#include "DwindleLayout.hpp" #include "../Compositor.hpp" void SDwindleNodeData::recalcSizePosRecursive() { // check the group, if we are in one and not active, ignore. if (pGroupParent && pGroupParent->groupMembers[pGroupParent->groupMemberActive] != this) { if (pWindow) pWindow->m_bHidden = true; return; } else { if (pWindow) pWindow->m_bHidden = false; } if (pGroupParent) { // means we are in a group and focused. let's just act like the full window in this size = pGroupParent->size; position = pGroupParent->position; } if (children[0]) { const auto REVERSESPLITRATIO = 2.f - splitRatio; if (g_pConfigManager->getInt("dwindle:preserve_split") == 0) { const auto WIDTHMULTIPLIER = g_pConfigManager->getFloat("dwindle:split_width_multiplier"); splitTop = size.y * WIDTHMULTIPLIER > size.x; } const auto SPLITSIDE = !splitTop; if (SPLITSIDE) { // split left/right children[0]->position = position; children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y); children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y); children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y); } else { // split top/bottom children[0]->position = position; children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio); children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio); children[1]->size = Vector2D(size.x, size.y / 2.f * REVERSESPLITRATIO); } children[0]->recalcSizePosRecursive(); children[1]->recalcSizePosRecursive(); } else { layout->applyNodeDataToWindow(this); } } void SDwindleNodeData::getAllChildrenRecursive(std::deque* pDeque) { if (children[0]) { children[0]->getAllChildrenRecursive(pDeque); children[1]->getAllChildrenRecursive(pDeque); } else { pDeque->push_back(this); } } int CHyprDwindleLayout::getNodesOnWorkspace(const int& id) { int no = 0; for (auto& n : m_lDwindleNodesData) { if (n.workspaceID == id && n.valid) ++no; } return no; } SDwindleNodeData* CHyprDwindleLayout::getFirstNodeOnWorkspace(const int& id) { for (auto& n : m_lDwindleNodesData) { if (n.workspaceID == id && n.pWindow && g_pCompositor->windowValidMapped(n.pWindow)) return &n; } return nullptr; } SDwindleNodeData* CHyprDwindleLayout::getNodeFromWindow(CWindow* pWindow) { for (auto& n : m_lDwindleNodesData) { if (n.pWindow == pWindow && !n.isNode) return &n; } return nullptr; } SDwindleNodeData* CHyprDwindleLayout::getMasterNodeOnWorkspace(const int& id) { for (auto& n : m_lDwindleNodesData) { if (!n.pParent && n.workspaceID == id) return &n; } return nullptr; } void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) { // Don't set nodes, only windows. if (pNode->isNode) return; CMonitor* PMONITOR = nullptr; if (pNode->workspaceID == SPECIAL_WORKSPACE_ID) { for (auto& m : g_pCompositor->m_vMonitors) { if (m->specialWorkspaceOpen) { PMONITOR = m.get(); break; } } } else { PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(pNode->workspaceID)->m_iMonitorID); } if (!PMONITOR) { Debug::log(ERR, "Orphaned Node %x (workspace ID: %i)!!", pNode, pNode->workspaceID); return; } // for gaps outer const bool DISPLAYLEFT = STICKS(pNode->position.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x); const bool DISPLAYRIGHT = STICKS(pNode->position.x + pNode->size.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x); const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y); const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y); const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto GAPSIN = g_pConfigManager->getInt("general:gaps_in"); const auto GAPSOUT = g_pConfigManager->getInt("general:gaps_out"); const auto PWINDOW = pNode->pWindow; if (!g_pCompositor->windowValidMapped(PWINDOW)) { Debug::log(ERR, "Node %x holding invalid window %x!!", pNode, PWINDOW); return; } PWINDOW->m_vSize = pNode->size; PWINDOW->m_vPosition = pNode->position; static auto *const PNOGAPSWHENONLY = &g_pConfigManager->getConfigValuePtr("dwindle:no_gaps_when_only")->intValue; auto calcPos = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE); auto calcSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE); if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && getNodesOnWorkspace(PWINDOW->m_iWorkspaceID) == 1) { PWINDOW->m_vRealPosition = calcPos; PWINDOW->m_vRealSize = calcSize; PWINDOW->updateWindowDecos(); PWINDOW->m_sSpecialRenderData.rounding = false; return; } PWINDOW->m_sSpecialRenderData.rounding = true; const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN, DISPLAYTOP ? GAPSOUT : GAPSIN); const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN, DISPLAYBOTTOM ? GAPSOUT : GAPSIN); calcPos = calcPos + OFFSETTOPLEFT; calcSize = calcSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT; if (PWINDOW->m_bIsPseudotiled) { // Calculate pseudo float scale = 1; // adjust if doesnt fit if (PWINDOW->m_vPseudoSize.x > calcSize.x || PWINDOW->m_vPseudoSize.y > calcSize.y) { if (PWINDOW->m_vPseudoSize.x > calcSize.x) { scale = calcSize.x / PWINDOW->m_vPseudoSize.x; } if (PWINDOW->m_vPseudoSize.y * scale > calcSize.y) { scale = calcSize.y / PWINDOW->m_vPseudoSize.y; } auto DELTA = calcSize - PWINDOW->m_vPseudoSize * scale; calcSize = PWINDOW->m_vPseudoSize * scale; calcPos = calcPos + DELTA / 2.f; // center } else { auto DELTA = calcSize - PWINDOW->m_vPseudoSize; calcPos = calcPos + DELTA / 2.f; // center calcSize = PWINDOW->m_vPseudoSize; } } if (PWINDOW->m_iWorkspaceID == SPECIAL_WORKSPACE_ID) { // if special, we adjust the coords a bit static auto *const PSCALEFACTOR = &g_pConfigManager->getConfigValuePtr("dwindle:special_scale_factor")->floatValue; PWINDOW->m_vRealPosition = calcPos + (calcSize - calcSize * *PSCALEFACTOR) / 2.f; PWINDOW->m_vRealSize = calcSize * *PSCALEFACTOR; g_pXWaylandManager->setWindowSize(PWINDOW, calcSize * *PSCALEFACTOR); } else { PWINDOW->m_vRealSize = calcSize; PWINDOW->m_vRealPosition = calcPos; g_pXWaylandManager->setWindowSize(PWINDOW, calcSize); } PWINDOW->updateWindowDecos(); } void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow) { if (pWindow->m_bIsFloating) return; m_lDwindleNodesData.push_back(SDwindleNodeData()); const auto PNODE = &m_lDwindleNodesData.back(); const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); // Populate the node with our window's data PNODE->workspaceID = pWindow->m_iWorkspaceID; PNODE->pWindow = pWindow; PNODE->isNode = false; PNODE->layout = this; SDwindleNodeData* OPENINGON; const auto MONFROMCURSOR = g_pCompositor->getMonitorFromCursor(); if (PMONITOR->ID == MONFROMCURSOR->ID && (PNODE->workspaceID == PMONITOR->activeWorkspace || (PNODE->workspaceID == SPECIAL_WORKSPACE_ID && PMONITOR->specialWorkspaceOpen))) { OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal())); // happens on reserved area if (!OPENINGON && g_pCompositor->getWindowsOnWorkspace(PNODE->workspaceID) > 0) OPENINGON = getFirstNodeOnWorkspace(PMONITOR->activeWorkspace); } else OPENINGON = getFirstNodeOnWorkspace(pWindow->m_iWorkspaceID); Debug::log(LOG, "OPENINGON: %x, Workspace: %i, Monitor: %i", OPENINGON, PNODE->workspaceID, PMONITOR->ID); if (OPENINGON && OPENINGON->workspaceID != PNODE->workspaceID) { // special workspace handling OPENINGON = getFirstNodeOnWorkspace(PNODE->workspaceID); } // if it's the first, it's easy. Make it fullscreen. if (!OPENINGON || OPENINGON->pWindow == pWindow) { PNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft; PNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight; applyNodeDataToWindow(PNODE); return; } // If it's not, get the node under our cursor m_lDwindleNodesData.push_back(SDwindleNodeData()); const auto NEWPARENT = &m_lDwindleNodesData.back(); // make the parent have the OPENINGON's stats NEWPARENT->position = OPENINGON->position; NEWPARENT->size = OPENINGON->size; NEWPARENT->workspaceID = OPENINGON->workspaceID; NEWPARENT->pParent = OPENINGON->pParent; NEWPARENT->isNode = true; // it is a node const auto WIDTHMULTIPLIER = g_pConfigManager->getFloat("dwindle:split_width_multiplier"); // if cursor over first child, make it first, etc const auto SIDEBYSIDE = NEWPARENT->size.x > NEWPARENT->size.y * WIDTHMULTIPLIER; NEWPARENT->splitTop = !SIDEBYSIDE; const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal(); const auto FORCESPLIT = g_pConfigManager->getInt("dwindle:force_split"); if (FORCESPLIT == 0) { if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y)) || (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) { // we are hovering