#include "InputManager.hpp" #include "../Compositor.hpp" void CInputManager::onMouseMoved(wlr_event_pointer_motion* e) { // TODO: sensitivity float sensitivity = 0.25f; m_vMouseCoords = m_vMouseCoords + Vector2D(e->delta_x * sensitivity, e->delta_y * sensitivity); if (m_vMouseCoords.floor() != m_vWLRMouseCoords) { Vector2D delta = m_vMouseCoords - m_vWLRMouseCoords; m_vWLRMouseCoords = m_vMouseCoords.floor(); wlr_cursor_move(g_pCompositor->m_sWLRCursor, e->device, delta.floor().x, delta.floor().y); } } void CInputManager::onMouseWarp(wlr_event_pointer_motion_absolute* e) { wlr_cursor_warp_absolute(g_pCompositor->m_sWLRCursor, e->device, e->x, e->y); } Vector2D CInputManager::getMouseCoordsInternal() { return m_vMouseCoords; }