#pragma once #include "IHyprLayout.hpp" #include #include #include "../render/decorations/CHyprGroupBarDecoration.hpp" #include class CHyprDwindleLayout; enum eFullscreenMode : uint8_t; struct SDwindleNodeData { SDwindleNodeData* pParent = nullptr; bool isNode = false; CWindow* pWindow = nullptr; std::array children = {nullptr, nullptr}; bool splitTop = false; // for preserve_split bool groupHead = false; SDwindleNodeData* pNextGroupMember = nullptr; SDwindleNodeData* pPreviousGroupMember = nullptr; Vector2D position; Vector2D size; int workspaceID = -1; float splitRatio = 1.f; bool valid = true; // For list lookup bool operator==(const SDwindleNodeData& rhs) { return pWindow == rhs.pWindow && workspaceID == rhs.workspaceID && position == rhs.position && size == rhs.size && pParent == rhs.pParent && children[0] == rhs.children[0] && children[1] == rhs.children[1]; } void recalcSizePosRecursive(bool force = false); void getAllChildrenRecursive(std::deque*); bool isGroupMember(); SDwindleNodeData* getGroupHead(); SDwindleNodeData* getGroupVisible(); int getGroupMemberCount(); void setGroupFocusedNode(SDwindleNodeData*); CHyprDwindleLayout* layout = nullptr; }; class CHyprDwindleLayout : public IHyprLayout { public: virtual void onWindowCreatedTiling(CWindow*); virtual void onWindowRemovedTiling(CWindow*); virtual bool isWindowTiled(CWindow*); virtual void recalculateMonitor(const int&); virtual void recalculateWindow(CWindow*); virtual void resizeActiveWindow(const Vector2D&, CWindow* pWindow = nullptr); virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool); virtual std::any layoutMessage(SLayoutMessageHeader, std::string); virtual SWindowRenderLayoutHints requestRenderHints(CWindow*); virtual void switchWindows(CWindow*, CWindow*); virtual void alterSplitRatio(CWindow*, float, bool); virtual std::string getLayoutName(); virtual void onEnable(); virtual void onDisable(); private: std::list m_lDwindleNodesData; int getNodesOnWorkspace(const int&); void applyNodeDataToWindow(SDwindleNodeData*, bool force = false); SDwindleNodeData* getNodeFromWindow(CWindow*); SDwindleNodeData* getFirstNodeOnWorkspace(const int&); SDwindleNodeData* getMasterNodeOnWorkspace(const int&); void toggleWindowGroup(CWindow*); void switchGroupWindow(CWindow*, bool forward, CWindow* to = nullptr); void toggleSplit(CWindow*); std::deque getGroupMembers(CWindow*); friend struct SDwindleNodeData; };