#pragma once #include "Framebuffer.hpp" // A window transformer can be attached to a window. // If any is attached, Hyprland will render the window to a separate fb, then call the transform() func with it, // and finally render it back to the main fb after all transformers pass. class IWindowTransformer { public: // called by Hyprland. For more data about what is being rendered, inspect render data. // returns the out fb. virtual CFramebuffer* transform(CFramebuffer* in) = 0; };