#include "AnimationManager.hpp" #include "../Compositor.hpp" CAnimationManager::CAnimationManager() { std::vector points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)}; m_mBezierCurves["default"].setup(&points); } void CAnimationManager::removeAllBeziers() { m_mBezierCurves.clear(); // add the default one std::vector points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)}; m_mBezierCurves["default"].setup(&points); } void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) { std::vector points = {p1, p2}; m_mBezierCurves[name].setup(&points); } void CAnimationManager::tick() { bool animationsDisabled = false; if (!g_pConfigManager->getInt("animations:enabled")) animationsDisabled = true; const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed"); const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto BEZIERSTR = g_pConfigManager->getString("animations:curve"); auto DEFAULTBEZIER = m_mBezierCurves.find(BEZIERSTR); if (DEFAULTBEZIER == m_mBezierCurves.end()) DEFAULTBEZIER = m_mBezierCurves.find("default"); for (auto& av : m_lAnimatedVariables) { // get speed const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed; // window stuff const auto PWINDOW = (CWindow*)av->m_pWindow; const auto PWORKSPACE = (CWorkspace*)av->m_pWorkspace; const auto PLAYER = (SLayerSurface*)av->m_pLayer; wlr_box WLRBOXPREV = {0,0,0,0}; if (PWINDOW) { WLRBOXPREV = {(int)PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, (int)PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, (int)PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, (int)PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2}; } else if (PWORKSPACE) { const auto PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID); WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y}; } else if (PLAYER) { WLRBOXPREV = PLAYER->geometry; } // check if it's disabled, if so, warp if (av->m_pEnabled == 0 || animationsDisabled) { av->warp(); g_pHyprRenderer->damageBox(&WLRBOXPREV); if (PWINDOW) { g_pHyprRenderer->damageWindow(PWINDOW); // set size and pos if valid if (g_pCompositor->windowValidMapped(PWINDOW)) g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv()); } continue; } // beziers are with a switch unforto // TODO: maybe do something cleaner // get the spent % (0 - 1) const auto DURATIONPASSED = std::chrono::duration_cast(std::chrono::system_clock::now() - av->animationBegin).count(); const float SPENT = std::clamp((DURATIONPASSED / 100.f) / SPEED, 0.f, 1.f); switch (av->m_eVarType) { case AVARTYPE_FLOAT: { if (!deltazero(av->m_fValue, av->m_fGoal)) { const auto DELTA = av->m_fGoal - av->m_fBegun; const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier); if (BEZIER != m_mBezierCurves.end()) av->m_fValue = av->m_fBegun + BEZIER->second.getYForPoint(SPENT) * DELTA; else av->m_fValue = av->m_fBegun + DEFAULTBEZIER->second.getYForPoint(SPENT) * DELTA; if (SPENT >= 1.f) { av->warp(); } } else { continue; // dont process } break; } case AVARTYPE_VECTOR: { if (!deltazero(av->m_vValue, av->m_vGoal)) { const auto DELTA = av->m_vGoal - av->m_vBegun; const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier); if (BEZIER != m_mBezierCurves.end()) av->m_vValue = av->m_vBegun + DELTA * BEZIER->second.getYForPoint(SPENT); else av->m_vValue = av->m_vBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT); if (SPENT >= 1.f) { av->warp(); } } else { continue; // dont process } break; } case AVARTYPE_COLOR: { if (!deltazero(av->m_cValue, av->m_cGoal)) { const auto DELTA = av->m_cGoal - av->m_cBegun; const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier); if (BEZIER != m_mBezierCurves.end()) av->m_cValue = av->m_cBegun + DELTA * BEZIER->second.getYForPoint(SPENT); else av->m_cValue = av->m_cBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT); if (SPENT >= 1.f) { av->warp(); } } else { continue; // dont process } break; } default: { ; } } // damage the window with the damage policy switch (av->m_eDamagePolicy) { case AVARDAMAGE_ENTIRE: { g_pHyprRenderer->damageBox(&WLRBOXPREV); if (PWINDOW) g_pHyprRenderer->damageWindow(PWINDOW); break; } case AVARDAMAGE_BORDER: { RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!"); // damage only the border. const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size") + 1; // +1 for padding and shit const auto ROUNDINGSIZE = g_pConfigManager->getInt("decoration:rounding") + 1; // damage for old box g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height + 2 * BORDERSIZE); // left g_pHyprRenderer->damageBox(WLRBOXPREV.x + WLRBOXPREV.width - ROUNDINGSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height + 2 * BORDERSIZE); // right g_pHyprRenderer->damageBox(WLRBOXPREV.x, WLRBOXPREV.y + WLRBOXPREV.height - ROUNDINGSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom // damage