#include "Box.hpp" wlr_box CBox::wlr() { CBox rounded = roundInternal(); m_bWlrBox = wlr_box{(int)rounded.x, (int)rounded.y, (int)rounded.w, (int)rounded.h}; return m_bWlrBox; } wlr_box* CBox::pWlr() { CBox rounded = roundInternal(); m_bWlrBox = wlr_box{(int)rounded.x, (int)rounded.y, (int)rounded.w, (int)rounded.h}; return &m_bWlrBox; } CBox& CBox::scale(double scale) { x *= scale; y *= scale; w *= scale; h *= scale; return *this; } CBox& CBox::scale(const Vector2D& scale) { x *= scale.x; y *= scale.y; w *= scale.x; h *= scale.y; return *this; } CBox& CBox::translate(const Vector2D& vec) { x += vec.x; y += vec.y; return *this; } Vector2D CBox::middle() const { return Vector2D{x + w / 2.0, y + h / 2.0}; } bool CBox::containsPoint(const Vector2D& vec) const { return VECINRECT(vec, x, y, x + w, y + h); } bool CBox::empty() const { return w == 0 || h == 0; } CBox& CBox::applyFromWlr() { x = m_bWlrBox.x; y = m_bWlrBox.y; w = m_bWlrBox.width; h = m_bWlrBox.height; return *this; } CBox& CBox::round() { float newW = x + w - std::round(x); float newH = y + h - std::round(y); x = std::round(x); y = std::round(y); w = std::round(newW); h = std::round(newH); return *this; } CBox& CBox::transform(const wl_output_transform t, double w, double h) { wlr_box_transform(&m_bWlrBox, pWlr(), t, w, h); applyFromWlr(); return *this; } CBox& CBox::addExtents(const SWindowDecorationExtents& e) { x -= e.topLeft.x; y -= e.topLeft.y; w += e.topLeft.x + e.bottomRight.x; h += e.topLeft.y + e.bottomRight.y; return *this; } CBox& CBox::scaleFromCenter(double scale) { double oldW = w, oldH = h; w *= scale; h *= scale; x -= (w - oldW) / 2.0; y -= (h - oldH) / 2.0; return *this; } CBox& CBox::expand(const double& value) { x -= value; y -= value; w += value * 2.0; h += value * 2.0; return *this; } CBox CBox::roundInternal() { float newW = x + w - std::floor(x); float newH = y + h - std::floor(y); return CBox{std::floor(x), std::floor(y), std::floor(newW), std::floor(newH)}; } CBox CBox::copy() const { return CBox{*this}; } Vector2D CBox::pos() const { return {x, y}; } Vector2D CBox::size() const { return {w, h}; } SWindowDecorationExtents CBox::extentsFrom(const CBox& small) { return {{small.x - x, small.y - y}, {w - small.w - (small.x - x), h - small.h - (small.y - y)}}; }