#include "Constraint.hpp" #include "WLSurface.hpp" #include "../Compositor.hpp" CConstraint::CConstraint(wlr_pointer_constraint_v1* constraint, CWLSurface* owner) : m_pOwner(owner), m_pConstraint(constraint) { initSignals(); m_vCursorPosOnActivate = g_pInputManager->getMouseCoordsInternal(); g_pInputManager->m_vConstraints.push_back(this); if (g_pCompositor->m_pLastFocus == m_pOwner->wlr()) activate(); } CConstraint::~CConstraint() { std::erase(g_pInputManager->m_vConstraints, this); } static void onConstraintDestroy(void* owner, void* data) { const auto CONSTRAINT = (CConstraint*)owner; CONSTRAINT->onDestroy(); } static void onConstraintSetRegion(void* owner, void* data) { const auto CONSTRAINT = (CConstraint*)owner; CONSTRAINT->onSetRegion(); } void CConstraint::initSignals() { hyprListener_setConstraintRegion.initCallback(&m_pConstraint->events.set_region, ::onConstraintSetRegion, this, "CConstraint"); hyprListener_destroyConstraint.initCallback(&m_pConstraint->events.destroy, ::onConstraintDestroy, this, "CConstraint"); } void CConstraint::onDestroy() { if (active()) deactivate(); // this is us m_pOwner->m_pConstraint.reset(); } void CConstraint::onSetRegion() { if (!m_bActive) return; m_rRegion.set(&m_pConstraint->region); m_vPositionHint = m_rRegion.closestPoint(m_vPositionHint); g_pInputManager->simulateMouseMovement(); // to warp the cursor if anything's amiss } void CConstraint::onCommit() { if (!m_bActive) return; const auto COMMITTED = m_pConstraint->current.committed; if (COMMITTED & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) { m_bHintSet = true; m_vPositionHint = {m_pConstraint->current.cursor_hint.x, m_pConstraint->current.cursor_hint.y}; g_pInputManager->simulateMouseMovement(); } if (COMMITTED & WLR_POINTER_CONSTRAINT_V1_STATE_REGION) onSetRegion(); } CRegion CConstraint::logicConstraintRegion() { CRegion rg = m_rRegion; const auto SURFBOX = m_pOwner->getSurfaceBoxGlobal(); const auto CONSTRAINTPOS = SURFBOX.has_value() ? SURFBOX->pos() : Vector2D{}; rg.translate(CONSTRAINTPOS); return rg; } CWLSurface* CConstraint::owner() { return m_pOwner; } bool CConstraint::isLocked() { return m_pConstraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED; } Vector2D CConstraint::logicPositionHint() { const auto SURFBOX = m_pOwner->getSurfaceBoxGlobal(); const auto CONSTRAINTPOS = SURFBOX.has_value() ? SURFBOX->pos() : Vector2D{}; return m_bHintSet ? CONSTRAINTPOS + m_vPositionHint : m_vCursorPosOnActivate; } void CConstraint::deactivate() { if (!m_bActive) return; wlr_pointer_constraint_v1_send_deactivated(m_pConstraint); m_bActive = false; g_pCompositor->warpCursorTo(logicPositionHint(), true); if (m_pConstraint->lifetime == ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ONESHOT) m_bDead = true; } void CConstraint::activate() { if (m_bActive || m_bDead) return; // TODO: hack, probably not a super duper great idea if (g_pCompositor->m_sSeat.seat->pointer_state.focused_surface != m_pOwner->wlr()) { const auto SURFBOX = m_pOwner->getSurfaceBoxGlobal(); const auto LOCAL = SURFBOX.has_value() ? logicPositionHint() - SURFBOX->pos() : Vector2D{}; wlr_seat_pointer_enter(g_pCompositor->m_sSeat.seat, m_pOwner->wlr(), LOCAL.x, LOCAL.y); } g_pCompositor->warpCursorTo(logicPositionHint(), true); wlr_pointer_constraint_v1_send_activated(m_pConstraint); m_bActive = true; } bool CConstraint::active() { return m_bActive; }