over the first node, make PNODE first. NEWPARENT->children[1] = OPENINGON; NEWPARENT->children[0] = PNODE; } else { // we are hovering over the second node, make PNODE second. NEWPARENT->children[0] = OPENINGON; NEWPARENT->children[1] = PNODE; } } else { if (FORCESPLIT == 1) { NEWPARENT->children[1] = OPENINGON; NEWPARENT->children[0] = PNODE; } else { NEWPARENT->children[0] = OPENINGON; NEWPARENT->children[1] = PNODE; } } // and update the previous parent if it exists if (OPENINGON->pParent) { if (OPENINGON->pParent->children[0] == OPENINGON) { OPENINGON->pParent->children[0] = NEWPARENT; } else { OPENINGON->pParent->children[1] = NEWPARENT; } } // Update the children if (NEWPARENT->size.x * WIDTHMULTIPLIER > NEWPARENT->size.y) { // split left/right OPENINGON->position = NEWPARENT->position; OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y); PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); } else { // split top/bottom OPENINGON->position = NEWPARENT->position; OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f); PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f); PNODE->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f); } OPENINGON->pParent = NEWPARENT; PNODE->pParent = NEWPARENT; if (OPENINGON->pGroupParent) { // means we opened on a group // add the group deco pWindow->m_dWindowDecorations.emplace_back(std::make_unique(pWindow)); PNODE->pGroupParent = OPENINGON->pGroupParent; PNODE->pGroupParent->groupMembers.push_back(PNODE); PNODE->pGroupParent->groupMemberActive = PNODE->pGroupParent->groupMembers.size() - 1; PNODE->pGroupParent->recalcSizePosRecursive(); } else { NEWPARENT->recalcSizePosRecursive(); applyNodeDataToWindow(PNODE); applyNodeDataToWindow(OPENINGON); } } void CHyprDwindleLayout::onWindowRemovedTiling(CWindow* pWindow) { const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return; const auto PPARENT = PNODE->pParent; if (!PPARENT) { m_lDwindleNodesData.remove(*PNODE); return; } const auto PSIBLING = PPARENT->children[0] == PNODE ? PPARENT->children[1] : PPARENT->children[0]; PSIBLING->position = PPARENT->position; PSIBLING->size = PPARENT->size; PSIBLING->pParent = PPARENT->pParent; if (PPARENT->pParent != nullptr) { if (PPARENT->pParent->children[0] == PPARENT) { PPARENT->pParent->children[0] = PSIBLING; } else { PPARENT->pParent->children[1] = PSIBLING; } } // check if it was grouped if (PNODE->pGroupParent) { PNODE->pGroupParent->groupMembers.erase(PNODE->pGroupParent->groupMembers.begin() + PNODE->pGroupParent->groupMemberActive); if ((long unsigned int)PNODE->pGroupParent->groupMemberActive >= PNODE->pGroupParent->groupMembers.size()) PNODE->pGroupParent->groupMemberActive = 0; if (PNODE->pGroupParent->groupMembers.size() <= 1) { PNODE->pGroupParent->isGroup = false; PSIBLING->pGroupParent = nullptr; PNODE->pGroupParent->groupMembers.clear(); PSIBLING->recalcSizePosRecursive(); } else { PNODE->pGroupParent->recalcSizePosRecursive(); } // if the parent is to be removed, remove the group if (PPARENT == PNODE->pGroupParent) { toggleWindowGroup(PPARENT->groupMembers[PPARENT->groupMemberActive]->pWindow); } } PPARENT->valid = false; PNODE->valid = false; if (PSIBLING->pParent) PSIBLING->pParent->recalcSizePosRecursive(); else PSIBLING->recalcSizePosRecursive(); m_lDwindleNodesData.remove(*PPARENT); m_lDwindleNodesData.remove(*PNODE); } void CHyprDwindleLayout::recalculateMonitor(const int& monid) { const auto PMONITOR = g_pCompositor->getMonitorFromID(monid); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace); if (!PWORKSPACE) return; g_pHyprRenderer->damageMonitor(PMONITOR); if (PMONITOR->specialWorkspaceOpen) { const auto TOPNODE = getMasterNodeOnWorkspace(SPECIAL_WORKSPACE_ID); if (TOPNODE && PMONITOR) { TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft; TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight; TOPNODE->recalcSizePosRecursive(); } } // Ignore any recalc events if we have a fullscreen window, but process if fullscreen mode 2 if (PWORKSPACE->m_bHasFullscreenWindow) { if (PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) return; // massive hack from the fullscreen func const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID); SDwindleNodeData