#pragma once #include #include #include #include "defines.hpp" #include "debug/Log.hpp" #include "events/Events.hpp" #include "config/ConfigManager.hpp" #include "managers/ThreadManager.hpp" #include "managers/XWaylandManager.hpp" #include "managers/InputManager.hpp" #include "managers/LayoutManager.hpp" #include "helpers/Monitor.hpp" #include "Window.hpp" #include "render/Renderer.hpp" class CCompositor { public: CCompositor(); ~CCompositor(); // ------------------ WLR BASICS ------------------ // wl_display* m_sWLDisplay; wlr_backend* m_sWLRBackend; wlr_renderer* m_sWLRRenderer; wlr_allocator* m_sWLRAllocator; wlr_compositor* m_sWLRCompositor; wlr_subcompositor* m_sWLRSubCompositor; wlr_data_device_manager* m_sWLRDataDevMgr; wlr_xdg_activation_v1* m_sWLRXDGActivation; wlr_output_layout* m_sWLROutputLayout; wlr_idle* m_sWLRIdle; wlr_layer_shell_v1* m_sWLRLayerShell; wlr_xdg_shell* m_sWLRXDGShell; wlr_cursor* m_sWLRCursor; wlr_xcursor_manager* m_sWLRXCursorMgr; wlr_virtual_keyboard_manager_v1* m_sWLRVKeyboardMgr; wlr_seat* m_sWLRSeat; wlr_output_manager_v1* m_sWLROutputMgr; wlr_presentation* m_sWLRPresentation; wlr_scene* m_sWLRScene; // ------------------------------------------------- // const char* m_szWLDisplaySocket; std::list m_lMonitors; std::list m_lWindows; void startCompositor(); CWindow* m_pLastFocus = nullptr; // ------------------------------------------------- // SMonitor* getMonitorFromID(const int&); SMonitor* getMonitorFromCursor(); void removeWindowFromVectorSafe(CWindow*); void focusWindow(CWindow*); bool windowExists(CWindow*); bool windowValidMapped(CWindow*); CWindow* vectorToWindow(const Vector2D&); private: void initAllSignals(); }; inline std::unique_ptr g_pCompositor;