#pragma once #include "IHyprLayout.hpp" #include #include class CHyprDwindleLayout; struct SDwindleNodeData { SDwindleNodeData* pParent = nullptr; bool isNode = false; CWindow* pWindow = nullptr; std::array children = { nullptr, nullptr }; bool splitTop = false; // for preserve_split bool isGroup = false; int groupMemberActive = 0; std::deque groupMembers; SDwindleNodeData* pGroupParent = nullptr; Vector2D position; Vector2D size; int workspaceID = -1; float splitRatio = 1.f; // For list lookup bool operator==(const SDwindleNodeData& rhs) { return pWindow == rhs.pWindow && workspaceID == rhs.workspaceID && position == rhs.position && size == rhs.size && pParent == rhs.pParent && children[0] == rhs.children[0] && children[1] == rhs.children[1]; } void recalcSizePosRecursive(); void getAllChildrenRecursive(std::deque*); CHyprDwindleLayout* layout = nullptr; }; class CHyprDwindleLayout : public IHyprLayout { public: virtual void onWindowCreated(CWindow*); virtual void onWindowRemoved(CWindow*); virtual void recalculateMonitor(const int&); virtual void recalculateWindow(CWindow*); virtual void changeWindowFloatingMode(CWindow*); virtual void onBeginDragWindow(); virtual void onEndDragWindow(); virtual void onMouseMove(const Vector2D&); virtual void onWindowCreatedFloating(CWindow*); virtual void fullscreenRequestForWindow(CWindow*); virtual void layoutMessage(SLayoutMessageHeader, std::string); virtual SWindowRenderLayoutHints requestRenderHints(CWindow*); virtual void switchWindows(CWindow*, CWindow*); virtual void alterSplitRatioBy(CWindow*, float); private: std::list m_lDwindleNodesData; Vector2D m_vBeginDragXY; Vector2D m_vLastDragXY; Vector2D m_vBeginDragPositionXY; Vector2D m_vBeginDragSizeXY; int getNodesOnWorkspace(const int&); void applyNodeDataToWindow(SDwindleNodeData*); SDwindleNodeData* getNodeFromWindow(CWindow*); SDwindleNodeData* getFirstNodeOnWorkspace(const int&); SDwindleNodeData* getMasterNodeOnWorkspace(const int&); void toggleWindowGroup(CWindow*); void switchGroupWindow(CWindow*); void toggleSplit(CWindow*); friend struct SDwindleNodeData; };