#include "Events.hpp" #include "../Compositor.hpp" #include "../helpers/WLClasses.hpp" #include "../managers/input/InputManager.hpp" #include "../render/Renderer.hpp" // ---------------------------------------------------- // // _____ ________ _______ _____ ______ _____ // // | __ \| ____\ \ / /_ _/ ____| ____|/ ____| // // | | | | |__ \ \ / / | || | | |__ | (___ // // | | | | __| \ \/ / | || | | __| \___ \ // // | |__| | |____ \ / _| || |____| |____ ____) | // // |_____/|______| \/ |_____\_____|______|_____/ // // // // ---------------------------------------------------- // void Events::listener_newInput(wl_listener* listener, void* data) { const auto DEVICE = (wlr_input_device*)data; switch (DEVICE->type) { case WLR_INPUT_DEVICE_KEYBOARD: Debug::log(LOG, "Attached a keyboard with name {}", DEVICE->name); //g_pInputManager->newKeyboard(DEVICE); break; case WLR_INPUT_DEVICE_POINTER: Debug::log(LOG, "Attached a mouse with name {}", DEVICE->name); //g_pInputManager->newMouse(DEVICE); break; case WLR_INPUT_DEVICE_TOUCH: Debug::log(LOG, "Attached a touch device with name {}", DEVICE->name); // g_pInputManager->newTouchDevice(DEVICE); break; case WLR_INPUT_DEVICE_TABLET: Debug::log(LOG, "Attached a tablet with name {}", DEVICE->name); g_pInputManager->newTablet(DEVICE); break; case WLR_INPUT_DEVICE_TABLET_PAD: Debug::log(LOG, "Attached a tablet pad with name {}", DEVICE->name); g_pInputManager->newTabletPad(DEVICE); break; case WLR_INPUT_DEVICE_SWITCH: Debug::log(LOG, "Attached a switch device with name {}", DEVICE->name); // g_pInputManager->newSwitch(DEVICE); break; default: Debug::log(WARN, "Unrecognized input device plugged in: {}", DEVICE->name); break; } g_pInputManager->updateCapabilities(); }