#pragma once #include "../defines.hpp" #include #include "../Compositor.hpp" #include #include class CInputManager; class CConfigManager; class CPluginSystem; struct SKeybind { std::string key = ""; int keycode = -1; uint32_t modmask = 0; std::string handler = ""; std::string arg = ""; bool locked = false; std::string submap = ""; bool release = false; bool repeat = false; bool mouse = false; // DO NOT INITIALIZE bool shadowed = false; }; enum eFocusWindowMode { MODE_CLASS_REGEX = 0, MODE_TITLE_REGEX, MODE_ADDRESS, MODE_PID }; class CKeybindManager { public: CKeybindManager(); bool onKeyEvent(wlr_keyboard_key_event*, SKeyboard*); bool onAxisEvent(wlr_pointer_axis_event*); bool onMouseEvent(wlr_pointer_button_event*); void resizeWithBorder(wlr_pointer_button_event*); void onSwitchEvent(const std::string&); void onSwitchOnEvent(const std::string&); void onSwitchOffEvent(const std::string&); void addKeybind(SKeybind); void removeKeybind(uint32_t, const std::string&); uint32_t stringToModMask(std::string); void clearKeybinds(); void shadowKeybinds(const xkb_keysym_t& doesntHave = 0, const int& doesntHaveCode = 0); std::unordered_map> m_mDispatchers; wl_event_source* m_pActiveKeybindEventSource = nullptr; bool m_bGroupsLocked = false; std::list m_lKeybinds; private: std::deque m_dPressedKeysyms; std::deque m_dPressedKeycodes; inline static std::string m_szCurrentSelectedSubmap = ""; xkb_keysym_t m_kHeldBack = 0; SKeybind* m_pActiveKeybind = nullptr; uint32_t m_uTimeLastMs = 0; uint32_t m_uLastCode = 0; uint32_t m_uLastMouseCode = 0; bool m_bIsMouseBindActive = false; int m_iPassPressed = -1; // used for pass CTimer m_tScrollTimer; bool handleKeybinds(const uint32_t&, const std::string&, const xkb_keysym_t&, const int&, bool, uint32_t); bool handleInternalKeybinds(xkb_keysym_t); bool handleVT(xkb_keysym_t); xkb_state* m_pXKBTranslationState = nullptr; void updateXKBTranslationState(); bool ensureMouseBindState(); static bool tryMoveFocusToMonitor(CMonitor* monitor); // -------------- Dispatchers -------------- // static void killActive(std::string); static void kill(std::string); static void spawn(std::string); static uint64_t spawnRaw(std::string); static void toggleActiveFloating(std::string); static void toggleActivePseudo(std::string); static void changeworkspace(std::string); static void fullscreenActive(std::string); static void fakeFullscreenActive(std::string); static void moveActiveToWorkspace(std::string); static void moveActiveToWorkspaceSilent(std::string); static void moveFocusTo(std::string); static void focusUrgentOrLast(std::string); static void focusCurrentOrLast(std::string); static void centerWindow(std::string); static void moveActiveTo(std::string); static void swapActive(std::string); static void toggleGroup(std::string); static void changeGroupActive(std::string); static void alterSplitRatio(std::string); static void focusMonitor(std::string); static void toggleSplit(std::string); static void moveCursorToCorner(std::string); static void moveCursor(std::string); static void workspaceOpt(std::string); static void renameWorkspace(std::string); static void exitHyprland(std::string); static void moveCurrentWorkspaceToMonitor(std::string); static void moveWorkspaceToMonitor(std::string); static void toggleSpecialWorkspace(std::string); static void forceRendererReload(std::string); static void resizeActive(std::string); static void moveActive(std::string); static void moveWindow(std::string); static void resizeWindow(std::string); static void circleNext(std::string); static void focusWindow(std::string); static void setSubmap(std::string); static void pass(std::string); static void layoutmsg(std::string); static void toggleOpaque(std::string); static void dpms(std::string); static void swapnext(std::string); static void swapActiveWorkspaces(std::string); static void pinActive(std::string); static void mouse(std::string); static void bringActiveToTop(std::string); static void lockGroups(std::string); static void moveIntoGroup(std::string); static void moveOutOfGroup(std::string); static void global(std::string); friend class CCompositor; friend class CInputManager; friend class CConfigManager; }; inline std::unique_ptr g_pKeybindManager;