1 && keysym <= XKB_KEY_XF86Switch_VT_12)) return false; const auto PSESSION = wlr_backend_get_session(g_pCompositor->m_sWLRBackend); if (PSESSION) { const auto TTY = keysym - XKB_KEY_XF86Switch_VT_1 + 1; wlr_session_change_vt(PSESSION, TTY); return true; } return false; } // Dispatchers void CKeybindManager::spawn(std::string args) { if (g_pXWaylandManager->m_sWLRXWayland) args = "WAYLAND_DISPLAY=" + std::string(g_pCompositor->m_szWLDisplaySocket) + " DISPLAY=" + std::string(g_pXWaylandManager->m_sWLRXWayland->display_name) + " " + args; else args = "WAYLAND_DISPLAY=" + std::string(g_pCompositor->m_szWLDisplaySocket) + " " + args; Debug::log(LOG, "Executing %s", args.c_str()); if (fork() == 0) { execl("/bin/sh", "/bin/sh", "-c", args.c_str(), nullptr); _exit(0); } } void CKeybindManager::killActive(std::string args) { if (g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow)) { g_pXWaylandManager->sendCloseWindow(g_pCompositor->m_pLastWindow); g_pCompositor->m_pLastFocus = nullptr; g_pCompositor->m_pLastWindow = nullptr; } g_pCompositor->focusWindow(g_pCompositor->windowFromCursor()); } void CKeybindManager::clearKeybinds() { m_lKeybinds.clear(); } void CKeybindManager::toggleActiveFloating(std::string args) { const auto ACTIVEWINDOW = g_pCompositor->m_pLastWindow; if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) { ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating; ACTIVEWINDOW->m_vRealPosition.setValue(ACTIVEWINDOW->m_vRealPosition.vec() + Vector2D(5, 5)); ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition.vec() - Vector2D(10, 10); g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW); } } void CKeybindManager::toggleActivePseudo(std::string args) { const auto ACTIVEWINDOW = g_pCompositor->m_pLastWindow; if (!g_pCompositor->windowValidMapped(ACTIVEWINDOW)) return; ACTIVEWINDOW->m_bIsPseudotiled = !ACTIVEWINDOW->m_bIsPseudotiled; g_pLayoutManager->getCurrentLayout()->recalculateWindow(ACTIVEWINDOW); } void CKeybindManager::changeworkspace(std::string args) { int workspaceToChangeTo = 0; std::string workspaceName = ""; if (args.find("name:") == 0) { const auto WORKSPACENAME = args.substr(args.find_first_of(':') + 1); const auto WORKSPACE = g_pCompositor->getWorkspaceByName(WORKSPACENAME); if (!WORKSPACE) { workspaceToChangeTo = g_pCompositor->getNextAvailableNamedWorkspace(); } else { workspaceToChangeTo = WORKSPACE->m_iID; } workspaceName = WORKSPACENAME; } else { workspaceToChangeTo = std::clamp((int)getPlusMinusKeywordResult(args, g_pCompositor->m_pLastMonitor->activeWorkspace), 1, INT_MAX); workspaceName = std::to_string(workspaceToChangeTo); } if (workspaceToChangeTo == INT_MAX) { Debug::log(ERR, "Error in changeworkspace, invalid value"); return; } // if it exists, we warp to it if (g_pCompositor->getWorkspaceByID(workspaceToChangeTo)) { const auto PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_iMonitorID); // if it's not visible, make it visible. if (!g_pCompositor->isWorkspaceVisible(workspaceToChangeTo)) { const auto OLDWORKSPACEID = PMONITOR->activeWorkspace; // change it PMONITOR->activeWorkspace = workspaceToChangeTo; // we need to move XWayland windows to narnia or otherwise they will still process our cursor and shit // and that'd be annoying as hell g_pCompositor->fixXWaylandWindowsOnWorkspace(OLDWORKSPACEID); // and fix on the new workspace g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace); // here and only here begin anim. we don't want to anim visible workspaces on other monitors. // check if anim left or right const auto ANIMTOLEFT = workspaceToChangeTo > OLDWORKSPACEID; // start anim on old workspace g_pCompositor->getWorkspaceByID(OLDWORKSPACEID)->m_vRenderOffset = Vector2D(ANIMTOLEFT ? -PMONITOR->vecSize.x : PMONITOR->vecSize.x, 0); // start anim on new workspace g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_vRenderOffset.setValueAndWarp(Vector2D(ANIMTOLEFT ? PMONITOR->vecSize.x : -PMONITOR->vecSize.x, 0)); g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_vRenderOffset = Vector2D(0, 0); } // If the monitor is not the one our cursor's at, warp to it. if (PMONITOR != g_pCompositor->getMonitorFromCursor()) { Vector2D