for new box const wlr_box WLRBOXNEW = {PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y}; g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // left g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // right g_pHyprRenderer->damageBox(WLRBOXNEW.x, WLRBOXNEW.y + WLRBOXNEW.height - ROUNDINGSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom break; } default: { Debug::log(ERR, "av has damage policy INVALID???"); break; } } // set size and pos if valid, but only if damage policy entire (dont if border for example) if (g_pCompositor->windowValidMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE) g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv()); } } bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) { return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f; } bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) { return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f; } bool CAnimationManager::deltaSmallToFlip(const float& a, const float& b) { return std::abs(a - b) < 0.5f; } bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) { return a.x == b.x && a.y == b.y; } bool CAnimationManager::deltazero(const float& a, const float& b) { return a == b; } bool CAnimationManager::deltazero(const CColor& a, const CColor& b) { return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; } // // Anims // // void CAnimationManager::animationPopin(CWindow* pWindow, bool close) { const auto GOALPOS = pWindow->m_vRealPosition.goalv(); const auto GOALSIZE = pWindow->m_vRealSize.goalv(); if (!close) { pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f); pWindow->m_vRealSize.setValue(Vector2D(5, 5)); } else { pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f; pWindow->m_vRealSize = Vector2D(5, 5); } } void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) { pWindow->m_vRealSize.warp(); // size we preserve in slide const auto GOALPOS = pWindow->m_vRealPosition.goalv(); const auto GOALSIZE = pWindow->m_vRealSize.goalv(); const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); Vector2D posOffset; if (force != "") { if (force == "bottom") posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y); else if (force == "left") posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0); else if (force == "right") posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0); else posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y); if (!close) pWindow->m_vRealPosition.setValue(posOffset); else pWindow->m_vRealPosition = posOffset; return; } const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f; // check sides it touches const bool DISPLAYLEFT = STICKS(pWindow->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x); const bool DISPLAYRIGHT = STICKS(pWindow->m_vPosition.x + pWindow->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x); const bool DISPLAYTOP = STICKS(pWindow->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y); const bool DISPLAYBOTTOM = STICKS(pWindow->m_vPosition.y + pWindow->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y); if (DISPLAYBOTTOM && DISPLAYTOP) { if (DISPLAYLEFT && DISPLAYRIGHT) { posOffset = GOALPOS + Vector2D(0, GOALSIZE.y); } else if (DISPLAYLEFT) { posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0); } else { posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0); } } else if (DISPLAYTOP) { posOffset = GOALPOS - Vector2D(0, GOALSIZE.y); } else if (DISPLAYBOTTOM) { posOffset = GOALPOS + Vector2D(0, GOALSIZE.y); } else { if (MIDPOINT.y > PMONITOR->vecPosition.y + PMONITOR->vecSize.y / 2.f) posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y); else posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y); } if (!close) pWindow->m_vRealPosition.setValue(posOffset); else pWindow->m_vRealPosition = posOffset; } void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) { auto ANIMSTYLE = g_pConfigManager->getString("animations:windows_style"); transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower); // if the window is not being animated, that means the layout set a fixed size for it, don't animate. if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated()) return; if (pWindow->m_sAdditionalConfigData.animationStyle != "") { // the window has config'd special anim if (pWindow->m_sAdditionalConfigData.animationStyle.find("slide") == 0) { if (pWindow->m_sAdditionalConfigData.animationStyle.find(' ') != std::string::npos) { // has a direction animationSlide(pWindow, pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find(' ') + 1), close); } else { animationSlide(pWindow, "", close); } } else { // anim popin, fallback animationPopin(pWindow, close); } } else { if (ANIMSTYLE == "slide") { animationSlide(pWindow, "", close); } else { // anim popin, fallback animationPopin(pWindow, close); } } }