#pragma once #include "../defines.hpp" #include "Texture.hpp" class CFramebuffer { public: ~CFramebuffer(); bool alloc(int w, int h); void bind(); void release(); void reset(); Vector2D m_Position; Vector2D m_Size; float m_fScale = 1; CTexture m_cTex; GLuint m_iFb = -1; CTexture* m_pStencilTex = nullptr; wl_output_transform m_tTransform; // for saving state };