middle = PMONITOR->vecPosition + PMONITOR->vecSize / 2.f; wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, middle.x, middle.y); } // focus the first window g_pCompositor->focusWindow(g_pCompositor->getFirstWindowOnWorkspace(workspaceToChangeTo)); // set active and deactivate all other in wlr g_pCompositor->deactivateAllWLRWorkspaces(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_pWlrHandle); wlr_ext_workspace_handle_v1_set_active(g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_pWlrHandle, true); Debug::log(LOG, "Changed to workspace %i", workspaceToChangeTo); // focus g_pInputManager->refocus(); // mark the monitor dirty g_pHyprRenderer->damageMonitor(PMONITOR); return; } // Workspace doesn't exist, create and switch const auto PMONITOR = g_pCompositor->getMonitorFromCursor(); const auto OLDWORKSPACE = PMONITOR->activeWorkspace; // get anim direction const auto ANIMTOLEFT = workspaceToChangeTo > OLDWORKSPACE; // start anim on old workspace g_pCompositor->getWorkspaceByID(OLDWORKSPACE)->m_vRenderOffset = Vector2D(ANIMTOLEFT ? -PMONITOR->vecSize.x : PMONITOR->vecSize.x, 0); g_pCompositor->m_lWorkspaces.emplace_back(PMONITOR->ID); const auto PWORKSPACE = &g_pCompositor->m_lWorkspaces.back(); // start anim on new workspace PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(ANIMTOLEFT ? PMONITOR->vecSize.x : -PMONITOR->vecSize.x, 0)); PWORKSPACE->m_vRenderOffset = Vector2D(0, 0); // We are required to set the name here immediately wlr_ext_workspace_handle_v1_set_name(PWORKSPACE->m_pWlrHandle, workspaceName.c_str()); PWORKSPACE->m_iID = workspaceToChangeTo; PWORKSPACE->m_iMonitorID = PMONITOR->ID; PWORKSPACE->m_szName = workspaceName; PMONITOR->activeWorkspace = workspaceToChangeTo; // we need to move XWayland windows to narnia or otherwise they will still process our cursor and shit // and that'd be annoying as hell g_pCompositor->fixXWaylandWindowsOnWorkspace(OLDWORKSPACE); // set active and deactivate all other g_pCompositor->deactivateAllWLRWorkspaces(PWORKSPACE->m_pWlrHandle); wlr_ext_workspace_handle_v1_set_active(PWORKSPACE->m_pWlrHandle, true); // mark the monitor dirty g_pHyprRenderer->damageMonitor(PMONITOR); // focus (clears the last) g_pInputManager->refocus(); Debug::log(LOG, "Changed to workspace %i", workspaceToChangeTo); } void CKeybindManager::fullscreenActive(std::string args) { const auto PWINDOW = g_pCompositor->m_pLastWindow; if (!g_pCompositor->windowValidMapped(PWINDOW)) return; g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(PWINDOW); g_pXWaylandManager->setWindowFullscreen(PWINDOW, PWINDOW->m_bIsFullscreen); // make all windows on the same workspace under the fullscreen window for (auto& w : g_pCompositor->m_lWindows) { if (w.m_iWorkspaceID == PWINDOW->m_iWorkspaceID) w.m_bCreatedOverFullscreen = false; } } void CKeybindManager::moveActiveToWorkspace(std::string args) { const auto PWINDOW = g_pCompositor->m_pLastWindow; if (!g_pCompositor->windowValidMapped(PWINDOW)) return; g_pLayoutManager->getCurrentLayout()->onWindowRemoved(PWINDOW); const auto OLDWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID); // hack g_pKeybindManager->changeworkspace(args); const auto PWORKSPACE = g_pCompositor->getWorkspaceByString(args); if (PWORKSPACE == OLDWORKSPACE) { Debug::log(LOG, "Not moving to workspace because it didn't change."); return; } OLDWORKSPACE->m_bHasFullscreenWindow = false; PWINDOW->m_iWorkspaceID = PWORKSPACE->m_iID; PWINDOW->m_iMonitorID = PWORKSPACE->m_iMonitorID; PWINDOW->m_bIsFullscreen = false; if (PWORKSPACE->m_bHasFullscreenWindow) { g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID)->m_bIsFullscreen = false; PWORKSPACE->m_bHasFullscreenWindow = false; } // Hack: So that the layout doesnt find our window at the cursor PWINDOW->m_vPosition = Vector2D(-42069, -42069); // Save the real position and size because the layout might set its own const auto PSAVEDSIZE = PWINDOW->m_vRealSize.vec(); const auto PSAVEDPOS = PWINDOW->m_vRealPosition.vec(); g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW); // and restore it PWINDOW->m_vRealPosition.setValue(PSAVEDPOS); PWINDOW->m_vRealSize.setValue(PSAVEDSIZE); if (PWINDOW->m_bIsFloating) { PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition); PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition); PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.vec(); } } void CKeybindManager::moveFocusTo(std::string args) { char arg = args[0]; if (!isDirection(args)) { Debug::log(ERR, "Cannot move focus in direction %c, unsupported direction. Supported: l,r,u/t,d/b", arg); return; } const auto PLASTWINDOW = g_pCompositor->m_pLastWindow; auto switchToWindow = [&](CWindow* PWINDOWTOCHANGETO) { g_pCompositor->focusWindow(PWINDOWTOCHANGETO); Vector2D middle = PWINDOWTOCHANGETO->m_vRealPosition.goalv() + PWINDOWTOCHANGETO->m_vRealSize.goalv() / 2.f; wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, middle.x, middle.y); }; if (!g_pCompositor->windowValidMapped(PLASTWINDOW)) { const auto PWINDOWTOCHANGETO = g_pCompositor->getFirstWindowOnWorkspace(g_pCompositor->m_pLastMonitor->activeWorkspace); if (!PWINDOWTOCHANGETO) return; switchToWindow(PWINDOWTOCHANGETO); return; } const auto PWINDOWTOCHANGETO = g_pCompositor->getWindowInDirection(PLASTWINDOW, arg); if (PWINDOWTOCHANGETO) { switchToWindow(PWINDOWTOCHANGETO); } else { const auto PWINDOWNEXT = g_pCompositor->getNextWindowOnWorkspace(PLASTWINDOW); if (PWINDOWNEXT) { switchToWindow(PWINDOWNEXT); } } } void CKeybindManager::moveActiveTo(std::string args) { char arg = args[0]; const auto LASTMONITOR = g_pCompositor->m_pLastMonitor; if (args.find("mon:") == 0) { // hack: save the active window const auto PACTIVE = g_pCompositor->m_pLastWindow; // monitor focusMonitor(args.substr(4)); if (LASTMONITOR == g_pCompositor->m_pLastMonitor) { Debug::log(ERR, "moveActiveTo: moving to an invalid mon"); return; } // restore the active g_pCompositor->focusWindow(PACTIVE); moveActiveToWorkspace(std::to_string(g_pCompositor->m_pLastMonitor->activeWorkspace)); return; } if (!isDirection(args)) { Debug::log(ERR, "Cannot move window in direction %c, unsupported direction. Supported: l,r,u/t,d/b", arg); return; } const auto PLASTWINDOW = g_pCompositor->m_pLastWindow; if (!g_pCompositor->windowValidMapped(PLASTWINDOW)) return; const auto PWINDOWTOCHANGETO = g_pCompositor->getWindowInDirection(PLASTWINDOW, arg); if (!g_pCompositor->windowValidMapped(PWINDOWTOCHANGETO)) return; g_pLayoutManager->getCurrentLayout()->switchWindows(PLASTWINDOW, PWINDOWTOCHANGETO); } void CKeybindManager::toggleGroup(std::string args) { g_pLayoutManager->getCurrentLayout()->toggleWindowGroup(g_pCompositor->m_pLastWindow); } void CKeybindManager::changeGroupActive(std::string args) { g_pLayoutManager->getCurrentLayout()->switchGroupWindow(g_pCompositor->m_pLastWindow); } void CKeybindManager::alterSplitRatio(std::string args) { float splitratio = 0; if (args == "+" || args == "-") { Debug::log(LOG, "alterSplitRatio: using LEGACY +/-, consider switching to the Hyprland syntax."); splitratio = (args == "+" ? 0.05f : -0.05f); } if (splitratio == 0) { splitratio = getPlusMinusKeywordResult(args, 0); } if (splitratio == INT_MAX) { Debug::log(ERR, "Splitratio invalid in alterSplitRatio!"); return; } const auto PLASTWINDOW = g_pCompositor->m_pLastWindow; if (!g_pCompositor->windowValidMapped(PLASTWINDOW)) return; g_pLayoutManager->getCurrentLayout()->alterSplitRatioBy(PLASTWINDOW, splitratio); } void CKeybindManager::focusMonitor(std::string arg) { if (isNumber(arg)) { // change by ID int monID = -1; try { monID = std::stoi(arg); } catch (std::exception& e) { // shouldn't happen but jic Debug::log(ERR, "Error in focusMonitor: invalid num"); } if (monID > -1 && monID < (int)g_pCompositor->m_lMonitors.size()) { changeworkspace(std::to_string(g_pCompositor->getMonitorFromID(monID)->activeWorkspace)); } else { Debug::log(ERR, "Error in focusMonitor: invalid arg 1"); } } else { if (isDirection(arg)) { const auto PMONITOR = g_pCompositor->getMonitorInDirection(arg[0]); if (PMONITOR) { changeworkspace(std::to_string(PMONITOR->activeWorkspace)); return; } } else { for (auto& m : g_pCompositor->m_lMonitors) { if (m.szName == arg) { changeworkspace(std::to_string(m.activeWorkspace)); return; } } } Debug::log(ERR, "Error in focusMonitor: no such monitor"); } }