#include "IHyprLayout.hpp" #include "../defines.hpp" #include "../Compositor.hpp" void IHyprLayout::onWindowCreated(CWindow* pWindow) { if (pWindow->m_bIsFloating) { onWindowCreatedFloating(pWindow); } else { onWindowCreatedTiling(pWindow); } } void IHyprLayout::onWindowRemoved(CWindow* pWindow) { if (pWindow->m_bIsFloating) { onWindowRemovedFloating(pWindow); } else { onWindowRemovedTiling(pWindow); } } void IHyprLayout::onWindowRemovedFloating(CWindow* pWindow) { return; // no-op } void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) { wlr_box desiredGeometry = {0}; g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry); const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); if (!PMONITOR) { Debug::log(ERR, "Window %x (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str()); return; } if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) { const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow); pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height); pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f); } else { // we respect the size. pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height); // check if it's on the correct monitor! Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f; // TODO: detect a popup in a more consistent way. if ((desiredGeometry.x == 0 && desiredGeometry.y == 0)) { // if it's not, fall back to the center placement pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f); } else { // if it is, we respect where it wants to put itself, but apply monitor offset if outside // most of these are popups if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) { pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition; } else { pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y); } } } if (pWindow->m_bX11DoesntWantBorders) { pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv()); pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv()); } if (pWindow->m_iX11Type != 2) { g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv()); g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace); g_pCompositor->moveWindowToTop(pWindow); } } void IHyprLayout::onBeginDragWindow() { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; m_vBeginDragSizeXY = Vector2D(); // Window will be floating. Let's check if it's valid. It should be, but I don't like crashing. if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) { Debug::log(ERR, "Dragging attempted on an invalid window!"); return; } if (DRAGGINGWINDOW->m_bIsFullscreen) { Debug::log(LOG, "Rejecting drag on a fullscreen window."); return; } const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(DRAGGINGWINDOW->m_iWorkspaceID); if (PWORKSPACE->m_bHasFullscreenWindow) { Debug::log(LOG, "Rejecting drag on a fullscreen workspace."); return; } DRAGGINGWINDOW->m_bDraggingTiled = false; if (!DRAGGINGWINDOW->m_bIsFloating) { if (g_pInputManager->dragButton == BTN_LEFT) { changeWindowFloatingMode(DRAGGINGWINDOW); DRAGGINGWINDOW->m_bIsFloating = true; DRAGGINGWINDOW->m_bDraggingTiled = true; } } m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal(); m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.vec(); m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.vec(); m_vLastDragXY = m_vBeginDragXY; g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); } void IHyprLayout::onEndDragWindow() { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) return; if (DRAGGINGWINDOW->m_bDraggingTiled) { DRAGGINGWINDOW->m_bIsFloating = false; changeWindowFloatingMode(DRAGGINGWINDOW); } g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); } void IHyprLayout::onMouseMove(const Vector2D& mousePos) { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; // Window invalid or drag begin size 0,0 meaning we rejected it. if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) { g_pInputManager->currentlyDraggedWindow = nullptr; return; } const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y); const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y); if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f) return; m_vLastDragXY = mousePos; g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); if (g_pInputManager->dragButton == BTN_LEFT) { DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA); DRAGGINGWINDOW->updateWindowDecos(); g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv()); } else { if (DRAGGINGWINDOW->m_bIsFloating) { DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA); DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999))); DRAGGINGWINDOW->updateWindowDecos(); g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv()); } else { resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW); } } // get middle point Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f; // and check its monitor const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle); if (PMONITOR) { DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID; DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace; } g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); } void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) { if (pWindow->m_bIsFullscreen) { Debug::log(LOG, "Rejecting a change float order because window is fullscreen."); // restore its' floating mode pWindow->m_bIsFloating = !pWindow->m_bIsFloating; return; } const auto TILED = isWindowTiled(pWindow); if (!TILED) { const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.vec() + pWindow->m_vRealSize.vec() / 2.f); pWindow->m_iMonitorID = PNEWMON->ID; pWindow->m_iWorkspaceID = PNEWMON->activeWorkspace; // save real pos cuz the func applies the default 5,5 mid const auto PSAVEDPOS = pWindow->m_vRealPosition.vec(); const auto PSAVEDSIZE = pWindow->m_vRealSize.vec(); // if the window is pseudo, update its size pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec(); onWindowCreatedTiling(pWindow); pWindow->m_vRealPosition.setValue(PSAVEDPOS); pWindow->m_vRealSize.setValue(PSAVEDSIZE); // fix pseudo leaving artifacts g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID)); } else { pWindow->m_vSize = pWindow->m_vRealSize.vec(); pWindow->m_vPosition = pWindow->m_vRealPosition.vec(); onWindowRemovedTiling(pWindow); g_pCompositor->moveWindowToTop(pWindow); const auto POS = pWindow->m_vRealPosition.goalv(); const auto SIZ = pWindow->m_vRealSize.goalv(); pWindow->m_vRealPosition.setValueAndWarp(POS + Vector2D(5, 5)); pWindow->m_vRealSize.setValueAndWarp(SIZ - Vector2D(10, 10)); pWindow->m_vRealPosition = POS; pWindow->m_vRealSize = SIZ; g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID)); } } void IHyprLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) { const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow; if (!g_pCompositor->windowValidMapped(PWINDOW)) return; if (!PWINDOW->m_bIsFloating) { Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!"); return; } PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta; g_pHyprRenderer->damageWindow(PWINDOW); }