#include "Compositor.hpp" CCompositor::CCompositor() { m_sWLDisplay = wl_display_create(); m_sWLRBackend = wlr_backend_autocreate(m_sWLDisplay); if (!m_sWLRBackend) { Debug::log(CRIT, "m_sWLRBackend was NULL!"); RIP("m_sWLRBackend NULL!"); return; } m_sWLRRenderer = wlr_renderer_autocreate(m_sWLRBackend); if (!m_sWLRRenderer) { Debug::log(CRIT, "m_sWLRRenderer was NULL!"); RIP("m_sWLRRenderer NULL!"); return; } wlr_renderer_init_wl_display(m_sWLRRenderer, m_sWLDisplay); m_sWLRAllocator = wlr_allocator_autocreate(m_sWLRBackend, m_sWLRRenderer); if (!m_sWLRAllocator) { Debug::log(CRIT, "m_sWLRAllocator was NULL!"); RIP("m_sWLRAllocator NULL!"); return; } m_sWLRCompositor = wlr_compositor_create(m_sWLDisplay, m_sWLRRenderer); m_sWLRSubCompositor = wlr_subcompositor_create(m_sWLDisplay); m_sWLRDataDevMgr = wlr_data_device_manager_create(m_sWLDisplay); m_sWLROutputLayout = wlr_output_layout_create(); wl_signal_add(&m_sWLRBackend->events.new_output, &Events::listen_newOutput); m_sWLRScene = wlr_scene_create(); wlr_scene_attach_output_layout(m_sWLRScene, m_sWLROutputLayout); m_sWLRXDGShell = wlr_xdg_shell_create(m_sWLDisplay); wl_signal_add(&m_sWLRXDGShell->events.new_surface, &Events::listen_newXDGSurface); m_sWLRCursor = wlr_cursor_create(); wlr_cursor_attach_output_layout(m_sWLRCursor, m_sWLROutputLayout); m_sWLRXCursorMgr = wlr_xcursor_manager_create(nullptr, 24); wlr_xcursor_manager_load(m_sWLRXCursorMgr, 1); wl_signal_add(&m_sWLRCursor->events.motion, &Events::listen_mouseMove); wl_signal_add(&m_sWLRCursor->events.motion_absolute, &Events::listen_mouseMoveAbsolute); wl_signal_add(&m_sWLRCursor->events.button, &Events::listen_mouseButton); wl_signal_add(&m_sWLRCursor->events.axis, &Events::listen_mouseAxis); wl_signal_add(&m_sWLRCursor->events.frame, &Events::listen_mouseFrame); m_sWLRSeat = wlr_seat_create(m_sWLDisplay, "seat0"); wl_signal_add(&m_sWLRBackend->events.new_input, &Events::listen_newInput); wl_signal_add(&m_sWLRSeat->events.request_set_cursor, &Events::listen_requestMouse); wl_signal_add(&m_sWLRSeat->events.request_set_selection, &Events::listen_requestSetSel); m_sWLRPresentation = wlr_presentation_create(m_sWLDisplay, m_sWLRBackend); // TODO: XWayland } CCompositor::~CCompositor() { } void CCompositor::startCompositor() { // Init all the managers BEFORE we start with the wayland server so that ALL of the stuff is initialized // properly and we dont get any bad mem reads. // Debug::log(LOG, "Creating the ConfigManager!"); g_pConfigManager = std::make_unique(); Debug::log(LOG, "Creating the ThreadManager!"); g_pThreadManager = std::make_unique(); Debug::log(LOG, "Creating the InputManager!"); g_pInputManager = std::make_unique(); Debug::log(LOG, "Creating the HyprRenderer!"); g_pHyprRenderer = std::make_unique(); Debug::log(LOG, "Creating the XWaylandManager!"); g_pXWaylandManager = std::make_unique(); // // m_szWLDisplaySocket = wl_display_add_socket_auto(m_sWLDisplay); if (!m_szWLDisplaySocket) { Debug::log(CRIT, "m_szWLDisplaySocket NULL!"); wlr_backend_destroy(m_sWLRBackend); RIP("m_szWLDisplaySocket NULL!"); } setenv("WAYLAND_DISPLAY", m_szWLDisplaySocket, 1); signal(SIGPIPE, SIG_IGN); Debug::log(LOG, "Running on WAYLAND_DISPLAY: %s", m_szWLDisplaySocket); if (!wlr_backend_start(m_sWLRBackend)) { Debug::log(CRIT, "Backend did not start!"); wlr_backend_destroy(m_sWLRBackend); wl_display_destroy(m_sWLDisplay); RIP("Backend did not start!"); } wlr_xcursor_manager_set_cursor_image(m_sWLRXCursorMgr, "left_ptr", m_sWLRCursor); // This blocks until we are done. Debug::log(LOG, "Hyprland is ready, running the event loop!"); wl_display_run(m_sWLDisplay); } SMonitor* CCompositor::getMonitorFromID(const int& id) { for (auto& m : m_vMonitors) { if (m.ID == id) { return &m; } } return nullptr; } SMonitor* CCompositor::getMonitorFromCursor() { const auto COORDS = g_pInputManager->getMouseCoordsInternal(); const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, COORDS.x, COORDS.y); if (!OUTPUT) { Debug::log(WARN, "getMonitorFromCursor: cursour outside monitors??"); return &m_vMonitors[0]; } for (auto& m : m_vMonitors) { if (m.output == OUTPUT) return &m; } return &m_vMonitors[0]; }