#pragma once #include "defines.hpp" #include "events/Events.hpp" #include "helpers/SubsurfaceTree.hpp" class CWindow { public: ~CWindow(); DYNLISTENER(commitWindow); DYNLISTENER(mapWindow); DYNLISTENER(unmapWindow); DYNLISTENER(destroyWindow); DYNLISTENER(setTitleWindow); DYNLISTENER(fullscreenWindow); DYNLISTENER(newPopupXDG); // DYNLISTENER(newSubsurfaceWindow); union { wlr_xdg_surface* xdg; wlr_xwayland_surface* xwayland; } m_uSurface; // this is the position and size of the "bounding box" Vector2D m_vPosition = Vector2D(0,0); Vector2D m_vSize = Vector2D(0,0); // this is the position and size of the goal placement Vector2D m_vEffectivePosition = Vector2D(0,0); Vector2D m_vEffectiveSize = Vector2D(0,0); // this is the real position and size used to draw the thing Vector2D m_vRealPosition = Vector2D(0,0); Vector2D m_vRealSize = Vector2D(0,0); // this is used for pseudotiling bool m_bIsPseudotiled = false; Vector2D m_vPseudoSize = Vector2D(0,0); uint64_t m_iTags = 0; bool m_bIsFloating = false; bool m_bDraggingTiled = false; // for dragging around tiled windows bool m_bIsFullscreen = false; uint64_t m_iMonitorID = -1; std::string m_szTitle = ""; int m_iWorkspaceID = -1; bool m_bIsMapped = false; // This is for fullscreen apps bool m_bCreatedOverFullscreen = false; // XWayland stuff bool m_bIsX11 = false; bool m_bMappedX11 = false; uint64_t m_iX11Type = 0; bool m_bIsModal = false; bool m_bX11DoesntWantBorders = false; DYNLISTENER(activateX11); DYNLISTENER(configureX11); // SSurfaceTreeNode* m_pSurfaceTree = nullptr; // Animated border CColor m_cRealBorderColor = CColor(0,0,0,0); // Fade in-out float m_fAlpha = 0.f; bool m_bFadingOut = false; // For the list lookup bool operator==(const CWindow& rhs) { return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_fAlpha == rhs.m_fAlpha && m_bFadingOut == rhs.m_bFadingOut; } };