#pragma once enum eIcons { ICON_WARNING = 0, ICON_INFO, ICON_HINT, ICON_ERROR, ICON_CONFUSED, ICON_OK, ICON_NONE }; enum eRenderStage { RENDER_PRE = 0, /* Before binding the gl context */ RENDER_BEGIN, /* Just when the rendering begins, nothing has been rendered yet. Damage, current render data in opengl valid. */ RENDER_PRE_WINDOWS, /* Pre windows, post bottom and overlay layers */ RENDER_POST_WINDOWS, /* Post windows, pre top/overlay layers, etc */ RENDER_LAST_MOMENT, /* Last moment to render with the gl context */ RENDER_POST, /* After rendering is finished, gl context not available anymore */ RENDER_POST_MIRROR, /* After rendering a mirror */ RENDER_PRE_WINDOW, /* Before rendering a window (any pass) Note some windows (e.g. tiled) may have 2 passes (main & popup) */ RENDER_POST_WINDOW, /* After rendering a window (any pass) */ };