#pragma once #include "../defines.hpp" #include #include "../helpers/Monitor.hpp" #include "OpenGL.hpp" #include "Renderbuffer.hpp" #include "../helpers/Timer.hpp" #include "../helpers/Region.hpp" struct SMonitorRule; class CWorkspace; class CWindow; class CInputPopup; class IWLBuffer; // TODO: add fuller damage tracking for updating only parts of a window enum DAMAGETRACKINGMODES { DAMAGE_TRACKING_INVALID = -1, DAMAGE_TRACKING_NONE = 0, DAMAGE_TRACKING_MONITOR, DAMAGE_TRACKING_FULL }; enum eRenderPassMode { RENDER_PASS_ALL = 0, RENDER_PASS_MAIN, RENDER_PASS_POPUP }; enum eRenderMode { RENDER_MODE_NORMAL = 0, RENDER_MODE_FULL_FAKE = 1, RENDER_MODE_TO_BUFFER = 2, RENDER_MODE_TO_BUFFER_READ_ONLY = 3, }; class CToplevelExportProtocolManager; class CInputManager; struct SSessionLockSurface; class CHyprRenderer { public: CHyprRenderer(); ~CHyprRenderer(); void renderMonitor(CMonitor* pMonitor); void arrangeLayersForMonitor(const int&); void damageSurface(SP, double, double, double scale = 1.0); void damageWindow(PHLWINDOW, bool forceFull = false); void damageBox(CBox*); void damageBox(const int& x, const int& y, const int& w, const int& h); void damageRegion(const CRegion&); void damageMonitor(CMonitor*); void damageMirrorsWith(CMonitor*, const CRegion&); bool applyMonitorRule(CMonitor*, SMonitorRule*, bool force = false); bool shouldRenderWindow(PHLWINDOW, CMonitor*); bool shouldRenderWindow(PHLWINDOW); void ensureCursorRenderingMode(); bool shouldRenderCursor(); void setCursorHidden(bool hide); void calculateUVForSurface(PHLWINDOW, SP, bool main = false, const Vector2D& projSize = {}, bool fixMisalignedFSV1 = false); std::tuple getRenderTimes(CMonitor* pMonitor); // avg max min void renderLockscreen(CMonitor* pMonitor, timespec* now, const CBox& geometry); void setOccludedForBackLayers(CRegion& region, PHLWORKSPACE pWorkspace); void setOccludedForMainWorkspace(CRegion& region, PHLWORKSPACE pWorkspace); // TODO: merge occlusion methods bool canSkipBackBufferClear(CMonitor* pMonitor); void recheckSolitaryForMonitor(CMonitor* pMonitor); void setCursorSurface(SP surf, int hotspotX, int hotspotY, bool force = false); void setCursorFromName(const std::string& name, bool force = false); void onRenderbufferDestroy(CRenderbuffer* rb); CRenderbuffer* getCurrentRBO(); bool isNvidia(); void makeEGLCurrent(); void unsetEGL(); // if RENDER_MODE_NORMAL, provided damage will be written to. // otherwise, it will be the one used. bool beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode = RENDER_MODE_NORMAL, SP buffer = {}, CFramebuffer* fb = nullptr, bool simple = false); void endRender(); bool m_bBlockSurfaceFeedback = false; bool m_bRenderingSnapshot = false; PHLWINDOWREF m_pLastScanout; CMonitor* m_pMostHzMonitor = nullptr; bool m_bDirectScanoutBlocked = false; DAMAGETRACKINGMODES damageTrackingModeFromStr(const std::string&); bool attemptDirectScanout(CMonitor*); void setWindowScanoutMode(PHLWINDOW); void initiateManualCrash(); bool m_bCrashingInProgress = false; float m_fCrashingDistort = 0.5f; wl_event_source* m_pCrashingLoop = nullptr; wl_event_source* m_pCursorTicker = nullptr; CTimer m_tRenderTimer; struct { int hotspotX; int hotspotY; std::optional> surf; std::string name; } m_sLastCursorData; private: void arrangeLayerArray(CMonitor*, const std::vector&, bool, CBox*); void renderWorkspaceWindowsFullscreen(CMonitor*, PHLWORKSPACE, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special) void renderWorkspaceWindows(CMonitor*, PHLWORKSPACE, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special) void renderWindow(PHLWINDOW, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false); void renderLayer(PHLLS, CMonitor*, timespec*, bool popups = false); void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*); void renderDragIcon(CMonitor*, timespec*); void renderIMEPopup(CInputPopup*, CMonitor*, timespec*); void renderWorkspace(CMonitor* pMonitor, PHLWORKSPACE pWorkspace, timespec* now, const CBox& geometry); void sendFrameEventsToWorkspace(CMonitor* pMonitor, PHLWORKSPACE pWorkspace, timespec* now); // sends frame displayed events but doesn't actually render anything void renderAllClientsForWorkspace(CMonitor* pMonitor, PHLWORKSPACE pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f); bool m_bCursorHidden = false; bool m_bCursorHasSurface = false; CRenderbuffer* m_pCurrentRenderbuffer = nullptr; wlr_buffer* m_pCurrentWlrBuffer = nullptr; WP m_pCurrentHLBuffer = {}; eRenderMode m_eRenderMode = RENDER_MODE_NORMAL; bool m_bNvidia = false; struct { bool hiddenOnTouch = false; bool hiddenOnTimeout = false; bool hiddenOnKeyboard = false; } m_sCursorHiddenConditions; CRenderbuffer* getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt); CRenderbuffer* getOrCreateRenderbuffer(SP buffer, uint32_t fmt); std::vector> m_vRenderbuffers; friend class CHyprOpenGLImpl; friend class CToplevelExportProtocolManager; friend class CInputManager; friend class CPointerManager; }; inline std::unique_ptr g_pHyprRenderer;