#pragma once #include "IHyprWindowDecoration.hpp" #include #include "../Texture.hpp" #include #include class CTitleTex { public: CTitleTex(CWindow* pWindow, const Vector2D& bufferSize); ~CTitleTex(); CTexture tex; std::string szContent; CWindow* pWindowOwner = nullptr; }; void refreshGroupBarGradients(); class CHyprGroupBarDecoration : public IHyprWindowDecoration { public: CHyprGroupBarDecoration(CWindow*); virtual ~CHyprGroupBarDecoration(); virtual SDecorationPositioningInfo getPositioningInfo(); virtual void onPositioningReply(const SDecorationPositioningReply& reply); virtual void draw(CMonitor*, float a, const Vector2D& offset); virtual eDecorationType getDecorationType(); virtual void updateWindow(CWindow*); virtual void damageEntire(); virtual bool onInputOnDeco(const eInputType, const Vector2D&, std::any = {}); virtual eDecorationLayer getDecorationLayer(); virtual uint64_t getDecorationFlags(); virtual std::string getDisplayName(); private: SWindowDecorationExtents m_seExtents; CBox m_bAssignedBox = {0}; CWindow* m_pWindow = nullptr; std::deque m_dwGroupMembers; float m_fBarWidth; CTitleTex* textureFromTitle(const std::string&); void invalidateTextures(); CBox assignedBoxGlobal(); bool onBeginWindowDragOnDeco(const Vector2D&); bool onEndWindowDragOnDeco(const Vector2D&, CWindow*); bool onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*); bool onScrollOnDeco(const Vector2D&, wlr_pointer_axis_event*); struct STitleTexs { // STitleTexs* overriden = nullptr; // TODO: make shit shared in-group to decrease VRAM usage. std::deque> titleTexs; } m_sTitleTexs; };