#pragma once #include "IHyprWindowDecoration.hpp" #include #include "../Texture.hpp" #include #include class CTitleTex { public: CTitleTex(CWindow* pWindow, const Vector2D& bufferSize); ~CTitleTex(); CTexture tex; std::string szContent; CWindow* pWindowOwner = nullptr; }; class CHyprGroupBarDecoration : public IHyprWindowDecoration { public: CHyprGroupBarDecoration(CWindow*); virtual ~CHyprGroupBarDecoration(); virtual SWindowDecorationExtents getWindowDecorationExtents(); virtual void draw(CMonitor*, float a, const Vector2D& offset); virtual eDecorationType getDecorationType(); virtual void updateWindow(CWindow*); virtual void damageEntire(); virtual SWindowDecorationExtents getWindowDecorationReservedArea(); private: SWindowDecorationExtents m_seExtents; CWindow* m_pWindow = nullptr; Vector2D m_vLastWindowPos; Vector2D m_vLastWindowSize; std::deque m_dwGroupMembers; CTitleTex* textureFromTitle(const std::string&); void invalidateTextures(); void refreshGradients(); struct STitleTexs { // STitleTexs* overriden = nullptr; // TODO: make shit shared in-group to decrease VRAM usage. std::deque> titleTexs; } m_sTitleTexs; };