#include "DwindleLayout.hpp" #include "../Compositor.hpp" void SDwindleNodeData::recalcSizePosRecursive() { if (children[0]) { if (size.x > size.y) { // split sidey children[0]->position = position; children[0]->size = Vector2D(size.x / 2.f, size.y); children[1]->position = Vector2D(position.x + size.x / 2.f, position.y); children[1]->size = Vector2D(size.x / 2.f, size.y); } else { // split toppy bottomy children[0]->position = position; children[0]->size = Vector2D(size.x, size.y / 2.f); children[1]->position = Vector2D(position.x, position.y + size.y / 2.f); children[1]->size = Vector2D(size.x, size.y / 2.f); } if (children[0]->isNode) children[0]->recalcSizePosRecursive(); else layout->applyNodeDataToWindow(children[0]); if (children[1]->isNode) children[1]->recalcSizePosRecursive(); else layout->applyNodeDataToWindow(children[1]); } else { layout->applyNodeDataToWindow(this); } } int CHyprDwindleLayout::getNodesOnMonitor(const int& id) { int no = 0; for (auto& n : m_lDwindleNodesData) { if (n.monitorID == id) ++no; } return no; } SDwindleNodeData* CHyprDwindleLayout::getFirstNodeOnMonitor(const int& id) { for (auto& n : m_lDwindleNodesData) { if (n.monitorID == id) return &n; } return nullptr; } SDwindleNodeData* CHyprDwindleLayout::getNodeFromWindow(CWindow* pWindow) { for (auto& n : m_lDwindleNodesData) { if (n.pWindow == pWindow && !n.isNode) return &n; } return nullptr; } SDwindleNodeData* CHyprDwindleLayout::getMasterNodeOnMonitor(const int& id) { for (auto& n : m_lDwindleNodesData) { if (!n.pParent && n.monitorID == id) return &n; } return nullptr; } void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) { const auto PMONITOR = g_pCompositor->getMonitorFromID(pNode->monitorID); if (!PMONITOR){ Debug::log(ERR, "Orphaned Node %x (monitor ID: %i)!!", pNode, pNode->monitorID); return; } // Don't set nodes, only windows. if (pNode->isNode) return; // for gaps outer const bool DISPLAYLEFT = STICKS(pNode->position.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x); const bool DISPLAYRIGHT = STICKS(pNode->position.x + pNode->size.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x); const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y); const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y); const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto GAPSIN = g_pConfigManager->getInt("general:gaps_in"); const auto GAPSOUT = g_pConfigManager->getInt("general:gaps_out"); const auto PWINDOW = pNode->pWindow; if (!g_pCompositor->windowValidMapped(PWINDOW)) { Debug::log(ERR, "Node %x holding invalid window %x!!", pNode, PWINDOW); return; } PWINDOW->m_vSize = pNode->size; PWINDOW->m_vPosition = pNode->position; PWINDOW->m_vEffectivePosition = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE); PWINDOW->m_vEffectiveSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE); const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN, DISPLAYTOP ? GAPSOUT : GAPSIN); const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN, DISPLAYBOTTOM ? GAPSOUT : GAPSIN); PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + OFFSETTOPLEFT; PWINDOW->m_vEffectiveSize = PWINDOW->m_vEffectiveSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT; // TEMP: remove when anims added PWINDOW->m_vRealPosition = PWINDOW->m_vEffectivePosition; PWINDOW->m_vRealSize = PWINDOW->m_vEffectiveSize; g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize); } void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) { m_lDwindleNodesData.push_back(SDwindleNodeData()); const auto PNODE = &m_lDwindleNodesData.back(); if (pWindow->m_bIsFloating) { // handle floating, TODO: return; } // Populate the node with our window's data PNODE->monitorID = pWindow->m_iMonitorID; PNODE->pWindow = pWindow; PNODE->isNode = false; PNODE->layout = this; const auto PMONITOR = g_pCompositor->getMonitorFromID(PNODE->monitorID); // if it's the first, it's easy. Make it fullscreen. if (getNodesOnMonitor(pWindow->m_iMonitorID) == 1) { PNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft; PNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight; applyNodeDataToWindow(PNODE); return; } // If it's not, get the last node. const auto PLASTFOCUS = getNodeFromWindow(g_pCompositor->m_pLastFocus); SDwindleNodeData* OPENINGON = PLASTFOCUS; if (PLASTFOCUS) { if (PLASTFOCUS->monitorID != PNODE->monitorID) { OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindow(g_pInputManager->getMouseCoordsInternal())); } } else { OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindow(g_pInputManager->getMouseCoordsInternal())); } if (!OPENINGON) { OPENINGON = getFirstNodeOnMonitor(PNODE->monitorID); } if (!OPENINGON) { Debug::log(ERR, "OPENINGON still null?????"); return; } m_lDwindleNodesData.push_back(SDwindleNodeData()); const auto NEWPARENT = &m_lDwindleNodesData.back(); // make the parent have the OPENINGON's stats NEWPARENT->children[0] = OPENINGON; NEWPARENT->children[1] = PNODE; NEWPARENT->position = OPENINGON->position; NEWPARENT->size = OPENINGON->size; NEWPARENT->monitorID = OPENINGON->monitorID; NEWPARENT->pParent = OPENINGON->pParent; NEWPARENT->isNode = true; // it is a node // and update the previous parent if it exists if (OPENINGON->pParent) { if (OPENINGON->pParent->children[0] == OPENINGON) { OPENINGON->pParent->children[0] = NEWPARENT; } else { OPENINGON->pParent->children[1] = NEWPARENT; } } // Update the children if (NEWPARENT->size.x > NEWPARENT->size.y) { // split sidey OPENINGON->position = NEWPARENT->position; OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y); PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); } else { // split toppy bottomy OPENINGON->position = NEWPARENT->position; OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f); PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f); PNODE->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f); } OPENINGON->pParent = NEWPARENT; PNODE->pParent = NEWPARENT; NEWPARENT->recalcSizePosRecursive(); } void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) { if (!g_pCompositor->windowValidMapped(pWindow)) return; const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return; if (PNODE->isNode) { Debug::log(LOG, "WHAT THE FUCKKKKKKKK"); return; } const auto PPARENT = PNODE->pParent; if (!PPARENT) { m_lDwindleNodesData.remove(*PNODE); return; } const auto PSIBLING = PPARENT->children[0] == PNODE ? PPARENT->children[1] : PPARENT->children[0]; PSIBLING->position = PPARENT->position; PSIBLING->size = PPARENT->size; PSIBLING->pParent = PPARENT->pParent; if (PPARENT->pParent != nullptr) { if (PPARENT->pParent->children[0] == PPARENT) { PPARENT->pParent->children[0] = PSIBLING; } else { PPARENT->pParent->children[1] = PSIBLING; } } if (PSIBLING->pParent) PSIBLING->pParent->recalcSizePosRecursive(); else PSIBLING->recalcSizePosRecursive(); m_lDwindleNodesData.remove(*PPARENT); m_lDwindleNodesData.remove(*PNODE); }