fakeNode; fakeNode.pWindow = PFULLWINDOW; fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft; fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight; fakeNode.workspaceID = PWORKSPACE->m_iID; PFULLWINDOW->m_vPosition = fakeNode.position; PFULLWINDOW->m_vSize = fakeNode.size; applyNodeDataToWindow(&fakeNode); return; } const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace); if (TOPNODE && PMONITOR) { TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft; TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight; TOPNODE->recalcSizePosRecursive(); } } bool CHyprDwindleLayout::isWindowTiled(CWindow* pWindow) { return getNodeFromWindow(pWindow) != nullptr; } void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow* pWindow) { const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow; if (!g_pCompositor->windowValidMapped(PWINDOW)) return; const auto PNODE = getNodeFromWindow(PWINDOW); if (!PNODE) { PWINDOW->m_vRealSize = Vector2D(std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).x, (double)20, (double)999999), std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).y, (double)20, (double)999999)); PWINDOW->updateWindowDecos(); return; } // get some data about our window const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID); const bool DISPLAYLEFT = STICKS(PWINDOW->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x); const bool DISPLAYRIGHT = STICKS(PWINDOW->m_vPosition.x + PWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x); const bool DISPLAYTOP = STICKS(PWINDOW->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y); const bool DISPLAYBOTTOM = STICKS(PWINDOW->m_vPosition.y + PWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y); // construct allowed movement Vector2D allowedMovement = pixResize; if (DISPLAYLEFT && DISPLAYRIGHT) allowedMovement.x = 0; if (DISPLAYBOTTOM && DISPLAYTOP) allowedMovement.y = 0; // get the correct containers to apply splitratio to const auto PPARENT = PNODE->pParent; if (!PPARENT) return; // the only window on a workspace, ignore const bool PARENTSIDEBYSIDE = !PPARENT->splitTop; // Get the parent's parent auto PPARENT2 = PPARENT->pParent; // No parent means we have only 2 windows, and thus one axis of freedom if (!PPARENT2) { if (PARENTSIDEBYSIDE) { allowedMovement.x *= 2.f / PPARENT->size.x; PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f); PPARENT->recalcSizePosRecursive(); } else { allowedMovement.y *= 2.f / PPARENT->size.y; PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f); PPARENT->recalcSizePosRecursive(); } return; } // Get first parent with other split while (PPARENT2 && PPARENT2->splitTop == !PARENTSIDEBYSIDE) PPARENT2 = PPARENT2->pParent; // no parent, one axis of freedom if (!PPARENT2) { if (PARENTSIDEBYSIDE) { allowedMovement.x *= 2.f / PPARENT->size.x; PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f); PPARENT->recalcSizePosRecursive(); } else { allowedMovement.y *= 2.f / PPARENT->size.y; PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f); PPARENT->recalcSizePosRecursive(); } return; } // 2 axes of freedom const auto SIDECONTAINER = PARENTSIDEBYSIDE ? PPARENT : PPARENT2; const auto TOPCONTAINER = PARENTSIDEBYSIDE ? PPARENT2 : PPARENT; allowedMovement.x *= 2.f / SIDECONTAINER->size.x; allowedMovement.y *= 2.f / TOPCONTAINER->size.y; SIDECONTAINER->splitRatio = std::clamp(SIDECONTAINER->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f); TOPCONTAINER->splitRatio = std::clamp(TOPCONTAINER->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f); SIDECONTAINER->recalcSizePosRecursive(); TOPCONTAINER->recalcSizePosRecursive(); } void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreenMode fullscreenMode, bool on) { if (!g_pCompositor->windowValidMapped(pWindow)) return; if (on == pWindow->m_bIsFullscreen) return; // ignore const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); if (PWORKSPACE->m_bHasFullscreenWindow && on) { // if the window wants to be fullscreen but there already is one, // ignore the request. return; } // otherwise, accept it. pWindow->m_bIsFullscreen = on; PWORKSPACE->m_bHasFullscreenWindow = !PWORKSPACE->m_bHasFullscreenWindow; g_pEventManager->postEvent(SHyprIPCEvent{"fullscreen", std::to_string((int)on)}); if (!pWindow->m_bIsFullscreen) { // if it got its fullscreen disabled, set back its node if it had one const auto PNODE = getNodeFromWindow(pWindow); if (PNODE) applyNodeDataToWindow(PNODE); else { // get back its' dimensions from position and size pWindow->m_vRealPosition = pWindow->m_vPosition; pWindow->m_vRealSize = pWindow->m_vSize; } } else { // if it now got fullscreen, make it fullscreen PWORKSPACE->m_efFullscreenMode = fullscreenMode; // save position and size if floating if (pWindow->m_bIsFloating) { pWindow->m_vPosition = pWindow->m_vRealPosition.vec(); pWindow->m_vSize = pWindow->m_vRealSize.vec(); } // apply new pos and size being monitors' box if (fullscreenMode == FULLSCREEN_FULL) { pWindow->m_vRealPosition = PMONITOR->vecPosition; pWindow->m_vRealSize = PMONITOR->vecSize; } else { // This is a massive hack. // We make a fake "only" node and apply // To keep consistent with the settings without C+P code SDwindleNodeData fakeNode; fakeNode.pWindow = pWindow; fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft; fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight; fakeNode.workspaceID = pWindow->m_iWorkspaceID; pWindow->m_vPosition = fakeNode.position; pWindow->m_vSize = fakeNode.size; applyNodeDataToWindow(&fakeNode); } } g_pCompositor->updateWindowAnimatedDecorationValues(pWindow); g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv()); g_pCompositor->moveWindowToTop(pWindow); // we need to fix XWayland windows by sending them to NARNIA // because otherwise they'd still be recieving mouse events g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace); recalculateMonitor(PMONITOR->ID); } void CHyprDwindleLayout::recalculateWindow(CWindow* pWindow) { const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return; PNODE->recalcSizePosRecursive(); } void CHyprDwindleLayout::toggleWindowGroup(CWindow* pWindow) { if (!g_pCompositor->windowValidMapped(pWindow)) return; // get the node const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return; // reject const auto PGROUPPARENT = PNODE->pGroupParent; if (PGROUPPARENT) { // if there is a parent, release it const auto INACTIVEBORDERCOL = CColor(g_pConfigManager->getInt("general:col.inactive_border")); for (auto& node : PGROUPPARENT->groupMembers) { node->pGroupParent = nullptr; node->pWindow->m_cRealBorderColor.setValueAndWarp(INACTIVEBORDERCOL); // no anim here because they pop in for (auto& wd : node->pWindow->m_dWindowDecorations) { wd->updateWindow(node->pWindow); } } PGROUPPARENT->groupMembers.clear(); PGROUPPARENT->isGroup = false; PGROUPPARENT->recalcSizePosRecursive(); if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow)) g_pCompositor->m_pLastWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("general:col.active_border")); } else { // if there is no parent, let's make one const auto PPARENT = PNODE->pParent; if (!PPARENT) return; // reject making group on single window PPARENT->isGroup = true; // recursively get all members std::deque allChildren; PPARENT->getAllChildrenRecursive(&allChildren); PPARENT->groupMembers = allChildren; const auto GROUPINACTIVEBORDERCOL = CColor(g_pConfigManager->getInt("dwinle:col.group_border")); for (auto& c : PPARENT->groupMembers) { c->pGroupParent = PPARENT; c->pWindow->m_cRealBorderColor = GROUPINACTIVEBORDERCOL; c->pWindow->m_dWindowDecorations.push_back(std::make_unique(c->pWindow)); if (c->pWindow == g_pCompositor->m_pLastWindow) c->pWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border_active")); } PPARENT->groupMemberActive = 0; PPARENT->recalcSizePosRecursive(); } g_pInputManager->refocus(); } std::deque CHyprDwindleLayout::getGroupMembers(CWindow* pWindow) { std::deque result; if (!g_pCompositor->windowExists(pWindow)) return result; // reject with empty // get the node const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return result; // reject with empty const auto PGROUPPARENT = PNODE->pGroupParent; if (!PGROUPPARENT) return result; // reject with empty for (auto& node : PGROUPPARENT->groupMembers) { result.push_back(node->pWindow); } return result; } void