#pragma once #include #include #include #include "WaylandProtocol.hpp" #include "wayland-drm.hpp" #include "types/Buffer.hpp" #include "types/DMABuffer.hpp" class CMesaDRMBufferResource { public: CMesaDRMBufferResource(uint32_t id, wl_client* client, Aquamarine::SDMABUFAttrs attrs); ~CMesaDRMBufferResource(); bool good(); private: SP buffer; struct { CHyprSignalListener bufferResourceDestroy; } listeners; friend class CMesaDRMResource; }; class CMesaDRMResource { public: CMesaDRMResource(SP resource_); bool good(); private: SP resource; }; class CMesaDRMProtocol : public IWaylandProtocol { public: CMesaDRMProtocol(const wl_interface* iface, const int& ver, const std::string& name); virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id); private: void destroyResource(CMesaDRMResource* resource); void destroyResource(CMesaDRMBufferResource* resource); // std::vector> m_vManagers; std::vector> m_vBuffers; std::string nodeName = ""; friend class CMesaDRMResource; friend class CMesaDRMBufferResource; }; namespace PROTO { inline UP mesaDRM; };