#include "InputManager.hpp" #include "../Compositor.hpp" void CInputManager::onMouseMoved(wlr_pointer_motion_event* e) { float sensitivity = g_pConfigManager->getFloat("general:sensitivity"); wlr_cursor_move(g_pCompositor->m_sWLRCursor, &e->pointer->base, e->delta_x * sensitivity, e->delta_y * sensitivity); mouseMoveUnified(e->time_msec); } void CInputManager::onMouseWarp(wlr_pointer_motion_absolute_event* e) { wlr_cursor_warp_absolute(g_pCompositor->m_sWLRCursor, &e->pointer->base, e->x, e->y); mouseMoveUnified(e->time_msec); } void CInputManager::mouseMoveUnified(uint32_t time) { // update stuff updateDragIcon(); // focus wlr_surface* foundSurface = nullptr; Vector2D mouseCoords = getMouseCoordsInternal(); const auto PMONITOR = g_pCompositor->getMonitorFromCursor(); if (PMONITOR) g_pCompositor->m_pLastMonitor = PMONITOR; Vector2D surfaceCoords; Vector2D surfacePos = Vector2D(-1337, -1337); CWindow* pFoundWindow = nullptr; // first, we check if the workspace doesnt have a fullscreen window const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace); if (PWORKSPACE->hasFullscreenWindow) { pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->ID); for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) { wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y}; if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) { foundSurface = g_pXWaylandManager->getWindowSurface(&(*w)); if (foundSurface) surfacePos = w->m_vRealPosition; break; } } if (pFoundWindow && !foundSurface) { if (pFoundWindow->m_bIsX11) { foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); if (foundSurface) surfacePos = pFoundWindow->m_vRealPosition; } else { foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords); } } } // then surfaces on top if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords); if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords); // then windows pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords); if (!foundSurface && pFoundWindow) { if (!pFoundWindow->m_bIsX11) { foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords); } else { foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); surfacePos = pFoundWindow->m_vRealPosition; } } // then surfaces below if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords); if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords); if (!foundSurface) { wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor); wlr_seat_pointer_clear_focus(g_pCompositor->m_sSeat.seat); return; } if (time) wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat); Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y) - surfacePos; if (pFoundWindow) g_pCompositor->focusWindow(pFoundWindow, foundSurface); else g_pCompositor->focusSurface(foundSurface); wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y); wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y); g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal()); } void CInputManager::onMouseButton(wlr_pointer_button_event* e) { wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat); const auto PKEYBOARD = wlr_seat_get_keyboard(g_pCompositor->m_sSeat.seat); switch (e->state) { case WLR_BUTTON_PRESSED: refocus(); // if clicked on a floating window make it top if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && g_pCompositor->m_pLastWindow->m_bIsFloating) g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow); if ((e->button == BTN_LEFT || e->button == BTN_RIGHT) && wlr_keyboard_get_modifiers(PKEYBOARD) == (uint32_t)g_pConfigManager->getInt("general:main_mod_internal")) { currentlyDraggedWindow = g_pCompositor->windowFromCursor(); dragButton = e->button; g_pLayoutManager->getCurrentLayout()->onBeginDragWindow(); return; } break; case WLR_BUTTON_RELEASED: if (currentlyDraggedWindow) { g_pLayoutManager->getCurrentLayout()->onEndDragWindow(); currentlyDraggedWindow = nullptr; dragButton = -1; } break; } // notify app if we didnt handle it if (g_pCompositor->doesSeatAcceptInput(g_pCompositor->m_pLastFocus)) { wlr_seat_pointer_notify_button(g_pCompositor->m_sSeat.seat, e->time_msec, e->button, e->state); Debug::log(LOG, "Seat notified of button %i (state %i) on surface %x", e->button, e->state, g_pCompositor->m_pLastFocus); } } Vector2D CInputManager::getMouseCoordsInternal() { return Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y); } void CInputManager::newKeyboard(wlr_input_device* keyboard) { m_lKeyboards.push_back(SKeyboard()); const auto PNEWKEYBOARD = &m_lKeyboards.back(); PNEWKEYBOARD->keyboard = keyboard; xkb_rule_names rules; const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS); const auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS); wlr_keyboard_set_keymap(keyboard->keyboard, KEYMAP); xkb_keymap_unref(KEYMAP); xkb_context_unref(CONTEXT); wlr_keyboard_set_repeat_info(keyboard->keyboard, 25, 600); PNEWKEYBOARD->hyprListener_keyboardMod.initCallback(&keyboard->keyboard->events.modifiers, &Events::listener_keyboardMod, PNEWKEYBOARD, "Keyboard"); PNEWKEYBOARD->hyprListener_keyboardKey.initCallback(&keyboard->keyboard->events.key, &Events::listener_keyboardKey, PNEWKEYBOARD, "Keyboard"); PNEWKEYBOARD->hyprListener_keyboardDestroy.initCallback(&keyboard->events.destroy, &Events::listener_keyboardDestroy, PNEWKEYBOARD, "Keyboard"); wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, keyboard->keyboard); Debug::log(LOG, "New keyboard created, pointers Hypr: %x and WLR: %x", PNEWKEYBOARD, keyboard); setKeyboardLayout(); } void CInputManager::setKeyboardLayout() { const auto RULES = g_pConfigManager->getString("input:kb_rules"); const auto MODEL = g_pConfigManager->getString("input:kb_model"); const auto LAYOUT = g_pConfigManager->getString("input:kb_layout"); const auto VARIANT = g_pConfigManager->getString("input:kb_variant"); const auto OPTIONS = g_pConfigManager->getString("input:kb_options"); xkb_rule_names rules = { .rules = RULES.c_str(), .model = MODEL.c_str(), .layout = LAYOUT.c_str(), .variant = VARIANT.c_str(), .options = OPTIONS.c_str() }; const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS); const auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS); if (!KEYMAP) { Debug::log(ERR, "Keyboard layout %s with variant %s (rules: %s, model: %s, options: %s) couldn't have been loaded.", rules.layout, rules.variant, rules.rules, rules.model, rules.options); xkb_context_unref(CONTEXT); return; } // TODO: configure devices one by one for (auto& k : m_lKeyboards) wlr_keyboard_set_keymap(k.keyboard->keyboard, KEYMAP); xkb_keymap_unref(KEYMAP); xkb_context_unref(CONTEXT); Debug::log(LOG, "Set the keyboard layout to %s and variant to %s", rules.layout, rules.variant); } void CInputManager::newMouse(wlr_input_device* mouse) { if (wlr_input_device_is_libinput(mouse)) { const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(mouse); if (libinput_device_config_tap_get_finger_count(LIBINPUTDEV)) // this is for tapping (like on a laptop) libinput_device_config_tap_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_ENABLED); if (libinput_device_config_scroll_has_natural_scroll(LIBINPUTDEV)) libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV, 0 /* Natural */); } wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, mouse); Debug::log(LOG, "New mouse created, pointer WLR: %x", mouse); } void CInputManager::destroyKeyboard(SKeyboard* pKeyboard) { pKeyboard->hyprListener_keyboardDestroy.removeCallback(); pKeyboard->hyprListener_keyboardMod.removeCallback(); pKeyboard->hyprListener_keyboardKey.removeCallback(); m_lKeyboards.remove(*pKeyboard); } void CInputManager::destroyMouse(wlr_input_device* mouse) { // } void CInputManager::onKeyboardKey(wlr_keyboard_key_event* e, SKeyboard* pKeyboard) { const auto KEYCODE = e->keycode + 8; // Because to xkbcommon it's +8 from libinput const xkb_keysym_t* keysyms; int syms = xkb_state_key_get_syms(pKeyboard->keyboard->keyboard->xkb_state, KEYCODE, &keysyms); const auto MODS = wlr_keyboard_get_modifiers(pKeyboard->keyboard->keyboard); wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat); bool found = false; if (e->state == WL_KEYBOARD_KEY_STATE_PRESSED) { Debug::log(LOG, "Pressed key %i, with the MODMASK being %i", e->keycode, MODS); for (int i = 0; i < syms; ++i) found = g_pKeybindManager->handleKeybinds(MODS, keysyms[i]) || found; } else if (e->state == WL_KEYBOARD_KEY_STATE_RELEASED) { // hee hee } if (!found) { wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, pKeyboard->keyboard->keyboard); wlr_seat_keyboard_notify_key(g_pCompositor->m_sSeat.seat, e->time_msec, e->keycode, e->state); } } void CInputManager::onKeyboardMod(void* data, SKeyboard* pKeyboard) { wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, pKeyboard->keyboard->keyboard); wlr_seat_keyboard_notify_modifiers(g_pCompositor->m_sSeat.seat, &pKeyboard->keyboard->keyboard->modifiers); } void CInputManager::refocus() { mouseMoveUnified(0); } void CInputManager::updateDragIcon() { if (!g_pInputManager->m_sDrag.dragIcon) return; switch (g_pInputManager->m_sDrag.dragIcon->drag->grab_type) { case WLR_DRAG_GRAB_KEYBOARD: break; case WLR_DRAG_GRAB_KEYBOARD_POINTER: g_pInputManager->m_sDrag.pos = g_pInputManager->getMouseCoordsInternal(); break; default: break; } }