CHyprDwindleLayout::switchGroupWindow(CWindow* pWindow, bool forward) { if (!g_pCompositor->windowValidMapped(pWindow)) return; // reject const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return; // reject if (!PNODE->pGroupParent) return; // reject if (forward) PNODE->pGroupParent->groupMemberActive++; else PNODE->pGroupParent->groupMemberActive--; if (PNODE->pGroupParent->groupMemberActive < 0) PNODE->pGroupParent->groupMemberActive = PNODE->pGroupParent->groupMembers.size() - 1; if ((long unsigned int)PNODE->pGroupParent->groupMemberActive >= PNODE->pGroupParent->groupMembers.size()) PNODE->pGroupParent->groupMemberActive = 0; PNODE->pGroupParent->recalcSizePosRecursive(); for (auto& gm : PNODE->pGroupParent->groupMembers) { for (auto& deco : gm->pWindow->m_dWindowDecorations) { deco->updateWindow(gm->pWindow); } } // focus g_pCompositor->focusWindow(PNODE->pGroupParent->groupMembers[PNODE->pGroupParent->groupMemberActive]->pWindow); } SWindowRenderLayoutHints CHyprDwindleLayout::requestRenderHints(CWindow* pWindow) { // window should be valid, insallah SWindowRenderLayoutHints hints; const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return hints; // left for the future, maybe floating funkiness if (PNODE->pGroupParent) { hints.isBorderColor = true; if (pWindow == g_pCompositor->m_pLastWindow) hints.borderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border_active")); else hints.borderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border")); } return hints; } void CHyprDwindleLayout::switchWindows(CWindow* pWindow, CWindow* pWindow2) { // windows should be valid, insallah const auto PNODE = getNodeFromWindow(pWindow); const auto PNODE2 = getNodeFromWindow(pWindow2); if (!PNODE2 || !PNODE) return; if (PNODE->workspaceID != PNODE2->workspaceID) { Debug::log(ERR, "Dwindle: Rejecting a swap between workspaces"); return; } // we will not delete the nodes, just fix the tree if (PNODE2->pParent == PNODE->pParent) { const auto PPARENT = PNODE->pParent; if (PPARENT->children[0] == PNODE) { PPARENT->children[0] = PNODE2; PPARENT->children[1] = PNODE; } else { PPARENT->children[0] = PNODE; PPARENT->children[1] = PNODE2; } } else { if (PNODE->pParent) { const auto PPARENT = PNODE->pParent; if (PPARENT->children[0] == PNODE) { PPARENT->children[0] = PNODE2; } else { PPARENT->children[1] = PNODE2; } } if (PNODE2->pParent) { const auto PPARENT = PNODE2->pParent; if (PPARENT->children[0] == PNODE2) { PPARENT->children[0] = PNODE; } else { PPARENT->children[1] = PNODE; } } } const auto PPARENTNODE2 = PNODE2->pParent; PNODE2->pParent = PNODE->pParent; PNODE->pParent = PPARENTNODE2; // these are window nodes, so no children. // recalc the workspace getMasterNodeOnWorkspace(PNODE->workspaceID)->recalcSizePosRecursive(); } void CHyprDwindleLayout::alterSplitRatioBy(CWindow* pWindow, float ratio) { // window should be valid, insallah const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE || !PNODE->pParent) return; PNODE->pParent->splitRatio = std::clamp(PNODE->pParent->splitRatio + ratio, 0.1f, 1.9f); PNODE->pParent->recalcSizePosRecursive(); } std::any CHyprDwindleLayout::layoutMessage(SLayoutMessageHeader header, std::string message) { if (message == "togglegroup") toggleWindowGroup(header.pWindow); else if (message == "changegroupactivef") switchGroupWindow(header.pWindow, true); else if (message == "changegroupactiveb") switchGroupWindow(header.pWindow, false); else if (message == "togglesplit") toggleSplit(header.pWindow); else if (message == "groupinfo") { auto res = getGroupMembers(g_pCompositor->m_pLastWindow); return res; } return ""; } void CHyprDwindleLayout::toggleSplit(CWindow* pWindow) { const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE || !PNODE->pParent) return; PNODE->pParent->splitTop = !PNODE->pParent->splitTop; PNODE->pParent->recalcSizePosRecursive(); } std::string CHyprDwindleLayout::getLayoutName() { return "dwindle"; } void CHyprDwindleLayout::onEnable() { for (auto& w : g_pCompositor->m_vWindows) { if (w->m_bIsFloating || !w->m_bMappedX11 || !w->m_bIsMapped || w->m_bHidden) continue; onWindowCreatedTiling(w.get()); } } void CHyprDwindleLayout::onDisable() { m_lDwindleNodesData.clear(); }