#pragma once #include "../defines.hpp" #include #include #include "../helpers/AnimatedVariable.hpp" #include "../helpers/BezierCurve.hpp" #include "../helpers/Timer.hpp" #include "eventLoop/EventLoopTimer.hpp" class CWindow; class CAnimationManager { public: CAnimationManager(); void tick(); bool shouldTickForNext(); void onTicked(); void scheduleTick(); void addBezierWithName(std::string, const Vector2D&, const Vector2D&); void removeAllBeziers(); void onWindowPostCreateClose(PHLWINDOW, bool close = false); bool bezierExists(const std::string&); CBezierCurve* getBezier(const std::string&); std::string styleValidInConfigVar(const std::string&, const std::string&); std::unordered_map getAllBeziers(); std::vector m_vAnimatedVariables; std::vector m_vActiveAnimatedVariables; SP m_pAnimationTimer; float m_fLastTickTime; // in ms private: bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b); bool deltaSmallToFlip(const CColor& a, const CColor& b); bool deltaSmallToFlip(const float& a, const float& b); bool deltazero(const Vector2D& a, const Vector2D& b); bool deltazero(const CColor& a, const CColor& b); bool deltazero(const float& a, const float& b); std::unordered_map m_mBezierCurves; bool m_bTickScheduled = false; // Anim stuff void animationPopin(PHLWINDOW, bool close = false, float minPerc = 0.f); void animationSlide(PHLWINDOW, std::string force = "", bool close = false); }; inline std::unique_ptr g_pAnimationManager;